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The painting and writing of Denton Welch, much admired by such disparate people as Edith Sitwell and William Burroughs, is at once seemingly artless and immensely considered. There is really no one quite like him. Frail and desperately sensitive, Welch died young at the age of 33, leaving behind an intense corpus of work that had earned him widespread admiration both artistically and as a writer. James Methuen-Campbell has delved deep into Welch's short life, balancing analysis of his work with a detailed study of his life, enhanced by countless interviews with those who knew Welch best.
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Technology doesn't flow smoothly; it's the big surprises that matter, and Yale computer expert David Gelernter sees one such giant leap right on the horizon. Today's small scale software programs are about to be joined by vast public software works that will revolutionize computing and transform society as a whole. One such vast program is the "Mirror World." Imagine looking at your computer screen and seeing reality--an image of your city, for instance, complete with moving traffic patterns, or a picture that sketches the state of an entire far-flung corporation at this second. These representations are called Mirror Worlds, and according to Gelernter they will soon be available to everyone. Mirror Worlds are high-tech voodoo dolls: by interacting with the images, you interact with reality. Indeed, Mirror Worlds will revolutionize the use of computers, transforming them from (mere) handy tools to crystal balls which will allow us to see the world more vividly and see into it more deeply. Reality will be replaced gradually, piece-by-piece, by a software imitation; we will live inside the imitation; and the surprising thing is--this will be a great humanistic advance. We gain control over our world, plus a huge new measure of insight and vision. In this fascinating book--part speculation, part explanation--Gelernter takes us on a tour of the computer technology of the near future. Mirror Worlds, he contends, will allow us to explore the world in unprecedented depth and detail without ever changing out of our pajamas. A hospital administrator might wander through an entire medical complex via a desktop computer. Any citizen might explore the performance of the local schools, chat electronically with teachers and other Mirror World visitors, plant software agents to report back on interesting topics; decide to run for the local school board, hire a campaign manager, and conduct the better part of the campaign itself--all by interacting with the Mirror World. Gelernter doesn't just speculate about how this amazing new software will be used--he shows us how it will be made, explaining carefully and in detail how to build a Mirror World using technology already available. We learn about "disembodied machines," "trellises," "ensembles," and other computer components which sound obscure, but which Gelernter explains using familiar metaphors and terms. (He tells us that a Mirror World is a microcosm just like a Japanese garden or a Gothic cathedral, and that a computer program is translated by the computer in the same way a symphony is translated by a violinist into music.) Mirror Worlds offers a lucid and humanistic account of the coming software revolution, told by a computer scientist at the cutting edge of his field.
These proceedings derive from an international conference on the history of computing and education. This conference is the second of hopefully a series of conferences that will take place within the International Federation for Information Processing (IFIP) and hence, we describe it as the "Second IFIP Conference on the History of Computing and Education" or simply "History of Computing and Education 2" (HCE2). This volume consists of a collection of articles presented at the HCE2 conference held in association with the IFIP 2006 World Computer Congress in Santiago, Chile. Articles range from a wide variety of educational and computing perspectives and represent activities from five continents. The HCE2 conference represents a joint effort of the IFIP Working Group 9. 7 on the History of Computing and the IFIP Technical Committee 3 on Education. The HCE2 conference brings to light a broad spectrum of issues. It illustrates topics in computing as they occurred in the "early days" of computing whose ramifications or overtones remain with us today. Indeed, many of the early challenges remain part of our educational tapestry; most likely, many will evolve into future challenges. Therefore, these proceedings provide additional value to the reader as it will reflect in part the future development of computing and education to stimulate new ideas and models in educational development. These proceedings provide a spectrum of interesting articles spanning many topics of historical interest.
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This book aims to provide the latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to P2P, Grid, Cloud and Internet computing as well as to reveal synergies among such large-scale computing paradigms. P2P, Grid, Cloud and Internet computing technologies have been very fast established as breakthrough paradigms for solving complex problems by enabling aggregation and sharing of an increasing variety of distributed computational resources at large scale. Grid Computing originated as a paradigm for high-performance computing, as an alternative to expensive supercomputers through different forms of large-scale distributed computing. P2P Computing emerged as a new paradigm after client–server and web-based computing and has shown useful to the development of social networking, B2B (Business to Business), B2C (Business to Consumer), B2G (Business to Government), B2E (Business to Employee), and so on. Cloud Computing has been defined as a “computing paradigm where the boundaries of computing are determined by economic rationale rather than technical limits”. Cloud computing has fast become the computing paradigm with applicability and adoption in all application domains and providing utility computing at large scale. Finally, Internet Computing is the basis of any large-scale distributed computing paradigms; it has very fast developed into a vast area of flourishing field with enormous impact on today’s information societies serving thus as a universal platform comprising a large variety of computing forms such as Grid, P2P, Cloud and Mobile computing.
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