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A collection of seven short stories set in the universe of the Company chronicles the history and adventures of the organization and its operatives, including Mendoza, Lewis, and Joseph.
Yuu wants nothing more than to forget the mistakes of her past. The Gods have other plans. Once a renowned strategist and general, five years ago Yuu made a mistake that cost her everything. Now she is on the run, royal bounty hunters snapping at her heels. But what if there was a way to get back what she lost, a way to bring back a murdered prince? Every century, the gods hold a contest to choose who will rule from the Heavenly Jade Throne. Each god chooses a mortal champion, and the fate of all existence hangs in the balance. On a battlefield full of heroes, warriors, assassins, and thieves can Yuu survive long enough to learn the rules of the game, let alone master it? Pawn's Gambit is a stand alone story set in the award-winning Mortal Techniques universe. It's a wuxia adventure filled with heroes, gods, spirits, and magic.
A collection of seven short stories set in the universe of the Company chronicles the history and adventures of the organization and its operatives, including Mendoza, Lewis, and Joseph.
Here is a true story of international intrigue, romances, corruption, graft, and political assassinations, the like of which has never been written before. It is the story of how different groups or atheistic- materialistic men have played in an international chess tournament to decide which group would win ultimate control of the wealth, natural resources, and man- power of the entire world. It is explained how the game has reached the final stage. The International Communists, and the International Capitalists, (both of whom have totalitarian ambitions) have temporarily joined hands to defeat Christian-democracy. The solution is to end the game the International Conspirators have been playing right now before one or another totalitarian-minded group imposes their ideas on the rest of mankind. The story is sensational and shocking, but it is educational because it is the TRUTH. The author offers practical solutions to problems so many people consider insoluble.
Ecclesia and Ethics considers the subject of Ecclesial Ethics within its theological, theoretical and exegetical contexts. Part one presents the biblical-theological foundations of an ecclesial ethic – examining issues such as creation, and Paul's theology of the Cross. Part two moves on to examine issues of character formation and community. Finally, part three presents a range of exegetical applications, which examine scripture and ethics in praxis. These essays look at hot-button issues such as the 'virtual self' in the digital age, economics, and attitudes to war. The collection includes luminaries such as N.T. Wright, Michael J. Gorman, Stanley Hauerwas and Dennis Hollinger, as well as giving space to new theological and exegetical voices. As such Ecclesia and Ethics provides a challenging and contemporary examination of modern ethical debates in the light of up-to-date theology and exegesis.
Jack is a champion who is afraid to fight. But his friend has gone missing to a land of dark magic, the deadly Fire Priest wants him, and raise his fists again he must.
THE LIFE OR DEATH GAME CONTINUES. Warterria is still in full effect. Many have passed away and new faces have taken center stage. But the suffering and struggles within the game has remained the same. However, the humans aren’t out of the fight yet. With a new fiery passion to avenge those that have been lost to Warterria so far, Rift tries to use the clues left behind by the fallen to find a way for the remaining players to survive. However, with the gods’ immense power looming over and the chances of death at an all-time high, humans uniting is proving to be more than difficult. Can the humans rally together to find a nearly impossible alternative way to survive or will Warterria continue to be played exactly how the gods designed?
The stunning sequel to instant New York Times bestseller, Wicked Saints Nadya doesn’t trust her magic anymore. Serefin is fighting off a voice in his head that doesn’t belong to him. Malachiasz is at war with who--and what--he’s become. As their group is continually torn apart, the girl, the prince, and the monster find their fates irrevocably intertwined. Their paths are being orchestrated by someone...or something. The voices that Serefin hears in the darkness, the ones that Nadya believes are her gods, the ones that Malachiasz is desperate to meet—those voices want a stake in the world, and they refuse to stay quiet any longer. In their dramatic follow-up to Wicked Saints, the first book in their Something Dark and Holy trilogy, Emily A. Duncan paints a Gothic, icy world where shadows whisper, and no one is who they seem, with a shocking ending that will leave you breathless. This edition uses deckle edges; the uneven paper edge is intentional.
In KIRANIS, the enigmatic Prophet has a plan for this new universe. He will use everyone and everything at his disposal to get what he wants. Can you figure out the Prophet's plan?