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The concluding volume of Douglass's Troy Game series is set in World War II London, where all the major players who for centuries have tried to control the magical Labyrinth come together for the final battle to see whose destiny will reign supreme. Epic battles of magic and a compelling love story round out this dark and compelling fantasy.
Running the family business in the shadow of your father can be a drag, especially when you’re a gravedigger and that shadow is actually your dad’s overly critical ghost. From creator KC Green’s hugely popular webcomic Gunshow, Graveyard Quest follows a blue-collar skeleton and his mole buddy on their journey to Hell and back to retrieve his most prized possession. It’s a story about the things we do for love, and the many mistakes we make along the way.
Druidism was the religion of the Celts. The richest source of information about the druids is the vernacular material from Ireland and Wales. The author's familiarity with the gaelic texts strips away modern myths about the Druids.
Graveyard Gothic is the first sustained consideration of the graveyard as a key Gothic locale. This volume examines various iterations of the Gothic graveyard (and other burial sites) from the eighteenth century to the twenty-first, as expressed in numerous forms of culture and media including poetry, fiction, TV, film and video games. The volume also extends its geographic scope beyond British traditions to accommodate multiple cultural perspectives, including those from the US, Mexico, Japan, Australia, India and Eastern Europe. The seventeen chapters from key international Gothic scholars engage a range of theoretical frameworks, including the historical, material, colonial, political and religious. With a critical introduction offering a platform for further scholarship and a coda mapping potential future critical and cultural developments, Graveyard Gothic is a landmark volume defining a new area of Gothic studies.
This volume invites readers to get up close and personal with one of the most respected and beloved writers of the last four decades. Carolyn J. Sharp has transcribed numerous table conversations between Walter Brueggemann and his colleagues and former students, in addition to several of his addresses and sermons from both academic and congregational settings. The result is the essential Brueggemann: readers will learn about his views on scholarship, faith, and the church; get insights into his "contagious charisma," grace, and charity; and appreciate the candid reflections on the fears, uncertainties, and difficulties he faced over the course of his career. Anyone interested in Brueggemann's work and thoughts will be gifted with thought-provoking, inspirational reading from within these pages.
Young Baytel, overshadowed by his imperious father, King Vokat, and by his increasingly demonic twin brother, Ravek, is being tutored by a Tree Faerie, Cyr. Fueled with idealistic courage and no knowledge of the land outside his father's realm, Baytel abandons his birthright and duties and begins a journey to fulfill the destiny he senses within himself. His quest leads him to become a Citadel Druid, skilled in the healing arts and self-reliance. He devotes himself to enabling peaceful coexistence among the many sects of humanity who inhabit the One Land. All this is in grave conflict with his father's and brother's plans of conquest. Through mysteries and battles that leave him severely at odds with his father's ideas of domination, Baytel's quest leads him to learn of his grandfather he had never met, his ancestry in a powerful sect, and a magic of the ages emerging within him. His adventures unite him with a group of men and women with particular individual skills and resourcefulness. To bring peace requires violent counteraction, brilliant quick thinking, steadfastness, a bit of humor, and magical happenings, all enveloped in their devotion to the quest and the ripening of friendships. Baytel's globe is breathtakingly real, in an era of castles, blacksmiths, pulsing forests and swamps, magic and spirits, self-sustaining villages, and diverse beings and creatures--a living earth with individuals of honor and evil. 1
`A mischievously entertaining crime novel' SIMON BRETT The eleventh instalment in The Falconer Files, Andrea Frazer's insanely gripping village detective series with a delightful slice of humour. Perfect for fans of Agatha Christie, Lillian Jackson Braun and Midsomer Murders. READER'S CAN'T GET ENOUGH OF ANDREA'S QUIRKY CRIME NOVELS! ***** 'Love this author and will definitely be reading more of her books' Author Review ***** 'Andrea Frazer's imagination is wonderful... her mysteries are populated by great, quirky characters and good humour' Author Review ***** 'Andrea Frazer never fails to supply a good read with a suspenseful plot' Author Review ***** 'I love all of Andrea Frazer books. Funny but a good mystery too' Author Review ___________ The morning after the party, the extent of the brooding resentment felt in the small community is revealed when an elderly woman is found dead outside her house, the contents of her safe having disappeared along with her attacker. When Detective Inspector Harry Falconer, Detective Sergeant Carmichael, and Detective Constable Roberts arrive on the scene, they learn that the late Lettice Keighley-Armstrong's safe had recently held a large quantity of very valuable pieces of jewellery?? As the investigation progresses, with efforts made to find out just who might have been tempted enough to commit such a crime, the violence escalates... making it urgent that the offender is quickly apprehended.