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One guild ravages the street. Teysa leads another to "cleanse" them. As Agrus Kos watches the guilds nip and tear at each other like snakes, something clicks. Now his mind is clear, as are his options. A disaster grows under the city's streets. He knows what he must do. Original.
A murder investigation exposes a labyrinth of intrigue that threatens to turn Ravnica upside down in this epic Magic: The Gathering novel Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now. They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it. Something dark is moving within the guilds of Ravnica.
Return to the radically new and intriguing world of Ravnica as a jaded—and ghostly—lieutenant fights to save the city to which he is inextricably bound The streets of Ravnica run red with blood. Guild fights guild and horrifying monsters ravage the city, destroying all who stand in their way. But as Ravnica crumbles, a method emerges from the madness. It becomes clear that the city's chaos was calculated. But by whom? Something must be done. And unfortunately for Agrus Kos, being a member of the undead doesn't mean you don't have a job to do.
Based on the global sensation Magic: The Gathering card game, this softcover edition is the first of two volumes collecting the entirety of BOOM! Studios MAGIC comics–the longest continuous run of Magic comics stories ever–plus extras for hardcore fans! The powerful avatar Marit Lage’s incursion was a distraction from the machinations of an evil in their midst. The metal mage Tezzeret learned of a Planeswalker whose powers could amplify magic, Isona Maive. Though the necromancer Liliana Vess tried to mentor her, Maive fell under Tezzeret’s control. After infiltrating the guilds of Ravnica, Tezzeret plans to use the resources of the Ecumenopolis to bend powerful sites of magic across the Multiverse--and Maive--to his ultimate goal: casting the Elderspell and becoming a god. Chandra Nalaar, Garruk Wildspeaker, and Niko Aris join the Ravnican planeswalkers to call for more allies and stop Tezzeret, whatever the cost. Across the vast Multiverse, only Planeswalkers, those gifted with a “spark,” can tap into the raw power of Magic and travel across realms. Three Planeswalkers from rival guilds in the city world of Ravnica–Ral Zarek, Vraska, and Kaya–band together to investigate a cult intending to restore the ancient being Marit Lage to full power. To prevent Lage’s influence from driving every world in the Multiverse to madness and death, many Planeswalkers must fight together, but only one will make the ultimate sacrifice! Included within are the main series by writer Jed MacKay (Moon Knight, Avengers), and artist Ig Guara (Silk), as well artist French Carlomagno. Collects Magic #1-10.
Across the vast Multiverse, those gifted with a “spark” can tap into the raw power of Magic and travel across realms – they are Planeswalkers, and they are being targeted. When coordinated assassination attempts on Guildmasters Ral Zarek, Vraska, and Kaya rock the city of Ravnica leaving Jace Beleren’s life hanging in the balance, a fuse is lit that threatens not just these three Guilds, but the entire plane of Ravnica. With tensions already high in the city as a comet slowly approaches, the cabal of Planeswalkers will race against time to discover who is behind the attacks, leading them to the only Planeswalker who survived through the Ice Age of Dominaria and discovering who and what lies entombed in the comet's icy core...
* When their investigation into the role of one of Ravnica's biggest Guilds in the assassination attempts on their lives lead Planeswalkers Kaya, Ral, and Vraska deep into the Undercity, they will need to succeed in the impossible - uncover the location of Duskmantle, the Dimir guildhall, and survive to tell the tale! * Meanwhile, the assassin is amassing guild members to betray their own Guilds, even as their true motivations remain a mystery...
An official visual guide to the fantastical worlds and legendary characters of Magic: The Gathering The various realms of Magic: The Gathering’s storied Multiverse have served as host to countless epic battles and dramatic cataclysms—and each plane is richly and uniquely populated with its own fantastical creatures, iconic characters, and legendary Planeswalkers. In Magic: The Gathering: Planes of the Multiverse, author Jay Annelli presents a visual guide to the history behind lore-defining events from the Phyrexian Invasion to the War of the Spark, as well as character profiles for Karn, Narset, Vraska, Sorin Markov, and other fan-favorite Planeswalkers. Planes of the Multiverse pairs original artwork—in many instances reproduced for the first time outside of the card frame—with detailed primers on each plane. This collection offers exclusive insight into the art and mythology of some of Magic: The Gathering’s most popular and enduring locales—and the characters that inhabit them.
Based on the global sensation Magic: The Gathering card game, this deluxe hardcover edition is the first of two volumes collecting the entirety of BOOM! Studios MAGIC comics–the longest continuous run of Magic comics stories ever–plus extras in a premium format for collectors! Across the vast Multiverse, only Planeswalkers, those gifted with a “spark,” can tap into the raw power of Magic and travel across realms. Three Planeswalkers from rival guilds in the city world of Ravnica–Ral Zarek, Vraska, and Kaya–band together to investigate a cult intending to restore the ancient being Marit Lage to full power. To prevent Lage’s influence from driving every world in the Multiverse to madness and death, many Planeswalkers must fight together, but only one will make the ultimate sacrifice! The powerful avatar Marit Lage’s incursion was a distraction from the machinations of an evil in their midst. The metal mage Tezzeret learned of a Planeswalker whose powers could amplify magic, Isona Maive. Though the necromancer Liliana Vess tried to mentor her, Maive fell under Tezzeret’s control. After infiltrating the guilds of Ravnica, Tezzeret plans to use the resources of the Ecumenopolis to bend powerful sites of magic across the Multiverse--and Maive--to his ultimate goal: casting the Elderspell and becoming a god. Chandra Nalaar, Garruk Wildspeaker, and Niko Aris join the Ravnican planeswalkers to call for more allies and stop Tezzeret, whatever the cost. Included within are the main series by writer Jed MacKay (Moon Knight, Avengers), and artist Ig Guara (Silk), as well as tie-ins by writer Mairghread Scott (Batgirl, Dragon Age: Absolution,Transformers) and artists French Carlomagno and Fabiana Mascolo. Collects Magic #1-12, Magic: Master of Metal #1, and Magic: Hidden Planeswalker #1-4.
The many guilds of Ravnica are poised to run the Implicit Maze—and unlock the power at its heart—in this final Secretist novel Stitched into the fabric of Ravnica’s vast metropolis, the Implicit Maze is the legacy of an ancient guildmaster—and the dragon Niv-Mizzet craves the advantages it could mean for his guild. The goal is obvious: Discover the secret route and complete the maze. But the bickering guilds will never cooperate, and each sends its own champion to claim the prize. But Jace Beleren believes that the guilds are being tested. The maze hides some deeper truth, and Jace knows that the power balance of Ravnica—and the lives of its denizens—are at stake. Jace’s potential allies have been captured, disgraced, or turned against him. Can he discover the truth behind the maze, while navigating the labyrinth of powerbrokers and conspiracies surrounding it, before the dragon can? Or will dark forces claim its deadly power for themselves?
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.