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God I Need to Talk to You books have sold more than 1 million copies. Each book, through child-friendly text and illustrations, helps parents and teachers effectively teach children about behaviors they encounter in daily life.
Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.
MORE THAN 500,000 COPIES SOLD! Are your thoughts out of control--just like your life? Do you long to break free from the spiral of destructive thinking? Let God's truth become your battle plan to win the war in your mind! We've all tried to think our way out of bad habits and unhealthy thought patterns, only to find ourselves stuck with an out-of-control mind and off-track daily life. Pastor and New York Times bestselling author Craig Groeschel understands deeply this daily battle against self-doubt and negative thinking, and in this powerful new book he reveals the strategies he's discovered to change your mind and your life for the long-term. Drawing upon Scripture and the latest findings of brain science, Groeschel lays out practical strategies that will free you from the grip of harmful, destructive thinking and enable you to live the life of joy and peace that God intends you to live. Winning the War in Your Mind will help you: Learn how your brain works and see how to rewire it Identify the lies your enemy wants you to believe Recognize and short-circuit your mental triggers for destructive thinking See how prayer and praise will transform your mind Develop practices that allow God's thoughts to become your thoughts God has something better for your life than your old ways of thinking. It's time to change your mind so God can change your life.
'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic . . . addictive' Guardian Win and All Your Dreams Come TrueTM! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure. If you die in the game, you die for real. 'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling author
Author Dan Carr writes from a child's perspective to address common concerns. Child-friendly text and entertaining illustrations help children think about a behavior they encounter in daily life and pray about it. Each book expresses that all sinful behaviors are forgiven through Jesus' sacrifice on the cross and encourages children to go to God in prayer any time they feel tempted or troubled. Scripture examples help children apply it to their lives. This series originally appeared in 1984 and returns by popular request.
Why level up your time with God? The latest stats say 65 percent of adults in America play video games, and we all know kids who play video games as well, but there come issues with that. We've all been told that video games are no good at one point or another, or some of us are the ones who've said it. The media talks about violence caused by games, and many churches and parents talk about them being mental garbage. But how much of that is true? Are video games fundamentally different than spending time with God, or can they actually be something that helps our relationship with God? What if our games could be something that helps us know God more instead of being something that distracts us from God to the point we either feel guilty thinking about God or we just leave the church altogether? What if you, as a gamer, could read something that connects games to God in a meaningful way? What if you-as a parent, grandparent, spouse, or friend of a gamer-could read something that answers your worries and shows just how much of God is in this stuff? We don't have to wonder. We can love video games and still choose God. You just need to Level Up Your Time with God.
PRAY AND LET GOD WORRY! Features: ✓ Size: 6 x 9 inches, 114 pages. ✓ You can easily look back and see what prayers have been answered ✓ Prayer journal with blank pages to write in and record answered prayers. This notebook takes prayer list notes for Bible study groups. ✓ Note the things you need to improve each and every day. ✓ This book is an ideal gift for your family, your friends, your loved ones... and yourself
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!
The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.