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Green Arrow is losing everything: his fortune, his company Q-Corps and maybe most important, his valuable arsenal. Even as Oliver Queen's grip loosens and what's left of his personal, professional and superhero lives, the hits keep on coming. Thevillainous Harrow threatens the Seattle waterfront, running guns into the city and threatening lives. As Ollie flails into a downward spiral, can he still protect his town? Also included is the tie-in to HAWKMAN: WANTED. Green Arrow helps an uneasyally in the Savage Hawkman, as he evades a chasing Thanagarian cops. But is Hawkman a framed hero? Or a villain? Collects GREEN ARROW #0, 14-16, THE SAVAGE HAWKMAN#14 and JUSTICE LEAGUE #7.
The stress of running a multibillion-dollar corporation and being the guardian of Star City has frayed Oliver Queen's last nerve. When he encounters the genetically modified triplets known as 'Skylark' during a mission, Queen, entranced by their beauty and the new techonology they give him, agrees to meet their 'father' King Leer. King Leer's fortress, buried deep within a frozen moutainside, hides the true nature of his work, genetically modifying animals of all species--including humans--in order to take over the world. His work is funded by the gold mine he has seized and rules the native people through starvation by polluting the environment. Can Oliver Queen stop King Leer before he releases his creations upon the world, or will he end up as one of Leer's experiments?
Oliver Queen thought he had it all figured out. As the heroic archer Green Arrow, he'd finally found a sense of purpose, friends to aid him, even a place on the Justice League of America. But now, he's not even sure where he came from…or who he came from. As Green Arrow discovers that his stranding on a desert island was more than just an accident, there seem to be more sinister forces at work behind all these sudden revelations. The Queen family is embroiled in a war, generations old. A war of clans. A war of outsiders. Acclaimed creative team Jeff Lemire (ANIMAL MAN) and Andrea Sorrentino (I, VAMPIRE) take Green Arrow on his most challenging adventure yet. Collects issues #25-31.
Billionaire philanthropist John King is succeeding where the Queen Foundation failed, bringing healing and hope to cities across the country. Except he’s not saving these cities-he’s conquering them. Green Arrow must overthrow this mad modern-day monarch, but he can’t do it alone. He’ll need the help of a brash and brilliant hacker Felicity Smoak; speedy street kid Mia Dearden; and an army of superhero allies, including Arsenal, Katana, Green Lantern, Batman-and Lex Luthor. And if you come at the King, you’d best not miss. Andrew Kreisberg and Ben Sokolowski-two of the minds behind TV’s Arrow and The Flash-take aim at the comics world in GREEN ARROW: KINGDOM, featuring action-packed art by Daniel Sampere! Collects issues #35-40.
New York Times #1 Best-selling author of Identity Crisis Brad Meltzer, launches an epic adventure in the life of Oliver Queen aka Green Arrow in this new Deluxe Edition! Green Arrow died. Then he came back to life. But in the meantime, the Shade dropped the ball on a job Green Arrow had asked him to take care of in the event of his death: gathering various artifacts to protect Green Arrow's identity. The reborn superhero and his old sidekick, Speedy, now known as Arsenal, embark on "The Archer's Quest," gathering those artifacts and taking several trips down memory lane. Collects Green Arrow #16-21
From the creators of Harrow County and The Sixth Gun comes this gothic horror fantasy about a family of sorcerers in crisis. Roman Black is the moribund patriarch of a family of powerful sorcerers. As his wicked and corrupt children fight over who will take the reins of Manor Black and representative of the black arts, Roman adopts a young mage who he gifts his powers to with the hope that someone good will take his place against the evil forces out to bring down his family and legacy. Collects Manor Black issues #1-4 and featuring a sketchbook section and pinup art by Jill Thompson, Dan Brereton, Eric Henderson, and Greg Smallwood.
Seattle’s in for a shake-up when Green Arrow crosses quivers with a new vigilante “hero” dubbed the Citizen, who’s hell-bent on exposing the corrupt and criminal one-percenters operating in the Emerald City. And in a tie-in to HEROES IN CRISIS, Oliver Queen is forced to take a hard look at himself and evaluate his methods after he fails one too many times trying to do the right thing. Collects GREEN ARROW #43-47 and ANNUAL #2.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Comic book heroes are taking over the popular culture world. This title includes a brief overview of the industry, a grading guide, and features an interview with a comic book insider.