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War is brewing between the thieves of the NachtKrichen guild and the Freelancers. 'Tis said that the Crna Ruk assassins, those faceless minions of the horned god, are pulling the strings. And not least, there are reports that the Undead have come to Ihlsa. It is in this marlstrom that the party must survive. They must penetrate this reclusive dark world to unravel its mysteries, and if able, to upset the plans of the Lords of Helliwell and retrieve the magical artifact which he so ardently desires, the Heart of Glass. This d20 system Setting Adventure though designed for 4-6 characters of levels 8-9 is playable at any level in any setting.
The final book of the Bible, Revelation prophesies the ultimate judgement of mankind in a series of allegorical visions, grisly images and numerological predictions. According to these, empires will fall, the "Beast" will be destroyed and Christ will rule a new Jerusalem. With an introduction by Will Self.
In this heart-stopping thriller, Detective Alex Cross and his beloved fiancé find themselves tangled in a complex murder investigation, threatening not only public safety, but their chance at happiness together. Alex Cross is happy, but his happiness is threatened by a series of chilling murders—murders with a pattern so twisted, it leaves investigators reeling. Cross's ingenious pursuit of the killer produces a suspect: a British diplomat named Geoffrey Shafer. But proving that Shafer is the murderer becomes a potentially deadly task. As the diplomat engages in a brilliant series of surprising countermoves, in and out of the courtroom, Alex and his fiancée become hopelessly entangled with the most memorable nemesis Alex Cross has ever faced. Pop Goes the Weasel reveals James Patterson at the peak of his power. Here is a chilling villain no reader will forget, a love story of great tenderness, and a plot of relentless suspense and heart-pounding pace. To read Pop Goes the Weasel is to discover why James Patterson is one of the world's greatest suspense writers.
It's a kind of magic... When two college freshmen decide to spend Spring Break using their magic to fleece the gambling tables of Las Vegas, little do they imagine that Vegas harbors some magical secrets of its own... And of course what happens in Vegas, stays in Vegas - alive or dead. File Under: [The Mob & Magic | Ancient Secrets | Zombie Wizardry | Bet Your Life]
The Cruel Prince meets City of Bones in this thrilling fantasy where four queer teens race to stop a serial killer before their crimes expose the hidden world of faeries to humans. Choose your player. The half-fae outcast, desperate for acceptance. The tempestuous Fury, exiled and hellbent on revenge. The dutiful prince, determined to earn his place. The brooding guardian, burdened by a terrible secret. Each holds a key to solving a series of ritualistic murders that threaten to expose faeries to the human world. But they cannot do it alone. To track down the killer, they will have to form a tenuous alliance, putting their differences - and conflicts - aside. Failure risks the destruction of the faerie and human worlds alike. And time is running out. Time to roll the dice.
Roleplaying in Glorantha for the 13th Age rules system.
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!
Brother detectives Frank and Joe search a hidden castle for clues to help them find a missing comic book in the nineteenth book in the thrilling Hardy Boys Adventures series. Frank and Joe have been hanging out at Sir Robert’s Comic Kingdom, the local comic and gaming shop, and got the exclusive invite to this year’s Halloween costume ball at Bayport’s one and only castle. Sir Robert plans to use the big event to unveil his most prized possession, a super rare comic that is rumored to contain a map to buried treasure. Sir Robert agrees to show his store regulars—who now include Frank and Joe—a sneak preview of the comic before the party. But when he goes to unlock the fireproof casing, he finds the book is gone. It will take all of Frank and Joe’s recently acquired LARPing skills to solve this case. Anything can happen in a castle full of dungeons and deception. Can the Hardy boys keep up?