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Billionaire philanthropist John King is succeeding where the Queen Foundation failed, bringing healing and hope to cities across the country. Except he’s not saving these cities-he’s conquering them. Green Arrow must overthrow this mad modern-day monarch, but he can’t do it alone. He’ll need the help of a brash and brilliant hacker Felicity Smoak; speedy street kid Mia Dearden; and an army of superhero allies, including Arsenal, Katana, Green Lantern, Batman-and Lex Luthor. And if you come at the King, you’d best not miss. Andrew Kreisberg and Ben Sokolowski-two of the minds behind TV’s Arrow and The Flash-take aim at the comics world in GREEN ARROW: KINGDOM, featuring action-packed art by Daniel Sampere! Collects issues #35-40.
Oliver Queen, aka the Green Arrow, finds himself hunted when a group of rich kids who have bought super-powers, led by a man named Rush, decide they want the thrill of killing a superhero and set their sights on Green Arrow.
Oliver Queen thought he had it all figured out. As the heroic archer Green Arrow, he'd finally found a sense of purpose, friends to aid him, even a place on the Justice League of America. But now, he's not even sure where he came from…or who he came from. As Green Arrow discovers that his stranding on a desert island was more than just an accident, there seem to be more sinister forces at work behind all these sudden revelations. The Queen family is embroiled in a war, generations old. A war of clans. A war of outsiders. Acclaimed creative team Jeff Lemire (ANIMAL MAN) and Andrea Sorrentino (I, VAMPIRE) take Green Arrow on his most challenging adventure yet. Collects issues #25-31.
Seattle’s in for a shake-up when Green Arrow crosses quivers with a new vigilante “hero” dubbed the Citizen, who’s hell-bent on exposing the corrupt and criminal one-percenters operating in the Emerald City. And in a tie-in to HEROES IN CRISIS, Oliver Queen is forced to take a hard look at himself and evaluate his methods after he fails one too many times trying to do the right thing. Collects GREEN ARROW #43-47 and ANNUAL #2.
ÒDelightful and quirky.Ó ÑNerdist ÒA breath of fresh air.Ó ÑCBR ÒEach panel feels hand-painted, done in loving detail to convey not just the wonderful action sequences in this story, but also the emotions felt by all three characters as they face their individual journeys.Ó ÑTech Times As the Green Arrow, Oliver Queen fights tirelessly for social justice in Seattle. But sans crossbow, quiver and arrows, Queen is famous for being a playboy socialite and a high-tech entrepreneur. The dichotomy is clear: How can you fight Òthe manÓ when you are Òthe manÓ? ThatÕs a question he must answerÑespecially after meeting Dinah Lance (a.k.a. Black Canary), a superhero rock star who challenges everything he thought he knew about protecting the innocent. As his romance with Lance deepens, Queen begins to question the elitism and moral outrage that fuels his nighttime vigils. The events in the first volume of Green Arrow: The Rebirth Deluxe Edition will rattle the Emerald ArcherÕs status quo and change the way he lives forever. Collects Green Arrow: Rebirth #1 and Green Arrow #1-12, with special bonus material including character sketches, thumbnails and variant covers.
"In these cult favorite stories from the 1980s, Green Arrow hunts down a child killer, races to find a lost biological weapon before Chinese spies can find it, and tackles a rash of violence against gays. These stories, written by Mike Grell, repositioned Green Arrow as an inner city crusader for justice who deals not only with super-villains but also with street level crime. Collects the 1988 GREEN ARROW #1-6"--
Written by Jack Miller, Ed Herron, Gardner Fox and Bob Haney Art by JackKirby, George Papp, Mike Sekowsky and Neal Adams Cover by Lee Elias & JerryOrdway The Emerald Archer's Silver Age adventures get the spotlight! Thisvolume reprints stories from ADVENTURE COMICS #250-266, 268-269, THE BRAVE ANDTHE BOLD #50, 71, 85, JUSTICE LEAGUE OF AMERICA #4, and WORLD'S FINEST #95-140.Along with his sidekick Speedy, see Green Arrow take on all manner of crime inStar City!
Green Arrow is back from the dead and in Star City doing what he does best. But while he battles drug dealers, corporate fatcats, and corrupt politicians, a certain Dark Knight investigates his mysterious resurrection. And when a silent killer targets costumed vigilantes, Green Arrow finds himself in the crosshairs
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Every part of the Christian tradition has its special people who are looked up to and respected as examples of what each denomination or group best exemplifies. These heroes are called by different names, yet we call them all saints. Welcome to The Complete Guide to Godly Play, Volume 7. In this volume Jerome Berryman has gathered together fifteen enrichment lessons to help tell the story of the church after Pentecost by focusing on the communion of saints. In Volume 2, the presentation of the "Circle of the Church Year", the "three great times" are identified: the mystery of Christmas, the mystery of Easter, and the mystery of Pentecost. This volume is devoted to the communion of saints as part of the Pentecost mystery. The simple format of the lessons presented in The Complete Guide to Godly Play will enable all teachers, whether new or experienced, to find the information they need to enter fully into the most rewarding play we share? Godly Play. What's inside Volume 7: 16 Enrichment Presentations? All the information you need to present these Enrichment Lessons to the children in your Godly Play Room. Enrichment Lesson 1: Introduction to the Communion of Saints Enrichment Lesson 2: Expanded Introduction to the Communion of Saints Enrichment Lesson 3: St. Thomas Aquinas Enrichment Lesson 4: "St." Valentine Enrichment Lesson 5: St. Patrick Enrichment Lesson 6: St. Catherine of Siena Enrichment Lesson 7: St. Julian of Norwich Enrichment Lesson 8: St. Columba Enrichment Lesson 9: St. Elizabeth of Portugal Enrichment Lesson 10: St. Augustine of Hippo Enrichment Lesson 11: Mother Teresa of Calcutta Enrichment Lesson 12: St. Teresa of Avila Enrichment Lesson 13: St. Margaret of Scotland Enrichment Lesson 14: St. Nicholas, Bishop of Myra Enrichment Lesson 15: The Story of the Child's Own Saint Enrichment Lesson 16: The Story of the Child's Own Life