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From youth football to the NFL, almost no one understands concussions. Children are dying, and NFL players are retiring early and with impairments. Why? The NFL suppresses the true information about head injuries. Nowinski shows how to recognize them, how long to stay out of action, and how to educate teams and players.
Reality sucks! That's what fifteen-year-old Judith Ellis thinks, anyway. Reality is her former best friend not talking to her. Reality is her dad living three thousand miles away. Reality is what happened outside 158 West Seventy-first Street. As far as Judith is concerned, fantasy rules! Especially in the Game. In the gaming world it's strictly alternative identities, strangers known only as the Witch, the Drunken Warrior and Irgan the Head Case. No one knows who you are. No one gets too close. But that's about to change. Judith discovers that one player in the Game is coming after her - and he's a lot closer that she realises. Close enough to see her, close enough to talk with her. Close enough to like her...
Collects M.O.D.O.K.: Head Games (2020) #1-4, M.O.D.O.K: Reign Delay One-Shot (2009), Fall of the Hulks: MODOK (2010). A journey into the mind of one of the biggest heads in the Marvel Universe! M.O.D.O.K. is the ruthless and brilliant leader of the terrorist organization A.I.M., outsmarting heroes and outmaneuvering cutthroat colleagues gunning for his position. But haunting memories of a family he never had leave him unsure whether he’s losing his freakishly large mind or if there’s something more sinister behind these visions. M.O.D.O.K.’s quest to uncover the truth will find him teaming up with the most unlikely of allies: Iron Man! But can M.O.D.O.K. untangle the mystery before his many foes take advantage of his weakness — for good? From Patton Oswalt and Jordan Blum, showrunners of the upcoming animated series Marvel’s M.O.D.O.K.
Head Games is equal parts road novel, caper and historical fiction: a black comedy and wistful ballad of lost America rooted in borderland myth and history. Head Games' narrator is Hector Lassiter, now widowed and feeling his age. When Lassiter recovers Mexican General Pancho Villa's skull stolen from his grave by an American soldier-of-fortune, within hours of taking possession of it, Lassiter becomes a target of competing fraternities, Mexican bandits and U.S. intelligence services. The breakneck chase extends across 1957-1970 America - from the cantinas of old Mexico to the Venice, California set of Orson Welles' noir classic Touch of Evil, to the sanctum sanctorum of Yale's infamous Skull and Bones Society. The cast of characters includes Orson Welles, Marlene Dietrich, Jack Webb and a young gone-missing National Guardsman named "George W." "Strap in, hold on, enjoy the ride." -San Francisco Chronicle "HEAD GAMES is a gravel and mescal cocktail, a one-day burn, a novel of genuine piss and vinegar, the kind of book you thrust on people with the wild eyes and intent of a PCP freak." -Ray Banks
A mystery that is a wistful ballad of lost America
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
In this graphic novel adaptation of the Edgar-nominated novel Head Games, Craig McDonald blends history and legend to tell the tale of the classic hard-drinking, hard-living, and hard-boiled protagonist. Artist Kevin Singles brings this noir thriller to life with a style reminiscent of the golden age of dime-store paperbacks. It’s 1957, and aging novelist Hector Lassiter thought that his adventures were long behind him. But then he receives a treasure worth killing for: the skull of Mexican revolutionary Pancho Villa. With his partners in crime, brooding poet Bud Fiske and hard-as-nails beauty Alicia Vicente, Hector must make a mad dash across the American southwest. If the trio can survive long enough to sell the skull to the highest bidder, they'll score big. But in the meantime, Hector must dodge bullets from deranged fraternity members, aging soldiers of fortune, vicious warlords, and crooked feds.
"I have a tumor in my head. I call it Bob . . ." With two ex-wives, a fifteen-year-old daughter who hates him, and a soon-to-be-fatal brain tumor nicknamed Bob, retired police detective Mike Garrity doesn't have a lot to live for. He's resigned himself to spending his last months alone, until an old colleague offers him a chance to go out with a bang, leave his daughter with an inheritance, and maybe even earn her respect. Twenty-two year old TJ Sommerset is a member of the hit boy band Boyz Klub, a millionaire, and missing-in-action, putting at risk a world tour and millions in endorsements. He's also the idol of Mike's teenage daughter, Jennifer. So when Boyz Klub's frantic manager hires Mike to locate his golden goose, Mike's all too happy to make one last attempt to impress Jennifer. However, it isn't long before Mike discovers that there are other people looking for TJ as well. And once a headless corpse shows up, it's clear that they're not just after him for his autograph. Fast-paced and acidly funny, Head Games sends up the best (and the worst) of Orlando's entertainment industry, marking Thomas B. Cavanagh as a name to watch in the world of Florida crime fiction.
Taylor is calm, cool, collected, and ferocious on the basketball court. A total all-star. Not so much in real life. She may be tall, gorgeous, and an incredible catch, but just try telling her that! And lately, Taylor doesn't know which way to turn: The summer showcase game is almost here. Her BFF Hannah roped her into a fashion show (eek!). And she can't decide between Zach—the super-popular, super-tall, super-off-limits basketball dynamo—and Matt—the sweet boy from her math class (who may just be dating her BFF's older sister). It's enough to make any girl's head spin! Can Taylor strike a pose, land the boy of her dreams, and win the game?
Darts mental training Head Games and more than three hours audiobook My book HEAD GAMES is an ideal addition to the regular darts training. It is not a cure all solution to improve your game from naught to sixty, so you can dart as van Gerven does but It is a workbook with a lot of applicable tips and tricks, audio data that comes in where the mental strength is developed the subconsciousness! I created the book HEAD GAMES the way the modern sportsmental training works, so that you are able to improve your game and also show your strength while the competition. About me: My Name is Richard, 52 Years old/young, and I live in Bavaria southern part of germany -mental-hypnosis coach -relaxation therapist -team leader: progressive muscle relaxation according to Jacobson Darts mental coach of many german top darts players and talents. -Lakeside BDO world championship 2018 semi-finalist Michael Unterbuchner -WDF Europe Youth Cup winner 2015 -European youth champion soft tip darts 2016 and 2017 -German champion steel and soft tip darts -Bavarian darts champion 2018 -first national league players -PDC participants and more Why you should buy the book HEAD GAMES? Not only experts agree that darts is a total head game. It is said that: 80 percent of darts is a mind thing and the rest of it is a mental I share this opinion and I know that hardly anyone concentrates on the one thing that is the road to success.. the mental abilities, the HEAD GAME You want to improve your game and also enjoy it and to learn something for your private life in addition? So catch the book and work with it! To the contents of the book HEAD GAMES -a written part with 96 pages. Amusing, easy to read and very compact. Loosened up with pictures and art desing. The topics are also: -concentration, flow, self confidence -visualisation -control of thinking while the game -routine while competitions -body language and the effect on the brain- -positive goals and target achievement -acting -the way the subconsciousness works -hypnotic anchor -sport hypnosis -enjoy the match -to handle the pressure and put you at ease -real life examples and much more! The mp3 audio files more than 3 hours 1. Introduction to the mp3 audio files 2. audio competition 3. audio hypnotic anchor 4. audio dartitis 5. audio deep relaxation 6. audio let go loosen blockade 7. audio improve of self-confidence/self-assurance