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Spinning out of the events of JUSTICE LEAGUE: NO JUSTICE and HEROES IN CRISIS! When a black ops organization discovers Green ArrowÕs long-held secret-a mysterious weapon in the form of a box, given to him by the Justice League-theyÕll deploy their top undercover agent: Black Canary! On opposite sides of this festering secret, Green Arrow and Black Canary will clash as only two lovers can-by aiming straight for the heart! A mystery six months in the making, the box that can destroy the Justice League will be openedÉand the Emerald ArcherÕs world will be forever changed. This extra-sized anniversary issue of Green ArrowÕs life isnÕt just endingÉitÕs burning to the ground!
BROKEN ARROW Part of the most critically acclaimed, best-selling, all-new line of volume one graphic novels, DC Universe Rebirth! By day he’s Oliver Queen, playboy socialite, CEO of Queen Industries and philanthropic do-gooder. But at night he patrols the streets of Seattle, where he champions the oppressed as a true social justice warrior. He is Green Arrow. But how can you fight the man when you are the man? That’s the question left with Oliver after an electric, love-at-first-sight encounter with Black Canary, the superhero rock star who challenges everything he thought he knew about protecting the innocent. As if that weren’t enough, a sinister organization with ties to his nearest and dearest prepares to tear down Oliver’s financial empire, destroy his family’ s legacy and end his life. Without fortune or friends, can Green Arrow defeat this unholy alliance of traitors? Or has death finally caught up with Oliver Queen? Discover the shocking answers in GREEN ARROW VOL. 1: THE DEATH AND LIFE OF OLIVER QUEEN, the surprise hit series from writer BENJAMIN PERCY (TEEN TITANS), gorgeously illustrated by OTTO SCHMIDT (Korvac Saga) and JUAN FERREYRA (NEW SUICIDE SQUAD) and exploding from the blockbuster DC Universe Rebirth event! Collects GREEN ARROW: REBIRTH #1 and GREEN ARROW #1-5.
ÒDelightful and quirky.Ó ÑNerdist ÒA breath of fresh air.Ó ÑCBR ÒEach panel feels hand-painted, done in loving detail to convey not just the wonderful action sequences in this story, but also the emotions felt by all three characters as they face their individual journeys.Ó ÑTech Times As the Green Arrow, Oliver Queen fights tirelessly for social justice in Seattle. But sans crossbow, quiver and arrows, Queen is famous for being a playboy socialite and a high-tech entrepreneur. The dichotomy is clear: How can you fight Òthe manÓ when you are Òthe manÓ? ThatÕs a question he must answerÑespecially after meeting Dinah Lance (a.k.a. Black Canary), a superhero rock star who challenges everything he thought he knew about protecting the innocent. As his romance with Lance deepens, Queen begins to question the elitism and moral outrage that fuels his nighttime vigils. The events in the first volume of Green Arrow: The Rebirth Deluxe Edition will rattle the Emerald ArcherÕs status quo and change the way he lives forever. Collects Green Arrow: Rebirth #1 and Green Arrow #1-12, with special bonus material including character sketches, thumbnails and variant covers.
A part of DC Universe: Rebirth! In a tale from happier but no less dangerous times, Green Arrow labors to train a new apprentice who's every bit as deadly as his fiercest villains: a teenage girl, that happens to be his half-sister! But before Emiko and Ollie can embrace as family, they have to save Seattle from a foe that can see the future of anyone he chooses--anyone, that is, except for Emiko Queen... DC Universe: Rebirth continues with this fresh take on GREEN ARROW from horror novelist Benjamin Percy and rising star artist Otto Schmidt! Collects GREEN ARROW #6-11. Rebirth honors the richest history in comics, while continuing to look towards the future. These are the most innovative and modern stories featuring the world's greatest superheroes, told by some of the finest storytellers in the business. Honoring the past, protecting our present, and looking towards the future. This is the next chapter in the ongoing saga of the DC Universe. The legacy continues.
Hunter's Moon' part 1! A convicted child killer is out on bail pending a new trial and Green Arrow tries to make sure he doesn't go after an earlier victim who helped put him in jail 18 years ago.
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.
The most comprehensive guide to the history of DC Comics ever published In 1938, Superman led the charge. The world's first Super Hero was soon followed by his Justice League teammates Batman, Wonder Woman, the Flash, Aquaman, Shazam! and Green Lantern. These heroes, and their Super-Villainous foes such as Lex Luthor and The Joker, became the foundation of DC Comics. You can trace these characters' evolution, and learn about the company and creators who made them the enduring pop culture icons they are today in DC Comics Year By Year: A Visual Chronicle - the most comprehensive, chronological history of DC Comics ever published. Fully updated, this best-selling, visually stunning book details the debuts and careers of every major hero and villain in the DC Universe. It also chronicles the company's fascinating 85-year history, highlighting its publishing milestones and expansion into movies and television, alongside the real-world events that shaped the times. Created in full collaboration with DC Comics and written by leading comics historians Matthew K. Manning, Daniel Wallace, Mike McAvennie, Alex Irvine, Alan Cowsill and Melanie Scott, the new edition brings the DC Comics story right up to date, covering recent landmark events such as Rebirth, Dark Nights: Metal, Doomsday Clock and Heroes in Crisis. DC Comics Year By Year: A Visual Chronicle is guaranteed to keep fans enthralled for hours on end. (TM) & © DC Comics. (s19)
Artificial intelligence has become an indispensible part of our lives in recent years, affecting all aspects from business and leisure to transport and health care. This book presents the proceedings of the 23rd edition of the International Conference of the Catalan Association for Artificial Intelligence (CCIA), an annual event that serves as a meeting point for researchers in Artificial Intelligence in the area of the Catalan speaking territories and from around the world. The 2021 edition was held online as a virtual conference from 20 - 22 October 2021 due to the COVID-19 pandemic. The book contains 42 long papers and 9 short papers, carefully reviewed and selected. The papers cover all aspects of artificial intelligence and are divided under six section headings: combinatorial problem solving and logics for artificial intelligence; sentiment analysis and tekst analysis; data science and decision support systems; machine learning; computer vision; and explainability and argumentation. Abstracts of the 2 invited talks delivered at the conference by Prof. Patty Kostkova and Prof. João Marques-Silva are also included. Offering a state of the art overview of the subject from a regional perspective, the book will be of interest to all those working in the field of artificial intelligence.
The six-volume set LNCS 11764, 11765, 11766, 11767, 11768, and 11769 constitutes the refereed proceedings of the 22nd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2019, held in Shenzhen, China, in October 2019. The 539 revised full papers presented were carefully reviewed and selected from 1730 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: optical imaging; endoscopy; microscopy. Part II: image segmentation; image registration; cardiovascular imaging; growth, development, atrophy and progression. Part III: neuroimage reconstruction and synthesis; neuroimage segmentation; diffusion weighted magnetic resonance imaging; functional neuroimaging (fMRI); miscellaneous neuroimaging. Part IV: shape; prediction; detection and localization; machine learning; computer-aided diagnosis; image reconstruction and synthesis. Part V: computer assisted interventions; MIC meets CAI. Part VI: computed tomography; X-ray imaging.