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A malevolent force has usurped control over all the Green Lantern power batteries, leaving the Corps powerless except for a select few members. Now it's up to Hal Jordan, Guy Gardner, Kyle Rayner, John Stewart and Sinestro to regain control--but can these warriors overcome their differences in time to save the universe? Collecting GREEN LANTERN #63-66, GREEN LANTERN CORPS #58-60 and GREEN LANTERN: EMERALD WARRIORS #8-10!
Comics' hottest writer Geoff Johns continues his historic run on one of the best-reviewed and best-selling titles of DC Comics The New 52, GREEN LANTERN, in this crossover event! The Wrath of the First Lantern is here as the Green Lanterns battle the Guadians of Oa and the Third Army, but who will win and at what cost? And as the First Lantern moves on the brightest of the Corps for his reality-altering experiments, we learn the shocking fate of Hal and Sinestro in this must-read crossover event! Collects Green Lantern #17-18, Green Lantern Corps #17-18, Red Lanterns #17-18, Green Lantern: New Guardians #17-18.
A New York Times Bestseller As part of the DC Comics—The New 52, the first six issues of the star-spanning series from superstar writer Geoff Johns and artist Doug Mahnke is collected here in hardcover! In the aftermath of a deadly showdown between the Green Lantern Corps and a mysterious foe from the past, Hal Jordan has been stripped of his ring. Left standing is an unexpected new Green Lantern in town: Sinestro! And now, this renegade GL has set a course for Korugar with one purpose: To free his homeworld from the scourge of his own Sinestro Corps, with the not-so-willing help of Hal Jordan! The volume collects issues 1-6 of Green Lantern, part of the DC Comics—The New 52 event.
Hal Jordan, the greatest Green Lantern in the history of the Corps, has lost everything. Friends have died, Oa has been destroyed, and now he must say goodbye to Earth! As war threatens to dismantle the Green Lantern Corps, Hal does the unthinkable: He asks for help. Can he and a handpicked team of Lanterns remove a deadly weapon from the enemy's arsenal, or will they be dealt their first defeat? Collects GREEN LANTERN #27-34 and GREEN LANTERN CORPS #31-33!
"Originally published in single magazine form as GREEN LANTERN 17-20, GREEN LANTERN CORPS 17-20, RED LANTERNS 17-20, GREEN LANTERN: NEW GUARDIANS 17-20."
A New York Times Best Seller! The Guardians of the Universe have gone mad! To preserve order, they have decided that all free will must be eradicated by their new Third Army—emotionless drones whose sole purpose is to convert living creatures into soulless beings like themselves. Can the Green Lanterns stand against them? Hal Jordan is dead, Guy Gardner has been stripped of his ring and his powers, and John Stewart and Kyle Rayner have been called into deep space on seemingly impossible missions. Remaining ring-wielders—along with a most unexpected new human Green Lantern—will unite to take on the mad Guardians. But will their desperate assault unleash an even greater evil…? The beginning of the end of the Green Lantern universe starts here! GREEN LANTERN: RISE OF THE THIRD ARMY features the work of fan-favorite writers Geoff Johns (JUSTICE LEAGUE), Peter J. Tomasi (BATMAND AND ROBIN), Peter Milligan (JUSTICE LEAGUE DARK) and Tony Bedard (BLUE BEETLE), and an all-star team of artists including Doug Mahnke (FINAL CRISIS), Miguel Sepulveda (STORMWATCH), Fernando Pasarin (BATGIRL), Aaron Kuder (SUPERMAN) and more! This collection freatures the entire RISE OF THE THIRD ARMY storyline from GREEN LANTERN ANNUAL #1, GREEN LANTERN #13-16, GREEN LANTERN CORPS #13-16, GREEN LANTERN: NEW GUARDIANS #13-16, RED LANTERNS #13-16, and GREEN LANTERN CORPS ANNUAL #1.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Wrath of the First Lantern!" One of biggest Green Lanterns rises from the dead to help turn the tide against the Corps' battle against the First Lantern.
Wrath of the First Lantern!' It's the Green Lanterns vs. the Guardians of Oa and the Third Army--but which side will the First Lantern take?
The evil Black Lanterns descend on a spectrum of Corps across the universe. Full of revelations on the key plots of the Black Lantern Saga, including the connection between the villainous Black Hand and the Black Lantern Corps