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A brilliant, kaleidoscopic narrative of Oklahoma City—a great American story of civics, basketball, and destiny, from award-winning journalist Sam Anderson NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The New York Times Book Review • NPR • Chicago Tribune • San Francisco Chronicle • The Economist • Deadspin Oklahoma City was born from chaos. It was founded in a bizarre but momentous “Land Run” in 1889, when thousands of people lined up along the borders of Oklahoma Territory and rushed in at noon to stake their claims. Since then, it has been a city torn between the wild energy that drives its outsized ambitions, and the forces of order that seek sustainable progress. Nowhere was this dynamic better realized than in the drama of the Oklahoma City Thunder basketball team’s 2012-13 season, when the Thunder’s brilliant general manager, Sam Presti, ignited a firestorm by trading future superstar James Harden just days before the first game. Presti’s all-in gamble on “the Process”—the patient, methodical management style that dictated the trade as the team’s best hope for long-term greatness—kicked off a pivotal year in the city’s history, one that would include pitched battles over urban planning, a series of cataclysmic tornadoes, and the frenzied hope that an NBA championship might finally deliver the glory of which the city had always dreamed. Boom Town announces the arrival of an exciting literary voice. Sam Anderson, former book critic for New York magazine and now a staff writer at the New York Times magazine, unfolds an idiosyncratic mix of American history, sports reporting, urban studies, gonzo memoir, and much more to tell the strange but compelling story of an American city whose unique mix of geography and history make it a fascinating microcosm of the democratic experiment. Filled with characters ranging from NBA superstars Kevin Durant and Russell Westbrook; to Flaming Lips oddball frontman Wayne Coyne; to legendary Great Plains meteorologist Gary England; to Stanley Draper, Oklahoma City's would-be Robert Moses; to civil rights activist Clara Luper; to the citizens and public servants who survived the notorious 1995 bombing of the Alfred P. Murrah federal building, Boom Town offers a remarkable look at the urban tapestry woven from control and chaos, sports and civics.
"By the Golden Gate" by Joseph Carey. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.
Although the period of active life of San Francisco has been a short one, as historical periods go, it has been crowded with incident. Enough of the latter could be found to present a vivid picture of the career of the metropolis of the Pacific coast, but in this work something more has been attempted than a mere recital of occurrences. It has been the purpose of the author to trace the causes of the growth of the City, and to describe the manifold activities of its citizens. This is volume two out of two of one of the most thrilling and detailed histories of San Francisco.
From Yellowstone to the Great Smoky Mountains, America's national parks are sprawling tracts of serenity, most of them carved out of public land for recreation and preservation around the turn of the last century. America has changed dramatically since then, and so has its conceptions of what parkland ought to be. In this book, one of our premier environmental historians looks at the new phenomenon of urban parks, focusing on San Francisco's Golden Gate National Recreation Area as a prototype for the twenty-first century. Cobbled together from public and private lands in a politically charged arena, the GGNRA represents a new direction for parks as it highlights the long-standing tension within the National Park Service between preservation and recreation. Long a center of conservation, the Bay Area was well positioned for such an innovative concept. Writing with insight and wit, Rothman reveals the many complex challenges that local leaders, politicians, and the NPS faced as they attempted to administer sites in this area. He tells how Representative Phillip Burton guided a comprehensive bill through Congress to establish the park and how he and others expanded the acreage of the GGNRA, redefined its mission to the public, forged an identity for interconnected parks, and struggled against formidable odds to obtain the San Francisco Presidio and convert it into a national park. Engagingly written, The New Urban Park offers a balanced examination of grassroots politics and its effect on municipal, state, and federal policy. While most national parks dominate the economies of their regions, GGNRA was from the start tied to the multifaceted needs of its public and political constituents-including neighborhood, ethnic, and labor interests as well as the usual supporters from the conservation movement. As a national recreation area, GGNRA helped redefine that category in the public mind. By the dawn of the new century, it had already become one of the premier national park areas in terms of visitation. Now as public lands become increasingly scarce, GGNRA may well represent the future of national parks in America. Rothman shows that this model works, and his book will be an invaluable resource for planning tomorrow's parks.
Latinos at the Golden Gate: Creating Community and Identity in San Francisco
Although the period of active life of San Francisco has been a short one, as historical periods go, it has been crowded with incident. Enough of the latter could be found to present a vivid picture of the career of the metropolis of the Pacific coast, but in this work something more has been attempted than a mere recital of occurrences. It has been the purpose of the author to trace the causes of the growth of the City, and to describe the manifold activities of its citizens. This is volume one out of two of one of the most thrilling and detailed histories of San Francisco.
Metropolis is an award-winning K-12 project-based ("STEAM") curriculum used by teachers, museum educators, non-profits, architects, urban planners, government agencies and other adults interested in engaging children in community improvement projects, city planning and architecture. The common-core aligned curriculum was developed by John Martoni, an urban planner and elementary school teacher in Southern California. Students are presented with a series of design challenges that take them step-by-step through the process of designing their very own eco-friendly city of the future (while learning about planning issues such as climate change, sustainability and sprawl). Students then apply their new urban design skills to research problems in their real-life community and to propose solutions to local leaders. Metropolis offers students an opportunity to use a creative design process to express their heritage, interests, and ideas while doing this fun, hands-on design project. It is a standards-based, interdisciplinary unit of study that can be easily adapted for students in upper elementary grades, middle school and high school. Language arts, mathematics, health, art, science, and social studies are embedded throughout the curriculum. The new 2022 version has been updated with new activities and graphics. It also includes brand new bonus chapters: -"Planning for Pandemics" (a fascinating look at how urban design has been affected by pandemics throughout human history--including Covid 19). -"Career Corner" (spotlighting the contributions and achievements of people of color and women in the design and building professions) 21st CENTURY SKILLS EMPHASIZED IN METROPOLIS: -Collaboration -Communication -Empathy -Adaptability -Critical Thinking -Creativity -Multiculturalism PEDAGOGIES EMBEDDED IN METROPOLIS: -Project-Based Learning -Design Thinking / Design-Based Learning -STEAM Education (Science, Technology, Engineering, Art and Mathematics) -Integrated Thematic Instruction -Place-Based Learning
"A portrait of Bernie Gunther in his twenties: He's young, but he's seen four bloody years of trench warfare. And he's not stupid. So when he receives a promotion and a ticket out of Vice squad, he knows he's not really leaving behind the criminal gangs, the perverse sex clubs, and the laundry list of human corruption. It's 1928 and Berlin is a city on the edge of chaos, where nothing is truly verboten. But soon a new wave of shockingly violent murders sweeps up society's most vulnerable, prostitutes and wounded ex-soldiers begging on the streets. As Bernie Gunther sets out to make sense of multiple murders with different MOs in a city that knows no limits, he must face the fact that his own police HQ is not immune. The Nazi party has begun to inflitrate the Alex, Berlin's central office, just as the shakey Weimar government makes a last, desperate attempt to control a nation edging toward to the Third Reich. It seems like the only escape for most Berliners is the theater and Bernie's no exception. As he gets deeper into the city's sordid underground network, he seeks comfort with a make-up artist who is every bit a match for his quick wit and increasingly sardonic view of the world. But even this space can't remain untouched, not with this pervasive feeling that everything is for sale in Berlin if you're man enough to kill for it"--