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This book contains material for a wide variety of games.
Contains 120 activities for teaching and revising grammar, ranging from elementary to advanced level. The book is divided into two parts, Part 1 gives detailed teacher's notes for each activity, while Part 2 contains various card and handouts to be photocopied.
Fully updated to help teachers deal with the new 2016 Grammar Tests, this second edition presents a collection of simple to use, multi-sensory games and activities that will jumpstart pupils’ understanding of grammar in action It includes coverage of the subjunctive and past progressive, selecting which tense is the most definite, identifying when a word is used as a subordinating conjunction/preposition, explaining how a comma can change meaning, and an increased emphasis on the passive. Jumpstart! Grammar will prepare children for any grammar tests on the horizon in an engaging way so that they love playing with words and spinning sentences to make ideas dance. And, of course, they will be able to name the parts if that is what is required. Fun games will focus first on helping children hear the difference various types of grammar can make followed by activities to help them understand what different effects you can create with grammar. Technical terms will only be introduced once the children have established what the various features can do, with a particular focus on those terms that really help children discuss what makes language coherent and effective. This indispensable, practical book celebrates the joys of language and coherent expression; of finding just the right words or phrases to express what you want to say.
This book is designed to help students interact with and learn from each other through fun and engaging grammar activities and board games. Each chapter consists of game cards that focus on a specific grammar point or that can be combined from different chapters to create customized activities. Game cards can also be combined in a multitude of ways with the 7 board games in the back of the book. All board games come complete with game pieces, a paper die pattern, and 4-page photocopiable game boards that can be assembled with clear tape. Because the answers are included on every game card your students will be able to play the grammar activities and board games independently with minimal supervision.
This teacher resource book is filled with more than 200 communicative, interactive, task-based grammar games that help make learning grammar fun. All of these grammar activity ideas are keyed to the Azar English Grammar Series, by Betty Schrampfer Azar, and include complete step-by-step instructions for the activities to add a fun new learning dimension to the classroom. --From publisher's description.
A selection of more than 50 vocabulary games and activities for classroom use. A selection of more than 50 vocabulary games and activities for classroom use, based on 18 topic-based units. This book enables students to practise key vocabulary in an enjoyable way through a range of fun games and activities.
Provides invaluable practice in the most useful grammar structures that students of English need to know.
Provides invaluable practice in the most useful vocabulary that students of English need to know.
This book entitled, “25 Fun Grammar Games to Develop Writing – A Handbook for Teachers”, intends to make children familiar with grammatical structures like parts of speech, articles, affixes, voices and tenses. These grammatical structures forms the basis for writing. When the students get familiar with these concepts at their upper primary stage, their grammatical mistakes can be eliminated to a greater extent. This book is designed by integrating multiple approaches and methods for various kinds of games like Direct method, Lexical approach, Silent way, Multiple intelligence, Task Based Language learning, Content based instruction and co-operative language learning.
Cognitive, affective and drama activities for EFL students This resource book for teachers contains an exciting collection of activities which present and practise vital grammatical content in an original way. Each game is clearly introduced with a summary specifying the area of grammar to be practised, the level it is aimed at, the time required and the material needed. The activity is then presented using a step-by-step approach.