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Photographs of Japanese teenagers in their imaginative outfits.
Sixteen-year-olds Chelsea and Miya have a lot in common, from their love of blogging, loss of loved ones, and the Shonin rainbow warrior books, to nationalities, even though they are half-way across the world from each other.
A showcase of the cutting-edge vanguard of Gothic Lolita and punk drawing, and a valuable how-to guide for aspiring artists. Gothic Lolita Punk profiles top Japanese and Korean Gothic Lolita artists working in this hugely popular area of anime and manga—all of whom eagerly discuss their work and share their thoughts on this incredible and increasingly popular genre. Each profile includes a biography of the artist, a visual of his or her most engaging representative work, and a pictorial gallery with detailed explanations of their techniques. Also included is information on the materials used by each artist, how-to draw and illustrate guidelines, and a glossary of terms for drawing lifelike Gothic Lolita manga and anime characters.
12-year-old Nina is an aspiring supermodel, actress and pop star who has everything going for her. Wealth. A magical scar down the side of her face. A fiance willing to do anything for her. All she needs now is fame. She’s willing to do anything for it. Anything. Even kill for it. After all, she already has. Ordering her new fans around is a thrill, but it’s not all fun and games. She has nightmares sometimes. Because she can’t help but feel she has awakened dark forces. By the author of Malice in Wonderland. Keywords: goth girls, gothic women, goth chicks, models, celebrities, supermodels, books, ebooks Gothic Lolita Series Gothic Lolita Gothic Lolita 2: Heirloom Gothic Lolita 3: Pageant
This volume was first published by Interdisciplinary Press in 2012. The Gothic lives! From The Castle of Otranto to today’s Let Me In, the Gothic continues to be part of popular consciousness. Yet, even as it has adapted to fit changing times and technologies, it has retained both its essence and its hold on our imagination. What defines the Gothic? What are its parameters? This collection of essays, the work of scholars who met at the first-ever global conference on the Gothic, looks at the Gothic today—in print and other media including cinema, in music, in fashion, and in the popular culture of countries around the world. This volume of essays is another step in the process of understanding a genre that stretches the boundaries of definition and continues to make its way, adapting and changing along the way, into new aspects of modern culture.
"The Gothic Lolitas are a bona fide subculture born in Japan barely a decade ago. They have a Western style, but what defines them? What do they wear? How many types are there? More importantly, how do you draw them manga style?"--P. [4] of cover.
A richly illustrated exploration of fashion and its capacity for generating controversy and constructing social and individual identities Clothing matters. This basic axiom is both common sense and, in another way, radical. It is from this starting point that Michelle Liu Carriger elucidates the interconnected ways in which gender, sexuality, class, and race are created by the everyday act of getting dressed. Theatricality of the Closet: Fashion, Performance, and Subjectivity between Victorian Britain and Meiji Japan examines fashion and clothing controversies of the nineteenth century, drawing on performance theory to reveal how the apparently superficial or frivolous deeply affects the creation of identity. By interrogating a set of seemingly disparate examples from the same period but widely distant settings—Victorian Britain and Meiji-era Japan—Carriger disentangles how small, local, ordinary practices became enmeshed in a global fabric of cultural and material surfaces following the opening of trade between these nations in 1850. This richly illustrated book presents an array of media, from conservative newspapers and tabloids to ukiyo-e and early photography, that locate dress as a site where the individual and the social are interwoven, whether in the 1860s and 1870s or the twenty-first century.
Dramatic advances in genetics, cloning, robotics, and nanotechnology have given rise to both hopes and fears about how technology might transform humanity. As the possibility of a posthuman future becomes increasingly likely, debates about how to interpret or shape this future abound. In Japan, anime and manga artists have for decades been imagining the contours of posthumanity, creating dazzling and sometimes disturbing works of art that envision a variety of human/nonhuman hybrids: biological/mechanical, human/animal, and human/monster. Anime and manga offer a constellation of posthuman prototypes whose hybrid natures require a shift in our perception of what it means to be human. Limits of the Human—the third volume in the Mechademia series—maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity’s new potentialities and limits. Through a wide range of texts—the folklore-inspired monsters that populate Mizuki Shigeru’s manga; Japan’s Gothic Lolita subculture; Tezuka Osamu’s original cyborg hero, Atom, and his manga version of Fritz Lang’s Metropolis (along with Ôtomo Katsuhiro’s 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others—the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers. Contributors: William L. Benzon, Lawrence Bird, Christopher Bolton, Steven T. Brown, Joshua Paul Dale, Michael Dylan Foster, Crispin Freeman, Marc Hairston, Paul Jackson, Thomas LaMarre, Antonia Levi, Margherita Long, Laura Miller, Hajime Nakatani, Susan Napier, Natsume Fusanosuke, Sharalyn Orbaugh, Ôtsuka Eiji, Adèle-Elise Prévost and MUSEbasement; Teri Silvio, Takayuki Tatsumi, Mark C. Taylor, Theresa Winge, Cary Wolfe, Wendy Siuyi Wong, and Yomota Inuhiko.