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Since the pioneering works of Novikov and Maltsev, group theory has been a testing ground for mathematical logic in its many manifestations, from the theory of algorithms to model theory. The interaction between logic and group theory led to many prominent results which enriched both disciplines. This volume reflects the major themes of the American Mathematical Society/Association for Symbolic Logic Joint Special Session (Baltimore, MD), Interactions between Logic, Group Theory and Computer Science. Included are papers devoted to the development of techniques used for the interaction of group theory and logic. It is suitable for graduate students and researchers interested in algorithmic and combinatorial group theory. A complement to this work is Volume 349 in the AMS series, Contemporary Mathematics, Computational and Experimental Group Theory, which arose from the same meeting and concentrates on the interaction of group theory and computer science.
The thematic term on “Semigroups, Algorithms, Automata and Languages” organized at the International Centre of Mathematics (Coimbra, Portugal) in May-July 2001 was the gathering point for researchers working in the field of semigroups, algorithms, automata and languages. These areas were selected considering their huge recent developments, their potential applications, and the motivation from other fields of mathematics and computer science.This proceedings volume is a unique collection of advanced courses and original contributions on semigroups and their connections with logic, automata, languages, group theory, discrete dynamics, topology and complexity. A selection of open problems discussed during the thematic term is also included.
Richard Bird takes a radical approach to algorithm design, namely, design by calculation. These 30 short chapters each deal with a particular programming problem drawn from sources as diverse as games and puzzles, intriguing combinatorial tasks, and more familiar areas such as data compression and string matching. Each pearl starts with the statement of the problem expressed using the functional programming language Haskell, a powerful yet succinct language for capturing algorithmic ideas clearly and simply. The novel aspect of the book is that each solution is calculated from an initial formulation of the problem in Haskell by appealing to the laws of functional programming. Pearls of Functional Algorithm Design will appeal to the aspiring functional programmer, students and teachers interested in the principles of algorithm design, and anyone seeking to master the techniques of reasoning about programs in an equational style.
The papers in this volume are the result of a workshop held in January 1989 at the Mathematical Sciences Research Institute. Topics covered include decision problems, finitely presented simple groups, combinatorial geometry and homology, and automatic groups and related topics.
The book teaches a student to model a scientific problem and write a computer program in C language to solve that problem. To do that, the book first introduces the student to the basics of C language, dealing with all syntactical aspects, but without the pedantic content of a typical programming language manual. Then the book describes and discusses many algorithms commonly used in scientific applications (e.g. searching, graphs, statistics, equation solving, Monte Carlo methods etc.).This important book fills a gap in current available bibliography. There are many manuals for programming in C, but they never explain programming technicalities to solve a given problem. This book illustrates many relevant algorithms and shows how to translate them in a working computer program.
The IEEE Third International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP-97) will be held in Melbourne, Australia from December 8th to 12th, 1997. The purpose of this important conference is to bring together developers and researchers from universities, industry and government to advance science and technology in distributed and parallel systems and processing.
As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.
"This book does the impossible: it makes math fun and easy!" - Sander Rossel, COAS Software Systems Grokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You'll start with sorting and searching and, as you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. Learning about algorithms doesn't have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you'll find in Grokking Algorithms on Manning Publications' YouTube channel. Continue your journey into the world of algorithms with Algorithms in Motion, a practical, hands-on video course available exclusively at Manning.com (www.manning.com/livevideo/algorithms-?in-motion). Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology An algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you. This fully illustrated and engaging guide makes it easy to learn how to use the most important algorithms effectively in your own programs. About the Book Grokking Algorithms is a friendly take on this core computer science topic. In it, you'll learn how to apply common algorithms to the practical programming problems you face every day. You'll start with tasks like sorting and searching. As you build up your skills, you'll tackle more complex problems like data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. By the end of this book, you will have mastered widely applicable algorithms as well as how and when to use them. What's Inside Covers search, sort, and graph algorithms Over 400 pictures with detailed walkthroughs Performance trade-offs between algorithms Python-based code samples About the Reader This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. About the Author Aditya Bhargava is a Software Engineer with a dual background in Computer Science and Fine Arts. He blogs on programming at adit.io. Table of Contents Introduction to algorithms Selection sort Recursion Quicksort Hash tables Breadth-first search Dijkstra's algorithm Greedy algorithms Dynamic programming K-nearest neighbors
Ideal for learning or reference, this book explains the five main principles of algorithm design and their implementation in Haskell.