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In this second book in the Corydon trilogy, trouble has invaded the Island of Monsters once again. The peace-loving Minotaur has been kidnapped! Signs suggest he's been taken to the city of Atlantis, and so Corydon and his fellow monsters set sail to rescue their friend. Their travels across Poseidon's treacherous waters involve one narrow escape after another—from the volcanic forge of Hephaistos, and the seductive song of the Sirens, from the licentious lair of Dionysos, and the grasping tentacles of the Kraken—until at last they reach Atlantis. And Atlantis turns out to be more seductive, monstrous, and volatile than anything they've encountered yet.
It is 2037, and the Darkness and its army have invaded the world of Rylaxon and its six moons. The Vampeer population subjugates humanity, feeding on the helpless population and turning unwilling citizens into soldiers. Ten-year-old Biron Coomra, a child created by a biophysicist from Rylaxon and a powerful witch from a distant alien world planet called Earth, is living on Eda, the still-peaceful fifth moon. Although he has lost his magical abilities, he still has numerous gifts that make him a formidable enemy of evil--and he is connected to the Triune, a powerful deity who sometimes speaks through him. Biron and his friends--the Warriors of Eda--are summoned to save a select group, the Chosen, and bring them to this safe haven. Meanwhile, Gorgos, the leader of the Vampeer forces and Birons archnemesis, leads his troops to destroy Birons birth city and force a showdown, and the queen of a race of inhuman hunters, the Vorax, has her sights set on the boy as well. The warriors must rescue the Chosen and raise an army before time runs out. In this novel, the third in a series, a boy with unique powers faces enemies on multiple fronts as he and his friends seek to bring the chosen to Eda and protect their world from Darkness.
After the destruction of the city of Atlantis, Corydon is in a selfimposed exile. Clearly his presence only puts his friends in danger. And so he hides out in the desert, tending to goats and camels, keeping his friends safe by staying away. But, as ever, the gods of Olympos have other plans. Now the city of Troy is under siege, and Corydon’s friends are trapped inside. And so Corydon reluctantly joins them, hoping to help, and fearing that it is he that will tip the scales against them. In this thrilling conclusion to the trilogy about the gods and monsters of ancient Greece, Corydon knows that it will be up to him to thwart the mighty Zeus if the others are to live. At what cost will he buy their freedom?
A powerful girl. An epic love triangle. A devastating prophecy... Legacy thinks she’s just an average high-school girl with a sassy best friend and a not-so-secret crush on the hottest guy in town. Yep, pretty basic. When Adin, the boy of her fantasies, shows up at her surprise seventeenth birthday party, it’s the highlight of her life, but what she discovers that night will rock her entire world and leave her questioning the reality she’s always believed. It should’ve been a normal birthday. A celebration to kick off the summer before her senior year, and maybe even an unexpected start to the romance of her dreams. Not a bleak warning of what’s to come. It can’t be true, can it? There’s no way this can all be real. But it is. And when she meets River, the cocky new guy in town, she has no choice but to face this reality, which is so much more devastating than she could’ve ever imagined. Average? Yeah, she’s anything but normal. Then again, a goddess never is... "A fast paced book that will grab a reader from the beginning and draw them in, and will just not let go until the very end." - Night Owl Reviews TOP PICK Scroll up to begin the journey of a lifetime. ♥︎
From their discovery in the 19th century to the dawn of the Nuclear Age, dinosaurs were seen in popular culture as ambassadors of the geological past and as icons of the "life through time" narrative of evolution. They took on a more foreboding character during the Cold War, serving as a warning to mankind with the advent of the hydrogen bomb. As fears of human extinction escalated during the ecological movement of the 1970s, dinosaurs communicated their metaphorical message of extinction, urging us from our destructive path. Using an eclectic variety of examples, this book outlines the three-fold "evolution" of dinosaurs and other prehistoric monsters in pop culture, from their poorly understood beginnings to the 21st century.
Biron Coomra, a child created by a biophysicist from Rylaxon and a powerful witch from a distant alien world planet called Earth, has struggled to find his place in a society that shuns difference. As a civil war threatens to tear Rylaxon apart, determined factions struggle to protect what they hold dear. Biron and those viewed as genetically different, through no fault of their own, are deemed a threat to Rylaxon purity. A consortium of Zealots has vowed to rid their society of anyone judged genetically inferior. In Evil Rising, book two of the Children of Enoch series, the fragile peace that holds Rylaxon together is about to crumble. As a cybernetic boy with magical abilities, Biron is targeted for extinction at the hands of these self-proclaimed puritans. An evil entity bent on destroying humanity manipulates a cloning experiment based on Birons DNA, to create a new race. Gorgos, the first of a bloodthirsty tribe of Vampeer, will stop at nothing to destroy Biron and conquer humanity. The fanged clone joins forces with the Zealots to frame Biron and turn the public against the young crusader. The brutal murder of a beloved religious leader only enflames the passions on both sides. While on the run, the young hero Biron mysteriously loses his magical abilities, and he and his family race for their lives. When unknown forces appear, no one can predict the surprising outcome of their intervention.
Written by a Greek traveller in the second century ad for a principally Roman audience, Pausanias' Guide to Greece is a comprehensive, extraordinarily literate and well-informed guidebook for tourists of the age. Concentrating on buildings, tombs and statues, it also describes in detail the myths, religious beliefs and historical background behind the monuments considered. In doing so, it preserves Greek legends, quotes classical literature and poetry that would otherwise have been lost, and offers a fascinating depiction of the glory of classical Greece immediately before its third-century decline. This, the second of two volumes, explores Southern Greece including Sparta, Arkadia, Bassae and the games at Olympia. An inspiration to travellers and writers across the ages, including Byron and Shelley, it remains one of the most influential of all travel books.
Although the fifth century B.C. marks the beginning of Greek historiography, the Greek historians claimed the ability to cite dates for events occurring and personages living before the fifth century B.C. as well as to correct each others' dates in detail. Their work was summarized in the Chronicle of Eusebius, and, through translations, became part of the accepted historic body of knowledge in Europe and the Near East. How did the Greek historians arrive at precise year-dates for events to which there were no contemporary witnesses? Why did different historians arrive at different dates for the same event? Dr. Miller, in this carefully organized and highly readable work, demonstrates remarkable knowledge of the primary sources in a difficult area of Greek history in her attempt to penetrate beyond extant source to the original—now lost—material from which the historians of antiquity derived their records. This is a model of the art of historiographic discussion of demographic data—a major step forward in scholarship dealing with generations in antiquity. Her work has major implications not only for the study of the wide ranges of ancient history treated in this book, but also for examinations of demographical data available from other periods. Another volume by the same author continuing her studies in chronography, The Thalassocracies, is now in preparation.
Still recovering from his previous assignment in Arabia, imperial agent Cassius Corbulo has been spending most of his time and money on women and wine. Unfortunately for him, word of his achievements has reached the emperor Aurelian's deputy and he is sent north, tasked with smashing a counterfeiting gang. Cassius tracks the criminals to the city of Berytus, where his investigations are hampered by civil unrest and uncooperative officials, not to mention the personal problems of his servant Simo and bodyguard Indavara. Despite this - and intense pressure from his superiors - the young officer eventually closes in on the gang. But his enemies will do anything to protect their profits, and Cassius and Indavara soon find themselves fighting not only for the emperor, but for their very survival.
Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com