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When Mycroft Holmes is murdered in London, it is up to retired shadow executive Smith to track down his killer - and stumble on the greatest conspiracy of his life. Strange forces are stirring into life around the globe, and in the shadow game of spies nothing is certain. Fresh from liberating a strange alien object in Abyssinia - which might just be the mythical Ark of the Covenant - young Lucy Westerna, Holmes' protégé, must follow her own path to the truth while, on the other side of the world, a young Harry Houdini must face his greatest feat of escape - death itself. As their paths converge the body count mounts up, the entire world is under threat, and in a foreboding castle in the mountains of Transylvania a mysterious old man weaves a spider's web of secrets and lies. Airship battles, Frankenstein monsters, alien tripods and death-defying acts: The Great Game is a cranked-up steampunk thriller in which nothing is certain - not even death. And furthermore... venture deeper into the Lost Files of the Bookman Histories, as Professor Tidhar explores the "Dynamics of an Asteroid"! File Under: Steampunk [ End Of Days | Only The Beginning | The Ark | Insane Thrills ]
Explore recipes inspired by Bungie’s hit franchise in Destiny: The Official Cookbook. Includes an in-game emblem code only available in the physical edition! Based on Bungie’s acclaimed video game series Destiny, this official cookbook is filled with recipes inspired by the Guardians and locations seen throughout the game’s expansive universe. Eva Levante has traveled around the world after the events of the Red War, gathering a variety of recipes after crossing paths with many Guardians along the way and learning from their adventures. Craft, mouthwatering food from her diverse list of recipes inspired by the game’s unique world, plus step-by-step instructions and full-color photos, help guide and inspire fans to go on their own culinary adventure through the solar system. Perfect for all Hunters, Titans, and Warlocks, Destiny: The Official Cookbook is packed with amazing recipes and stories that celebrate Destiny’s vast multiplayer universe.
The Art of Destiny 2 is the definitive collection for the game’s stunning art and design. The Art of Destiny 2 is a celebration of the dynamic art and visual style that fans have come to love about Destiny. Featuring hundreds of pieces of concept art, the book covers everything from early sketches and illustrations of characters to paintings of sweeping vistas the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is a must-have for Guardians everywhere.
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest.
The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER
THE INTERSECTION OF MONEY, BUSINESS AND GEOPOLITICS IS PERILOUS. Frank Thro is thrust into the middle of Big Oil, world-wide sports, and doping. Someone is impersonating his long-dead father. The peril is just beginning.
In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. That's when a green young manager, Jack Stack, took over and turned it around. He didn't know how to "manage" a company, but he did know about the principal, of athletic competition and democracy: keeping score, having fun, playing fair, providing choice, and having a voice. With these principals he created his own style of management -- open-book management. The key is to let everyone in on financial decisions. At SRC, everyone learns how to read a P&L -- even those without a high school education know how much the toilet paper they use cuts into profits. SRC people have a piece of the action and a vote in company matters. Imagine having a vote on your bonus and on what businesses the company should be in. SRC restored the dignity of economic freedom to its people. Stack's "open-book management" is the key -- a system which, as he describes it here, is literally a game, and one so simple anyone can use it. As part of the Currency paperback line, the book includes a "User's Guide" -- an introduction and discussion guide created for the paperback by the author -- to help readers make practical use of the book's ideas. Jack Stack is the president and CEO of the Springfield Remanufacturing Corporation, in Springfield, Missouri. The recipient of the 1993 Business Enterprise Trust Award, Jack speaks throughout the country on The Great Game Of Business and Open Book Management.
Influenced by what Clausewitz called the "remarkable trinity" - the government, the military and the people - David Jablonsky studies the interaction between Churchill, the British people and the army during World War II. He argues that the great British leader saw civilian supremacy as the rule in total war.
In this spellbinding book, Richard Bradley tells the story of what was surely the greatest major league game of our lifetime and perhaps in the history of professional baseball. That game, played at Fenway Park on the afternoon of October 4, 1978, was the culmination of one of the most tense, emotionally wrought seasons ever, between baseball's two most bitter rivals, the Boston Red Sox and the New York Yankees. Both teams finished this tumultuous season with identical 99-64 records, forcing a one-game playoff. With a one-run lead and two outs, with the tying run in scoring position in the bottom of the ninth, the entire season came down to one at-bat and to one swing of the bat. It came down, as both men eerily predicted to themselves the night before, to the aging Red Sox legend, Carl Yastrzemski, and the Yankees' free-agent power reliever, Rich "Goose" Gossage. Anyone who calls himself a baseball fan knows the outcome of that confrontation. And yet such are the literary powers of the author that we are pulled back in time to that late-afternoon moment and become filled anew with all the taut sense of drama that sports has to offer, as if we don't know what happened. As if the thoughts swirling around in the heads of pitcher and hitter are still fresh, both still hopeful of controlling events. That climactic game occurred thirty seasons ago and yet it still captures our imagination. In this delightful work of sports literature, we watch the game unfold pitch by pitch, inning by inning, but Bradley is up to something more ambitious than just recounting this wonderful game. He also tells us the stories of the participants -- how they got to that moment in their lives and careers, what was at stake for them personally -- including the rivalries within the rivalry, such as catcher Carlton Fisk versus catcher Thurman Munson,and Billy Martin versus everyone. Using a narrative that alternates points of view between the teams, Bradley reacquaints us with a rich roster of characters -- Freddy Lynn, Ron Guidry, Catfish Hunter, Mike Torrez, Jerry Remy, Lou Piniella, George Scott, and Reggie Jackson. And, of course, Bucky Dent, who craved just such a moment in the sun -- a validation he had vainly sought from the father he barely knew. Not a book intended to celebrate a triumph or lament a loss, The Greatest Game will be embraced in both Boston and New York, with fans of both teams recalling again the talented young men they once gave their hearts to. And fans everywhere will be reminded how utterly gripping a single baseball game can be and that the rewards of being a fan lie not in victory but in caring beyond reason, even decades after the fact.