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Mobile Brain–Body Imaging and the Neuroscience of Art, Innovation and Creativity is a trans-disciplinary, collective, multimedia collaboration that critically uncovers the challenges and opportunities for transformational and innovative research and performance at the nexus of art, science and engineering. This book addresses a set of universal and timeless questions with a profound impact on the human condition: How do the creative arts and aesthetic experiences engage the brain and mind and promote innovation? How do arts–science collaborations employ aesthetics as a means of problem-solving and thereby create meaning? How can the creative arts and neuroscience advance understanding of individuality and social cognition, improve health and promote life-long learning? How are neurotechnologies changing science and artistic expression? How are the arts and citizen science innovating neuroscience studies, informal learning and outreach in the public sphere? Emerging from the 2016 and 2017 International Conferences on Mobile Brain–Body Imaging and the Neuroscience of Art, Innovation and Creativity held in Cancun, Mexico and Valencia, Spain to explore these topics, this book intertwines disciplines and investigates not only their individual products—art and data—but also something more substantive and unique; the international pool of contributors reveals something larger about humanity by revealing the state of the art in collaboration between arts and sciences and providing an investigational roadmap projected from recent advances. Mobile Brain–Body Imaging and the Neuroscience of Art, Innovation and Creativity is written for academic researchers, professionals working in industrial and clinical centers, independent researchers and artists from the performing arts, and other readers interested in understanding emergent innovations at the nexus of art, science, engineering, medicine and the humanities. The book contains language, design features (illustrations, diagrams) to develop a conversational bridge between the disciplines involved supplemented by access to video, artistic presentations and the results of a hackathon from the MoBI conferences.
This compendium provides a detailed account of the lognormality principle characterizing the human motor behavior by summarizing a sound theoretical framework for modeling such a behavior, introducing the most recent algorithms for extracting the lognormal components of complex movements in 2, 2.5 and 3 dimensions. It also vividly reports the most advanced applications to handwriting analysis and recognition, signature and writer verification, gesture recognition and calligraphy generation, evaluation of motor skills, improvement/degradation with aging, handwriting learning, education and developmental deficits, prescreening of children with ADHD (Attention Development and Hyperactivity Disorder), monitoring of concussion recovery, diagnosis and monitoring of Alzheimer's and Parkinson's diseases and aging effects in speech and handwriting.The volume provides a unique and useful source of references on the lognormality principle, an update on the most recent advances and an outlook at the most promising future developments in e-Security, e-Learning and e-Health.
Languages, in all their forms, are the more efficient and natural means for people to communicate. Enormous quantities of information are produced, distributed and consumed using languages. Human language technology's main purpose is to allow the use of automatic systems and tools to assist humans in producing and accessing information, to improve communication between humans, and to assist humans in communicating with machines. This book, sponsored by the Directorate General XIII of the European Union and the Information Science and Engineering Directorate of the National Science Foundation, USA, offers the first comprehensive overview of the human language technology field.
This Handbook serves as an authoritative reference book in the field of Neuroengineering. Neuroengineering is a very exciting field that is rapidly getting established as core subject matter for research and education. The Neuroengineering field has also produced an impressive array of industry products and clinical applications. It also serves as a reference book for graduate students, research scholars and teachers. Selected sections or a compendium of chapters may be used as “reference book” for a one or two semester graduate course in Biomedical Engineering. Some academicians will construct a “textbook” out of selected sections or chapters. The Handbook is also meant as a state-of-the-art volume for researchers. Due to its comprehensive coverage, researchers in one field covered by a certain section of the Handbook would find other sections valuable sources of cross-reference for information and fertilization of interdisciplinary ideas. Industry researchers as well as clinicians using neurotechnologies will find the Handbook a single source for foundation and state-of-the-art applications in the field of Neuroengineering. Regulatory agencies, entrepreneurs, investors and legal experts can use the Handbook as a reference for their professional work as well.​
This book provides a broad overview of the contributions of experimental research in psychology and related disciplines to the domain of human-computer interaction. Four major topics are considered. The first deals with the presentation of visual information and basic aspects of visual information processing. Some relevant applications are also illustrated in the domains of texts and visual presentation of statistical information. The second major topic is concerned with the representation of knowledge. The interaction between man and machine is most effective if both components have an adequate representation of knowledge. Several techniques of representation are shown, and the compatibility between human representation and machine representation is discussed. The development of expert systems will in many respects change the nature of the interaction between man and machine in artificial intelligence. In the third part, future developments, the current state of expert systems as compared with human experts and the characteristics of productions systems which are so prominent in most expert systems are all discussed. Finally, some features of interaction with systems are reviewed, including the ergonomic value of key boards and advanced input modes like handwritten text and speech. Procedures for searching for information in large databases and for the use of natural language in the interaction between man and machine are increasingly important.
Literacy is a concern of all nations of the world, whether they be classified as developed or undeveloped. A person must be able to read and write in order to function adequately in society, and reading and writing require a script. But what kinds of scripts are in use today, and how do they influence the acquisition, use and spread of literacy? Scripts and Literacy is the first book to systematically explore how the nature of a script affects how it is read and how one learns to read and write it. It reveals the similarities underlying the world's scripts and the features that distinguish how they are read. Scholars from different parts of the world describe several different scripts, e.g. Japanese, Chinese, Korean, Indian Amerindian -- and how they are learned. Research data and theories are presented. This book should be of primary interest to educators and researchers in reading and writing around the world.
A collection of articles representing progress in the major areas of fundamental and applied handwriting research. Areas covered are: behavioural and cognitive science; development, education and neuroscience; computer analysis and recognition; and forensic document examination.
This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Symposium on Computer Music Modeling and Retrieval, CMMR 2013, held in Marseille, France, in October 2013. The 38 conference papers presented were carefully reviewed and selected from 94 submissions. The chapters reflect the interdisciplinary nature of this conference with following topics: augmented musical instruments and gesture recognition, music and emotions: representation, recognition, and audience/performers studies, the art of sonification, when auditory cues shape human sensorimotor performance, music and sound data mining, interactive sound synthesis, non-stationarity, dynamics and mathematical modeling, image-sound interaction, auditory perception and cognitive inspiration, and modeling of sound and music computational musicology.
This book reports on the latest technological and clinical advances in the field of neurorehabilitation. It is, however, much more than a conventional survey of the state-of-the-art in neurorehabilitation technologies and therapies. It was formed on the basis of a week of lively discussions between curious PhD students and leading research experts during the summer school on neurorehabilitation (SSNR2012), September 16-21 in Nuévalos, Zaragoza (Spain). Its unconventional format makes it a perfect guide for all PhD students, researchers and professionals interested in gaining a multidisciplinary perspective on current and future neurorehabilitation scenarios. The book covers various aspects of neurorehabilitation research and practice, organized into different parts. The first part discusses a selection of common impairments affecting brain function, such as stroke, cerebral palsy and Parkinson’s disease; the second deals with both spinal cord and brain plasticity. The third part covers the most recent rehabilitation and diagnostics technologies, including robotics, neuroprostheses, brain-machine interfaces and electromyography systems. Practical examples and case studies related to the application of some of the latest techniques in realistic clinical scenarios are covered in the fourth part.