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Tying into the latest Green Lantern event masterminded by comics' hottest writer Geoff Johns, Kyle Rayner and his fellow Ringer bearers must join forces to beat back 'The Third Army' and survive 'The Wrath of the First Lantern!' Green Lantern KyleRayner must master the emotional spectrum itself in order to stand a chance against the Third Army. But even then, a more dangerous threat lurks in the shadows—The First Lantern! Collects GREEN LANTERN: NEW GUARDIANS #0, 13-20.
The Templar Guardians have been locked away for millennia, but they have a very clear idea of what they need to do next--and of all the Lanterns in the universe, they need a reluctant Kyle Rayner's help. But once he sees the strange anomaly lurking at the edge of the universe, he may have no choice but to get on board with their mission. Witness the beginnings of the next major Green Lantern villain in this landmark volume in GL lore, with GREEN LANTERN: NEW GUARDIANS VOL. 4. Collects GREEN LANTERN: NEW GUARDIANS #21-24, GREEN LANTERN #23, GREEN LANTERN ANNUAL #2, GREEN LANTERN CORPS #24 and RED LANTERNS #24, which includes the entire "Lights Out" crossover event.
Kyle Rayner has assembled the most powerful team in the entire universe, selected from the full spectrum of Corps. But can he even keep this volatile group together and help keep these personifications of emotions in check?
The guardians travel to Kalosa to witness the newly risen diety X'Hal, just as a group of warriors known as the godkillers, who share tragic links to X'Hal's origin, set out to destroy her.
When an enemy of the Lanterns seizes control of the Alpha Lanterns, Green Lanterns John Stewart, Kyle Rayner, and former Guardian Ganthet must stop them.
Superstar writer Geoff Johns (GREEN LANTERN: SINESTRO CORPS WAR, THE FLASH, ACTION COMICS, JSA) unleashes a spectrum of adventure in this tale, which sees an all-new, all-evil Red Lantern Corps let loose on the galaxy! As a prelude to the highly anticipated 2009 GREEN LANTERN storyline "Blackest Night," this collection sets up the events that Geoff Johns has been leading to since he relaunched the Green Lantern franchise in 2006! Plagued by an age-old prophecy from a prison planet on the far side of the galaxy, Green Lantern Hal Jordan searches for answers about the fate of his Green Lantern Corps. But when a primal being named Atrocitus emerges from that hell planet, he leads a Red Lantern Corps against Jordan and his brethren in a campaign to spread rage across the cosmos. Collects GREEN LANTERN #26-28, #36-38 and FINAL CRISIS: RAGE OF THE RED LANTERNS #1
The fourth edition of the late Lois Mai Chan's classic Cataloging and Classification covers the analysis and representation of methods used in describing, organizing, and providing access to resources made available in or through libraries. Since the last edition published in 2007, there have been dramatic changes in cataloging systems from the Library of Congress. The most notable being the shift from AACR2 to Resource Description and Access (RDA) as the new standard developed by the Library of Congress. With the help of the coauthor, Athena Salaba, this text is modified throughout to conform to the new standard. Retaining the overall outline of the previous edition, this text presents the essence of library cataloging and classification in terms of three basic functions: descriptive cataloging, subject access, and classification. Within this framework, all chapters have been rewritten to incorporate the changes that have occurred during the interval between the third and fourth editions. In each part, the historical development and underlying principles of the retrieval mechanism at issue are treated first, because these are considered essential to an understanding of cataloging and classification. Discussion and examples of provisions in the standards and tools are then presented in order to illustrate the operations covered in each chapter. Divided into five parts—a general overview; record production and structure, encoding formats, and metadata records; RDA; subject access and controlled vocabularies; and the organization of library resources—each part of the book begins with a list of the standards and tools used in the preparation and processing of that part of the cataloging record covered, followed by suggested background readings selected to help the reader gain an overview of the subject to be presented. This book is the standard text for the teaching and understanding of cataloging and classification.
The first look at the philosophy behind the Green Lantern comics—timed for the release of the Green Lantern movie in June 2011 The most recent Green Lantern series—Blackest Night—propelled GL to be the top-selling comic series for more than a year, the latest twist in seven decades of Green Lantern adventures. This book sheds light on the deep philosophical issues that emerge from the Green Lantern Corps's stories and characters, from what Plato's tale of the Ring of Gyges tells us about the Green Lantern ring and the desire for power to whether willpower is the most important strength to who is the greatest Green Lantern of all time. Gives you a new perspective on Green Lantern characters, story lines, and themes Shows what philosophical heavy hitters such as Aristotle, Descartes, and Kant can teach us about members of the Green Lantern Corp and their world Answers your most pressing Green Lantern questions, including: What motivates Hal Jordan to be a Green Lantern? Does the Blackest Night force us to confront old male/female stereotypes? What is the basis for moral judgment in the Green Lantern Corps? Is Hal Jordan a murderer? Whether you're a new fan or an elder from Oa, Green Lantern and Philosophy is a must-have companion.
Over 400 pages of incredible art from one of the industry’s hottest illustrators! In more than 15 years of working for DC Comics, Brazilian artist Ivan Reis has illustrated nearly every part of the DC Universe, from classic superhero titles like GREEN LANTERN and JUSTICE LEAGUE to the bizarre worlds of Grant Morrison’s INVISIBLES and MULTIVERSITY. Reis’s heroic style and dynamic storytelling skills have made him one of the most adored and sought-after artists working today. And after such high profile projects as BLACKEST NIGHT, THRONE OF ATLANTIS and TRINITY WAR, Reis has cemented his place as an iconic part of the DC Universe. GRAPHIC INK: THE DC COMICS ART OF IVAN REIS collects comics and cover art from throughout the career of this fantastic artist-including many pieces that have never before been reprinted!
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.