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In this graphic novel adaptation of the Edgar-nominated novel Head Games, Craig McDonald blends history and legend to tell the tale of the classic hard-drinking, hard-living, and hard-boiled protagonist. Artist Kevin Singles brings this noir thriller to life with a style reminiscent of the golden age of dime-store paperbacks. It’s 1957, and aging novelist Hector Lassiter thought that his adventures were long behind him. But then he receives a treasure worth killing for: the skull of Mexican revolutionary Pancho Villa. With his partners in crime, brooding poet Bud Fiske and hard-as-nails beauty Alicia Vicente, Hector must make a mad dash across the American southwest. If the trio can survive long enough to sell the skull to the highest bidder, they'll score big. But in the meantime, Hector must dodge bullets from deranged fraternity members, aging soldiers of fortune, vicious warlords, and crooked feds.
A mystery that is a wistful ballad of lost America
Head Games is equal parts road novel, caper and historical fiction: a black comedy and wistful ballad of lost America rooted in borderland myth and history. Head Games' narrator is Hector Lassiter, now widowed and feeling his age. When Lassiter recovers Mexican General Pancho Villa's skull stolen from his grave by an American soldier-of-fortune, within hours of taking possession of it, Lassiter becomes a target of competing fraternities, Mexican bandits and U.S. intelligence services. The breakneck chase extends across 1957-1970 America - from the cantinas of old Mexico to the Venice, California set of Orson Welles' noir classic Touch of Evil, to the sanctum sanctorum of Yale's infamous Skull and Bones Society. The cast of characters includes Orson Welles, Marlene Dietrich, Jack Webb and a young gone-missing National Guardsman named "George W." "Strap in, hold on, enjoy the ride." -San Francisco Chronicle "HEAD GAMES is a gravel and mescal cocktail, a one-day burn, a novel of genuine piss and vinegar, the kind of book you thrust on people with the wild eyes and intent of a PCP freak." -Ray Banks
Reality sucks! That's what fifteen-year-old Judith Ellis thinks, anyway. Reality is her former best friend not talking to her. Reality is her dad living three thousand miles away. Reality is what happened outside 158 West Seventy-first Street. As far as Judith is concerned, fantasy rules! Especially in the Game. In the gaming world it's strictly alternative identities, strangers known only as the Witch, the Drunken Warrior and Irgan the Head Case. No one knows who you are. No one gets too close. But that's about to change. Judith discovers that one player in the Game is coming after her - and he's a lot closer that she realises. Close enough to see her, close enough to talk with her. Close enough to like her...
Collects M.O.D.O.K.: Head Games (2020) #1-4, M.O.D.O.K: Reign Delay One-Shot (2009), Fall of the Hulks: MODOK (2010). A journey into the mind of one of the biggest heads in the Marvel Universe! M.O.D.O.K. is the ruthless and brilliant leader of the terrorist organization A.I.M., outsmarting heroes and outmaneuvering cutthroat colleagues gunning for his position. But haunting memories of a family he never had leave him unsure whether he’s losing his freakishly large mind or if there’s something more sinister behind these visions. M.O.D.O.K.’s quest to uncover the truth will find him teaming up with the most unlikely of allies: Iron Man! But can M.O.D.O.K. untangle the mystery before his many foes take advantage of his weakness — for good? From Patton Oswalt and Jordan Blum, showrunners of the upcoming animated series Marvel’s M.O.D.O.K.
Jimmy Bobo, a hitman, and his partner, Blanchard, kill a corrupt policeman, but after his partner is mysteriously murdered, Bobo allies himself with the detective investigating the policeman's death, as together they uncover a complex web of corruption.
A deranged version of the Doctor, known as Dr. Who, has broken through a rip in reality and is going round the universe dispensing his own kind of justice. Only the real Doctor knows himself well enough to be able to deal with this threat
Stitch Head, the Mad Professor's first creation, has long hidden in the shadows of Castle Grotteskew--but now that the newest monster, the Creature, has decided that they are best friends, and the evil Freakfinder wants to kidnap the monsters for his freak show, Stitch Head finds himself cast in the role of hero.
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
Taken from the MTV cartoon, this tells the story of Jim who has his quiet life transformed when a purple alien named Roy takes up residence inside his head.