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Two incandescent novels set in David Drake's best-selling Hammer's Slammers universe together in one volume for the first time. In Cross the Stars, Captain Don Slade has resigned from active duty with the Slammers and headed home for what he hopes will be peaceful retirement with his son and the woman he loves. And, even if he makes it through all dangers, he'll discover Tethys is not exactly ready to welcome him home with open arms. The journey home is an Odyssey of epic proportions and Don Slade is just the Ulysses to undertake it. In Voyage, Ned Slade has a heck of a name to live up to: that of his uncle Captain Don "Mad Dog" Slade of the legendary mercenary brigade, Hammer's Slammers. But Ned's life takes a turn to adventure when he crews for Lissea Doorman, a trade-ship captain who is sent by her conniving guild masters on what is supposed to be a suicide run. The crew of the good ship Swift is after an ancient alien artifact that could revolutionize star travel and Ned must become the warrior and leader that is his inheritance. Jason and the Argonauts meets gritty science fiction adventure in one of best-seller David Drake's most compelling works. At the publisher's request, this title is sold without DRM (Digital Rights Management).
En route to their home planet of Tethys after fighting in the interplanetary wars, Don Slade and his crew face a long and arduous journey and a welcome home fraught with dangers.
THE LONG WAY HOME Hammer's Slammer Don Slade is coming home to the planet Tethys, to his son and the woman he loves. But the space between is dark and cold. And the stars he must pass shine their light on planets which beckon to the weary traveler, planets which hold hidden dangers. And if Don Slade should ever reach Tethys ... that is when the real fighting starts. At the publisher's request, this title is sold without DRM (Digital Rights Management). "-[Drake] has developed a following for his Slammers just short of cult proportions." -Rave Reviews
Asronian, false god, murderer, death bringer. He goes by many names and has many titles, but despite them all, the Myrmidon galaxy fears only one name, Orion, self-proclaimed God of Darkness. His will is unshakable; his power is unmeasurable; his revenge is undeniable. He is the destroyer of worlds and the breaker of families, and after two hundred years of isolation, he has returned from the shadows to claim his rightful place as the one true Creator. Only the most powerful of the Ashura Order can stand against him, and utilize both sides of Source Energy, gifted by the One Infinite Creator, to free the galaxy from Orion's eternal darkness.
The universe is dominated by the Laowan Imperium, aliens who use humans as slaves and pets. One day Jon Iehard, a former slave, is charged with hunting a terrorist who holds half the key to a weapon capable of destroying the Laowan empire.
With a veteran's eye for the harsh and gritty details of war, David Drake depicts a futuristic analog of tank combat in his Hammer's Slammers fiction. The Slammers are neither cartoon heroes nor propaganda villains; rather they are competent professionals engaged in a deadly business. The inevitable conflicts between policy, necessity, and human nature make Drake's Slammers fiction instantly identifiable and utterly compelling. This is the first of a three volume set presenting for the first time the entire genre-defining Slammers series in a uniform trade paperback set, with new introductions by major SF figures and new afterwords by David Drake. Each volume will also include a Slammers story not collected in previous Slammer's books. At the publisher's request, this title is sold without DRM (Digital Rights Management). "Fans of Drake's edgy stories of a mercenary tank regiment in a future not all that different from our present will rejoice [at the publication of] the entire series in three volumes. Drake, a Vietnam vet who served in the Blackhorse Regiment, uses prose as cold and hard as the metal alloy of a tank to portray the men and women of Hammer's Regiment. . . . In his depiction of combat, Drake rivals Crane and Remarque." ¾Publishers Weekly, reviewing the Night Shade hardcover edition
Change is back in the air. Star has given birth to twin boys and is holding onto sanity by a thread. Shadow is still on the brink of death in Merabells castle. Asher is giving Styles the space he needs. Everything is at a standstill. How long will it last? While Styles is in the Underworld exploring he comes across some interesting people and finds himself in danger. What will this turn of events do to Star and Asher? Who will be the one to fall apart? Who will be the one to save Styles? Change is back in the air and everyone is pointing to Styles.
Drawn by the lodestone his father gave him years before, twelve-year-old orphan Ray travels south, meeting along the way various characters from folklore who are battling against an evil industry baron known as the Gog.
In this New York Times bestselling “imperative how-to for creativity” (Nick Offerman), Adam Savage—star of Discovery Channel’s Mythbusters—shares his golden rules of creativity, from finding inspiration to following through and successfully making your idea a reality. Every Tool’s a Hammer is a chronicle of my life as a maker. It’s an exploration of making, but it’s also a permission slip of sorts from me to you. Permission to grab hold of the things you’re interested in, that fascinate you, and to dive deeper into them to see where they lead you. Through stories from forty-plus years of making and molding, building and break­ing, along with the lessons I learned along the way, this book is meant to be a toolbox of problem solving, complete with a shop’s worth of notes on the tools, techniques, and materials that I use most often. Things like: In Every Tool There Is a Hammer—don’t wait until everything is perfect to begin a project, and if you don’t have the exact right tool for a task, just use whatever’s handy; Increase Your Loose Tolerance—making is messy and filled with screwups, but that’s okay, as creativity is a path with twists and turns and not a straight line to be found; Use More Cooling Fluid—it prolongs the life of blades and bits, and it prevents tool failure, but beyond that it’s a reminder to slow down and reduce the fric­tion in your work and relationships; Screw Before You Glue—mechanical fasteners allow you to change and modify a project while glue is forever but sometimes you just need the right glue, so I dig into which ones will do the job with the least harm and best effects. This toolbox also includes lessons from many other incredible makers and creators, including: Jamie Hyneman, Nick Offerman, Pixar director Andrew Stanton, Oscar-winner Guillermo del Toro, artist Tom Sachs, and chef Traci Des Jardins. And if everything goes well, we will hopefully save you a few mistakes (and maybe fingers) as well as help you turn your curiosities into creations. I hope this book serves as “creative rocket fuel” (Ed Helms) to build, make, invent, explore, and—most of all—enjoy the thrills of being a creator.
After escaping the clutches of a Glasgow drug lord nicknamed 'The Widowmaker', the newly promoted Detective Constable Thoroughgood heads for Manchester. The northern powerhouse is home to two rival gangs: 'The Maine Men' and 'The Devils'. When a drug deal goes wrong and Thoroughgood fails to stop it, a full-scale turf war is ready to take over Manchester - a city split into red and blue halves. Seconded into an undercover Greater Manchester Police unit led by the legendary DCI Marty Ferguson, an exiled Glasgow cop with a messianic presence, Thoroughgood soon finds that the drugs war is not the only battle being fought in the city. 'The Hammer' takes Thoroughgood out of the character's typical Scottish stomping grounds, with 1990s Manchester and a nightmare at the Theatre of Dreams forming the perfect backdrop for Mitchell's brand of gritty, high-octane crime writing.