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'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic . . . addictive' Guardian Win and All Your Dreams Come TrueTM! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure. If you die in the game, you die for real. 'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling author
Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.
GOD LOVES YOU JUST AS YOU ARE, RIGHT NOW THE GOD GAMES: Heaven & Hell, is an allegorical Fiction/Fantasy/Science Fiction tale which finds ANN NELSON, who is in HEAVEN, preparing her new life game (one life-time on the planet you choose – Ann chooses Earth). Ann must also choose her complexion, her sex and sexual preferences, her family, and the challenges and goals she will face. Ann’s main goal is to find the Life-Game Code which can guide her to eternal life and infinite unity with her soul mate, ED NELSON. Ann’s new life game, HELL, has significant challenges: Adoption, Mental Illness, and Poverty among them. Will Ann discover the Life-Game Code? Win her new life game and be forever reunited with Ed? OR will she lose her life game and then must go through another life game without Ed by her side? Ann learns the answer to these questions when she returns to HEAVEN AGAIN, and is judged by her own words and deeds. THE GOD GAMES: Heaven & Hell, will leave you feeling cared for and much less worried about your own eternal future in Heaven or in Hell. Extend Peace. Love. Unity. Respect. to all you meet.
How can a Christian respond when asked to go on a virtual shooting spree in Grand Theft Auto? What is a Biblical approach to video games as products of entertainment? Video games have taken the world by storm, and when a medium of entertainment has made this kind of impact, Christians need to address them in a way that is in accordance with Biblical guidelines. God, Games and My Neighbour: Loving My Neighbour Through Entertainment is a Biblical approach to entertainment and video games, and ultimately seeks to understand how gaming can not only bring us closer to others, but also help us to glorify God and show the world His love.
Failure. Abuse. Loss. Pain. That is what Warterria brings, that is what the remaining players of this deadly game have experienced. And that is why so many are willing to do whatever it takes to win. Every human in Warterria has their own life to live and they aren’t willing to give up on it so easily. With their dreams, goals, beliefs, and desires on the line, everything is coming to a head. So with the final stage set, it only makes sense for the self-conscious Rift to challenge the condescending god, Vokai, to one more game. A game between man and god that will decide the outcome of how everything else will go for the humans trapped in Warterria. Will everything Rift learned and experienced be enough to topple a god or will centuries of godly gaming knowledge overwhelm this one human? Will the humans finally be free of this gaming torment, will the three gods finally proclaim one of them as the true god of games, or will human unpredictability flip everything on its head in this heart-pounding conclusion of a god’s game?
God¿s Game presents Dr. Barry Reiter's philosophy of life and, in the process, offers readers explanations for and ways of coping with the events that occur in everyday life. Reiter¿s straightforward philosophy will help readers develop winning strategies for God¿s Game of life.
God's Game Plan will add color, warmth, humor, and imagination to any preacher's message. Its anecdotes can be used by anyone who seeks to interpret more effectively the good news in our day. The book includes over 75 sports anecdotes that relate to all age groups. Themes used cover the entire range of athletics from team to individual competition. Subjects are grouped in nine categories including: Training Risking Losing Winning and Witnessing. Author Richard A. Hasler chooses anecdotes from Jimmy Carter, John Wooden, Frank Laubach, Martin Marty, and many others. The book includes an extensive scripture index. Richard A. Hasler grew up in Pottsville, Pennsylvania. He is an ordained Presbyterian pastor. He holds a bachelor's degree from Houghton College, bachelor of divinity from Princeton Theological Seminary, master's degree from the University of Pennsylvania, and a doctorate in church history from Hartford Seminary Foundation. He has served in churches in Ohio, New York, Connecticut, and New Jersey. He is currently pastor of the Pioneer Presbyterian Church, Belpre, Ohio.
Incredible hardship builds powerful character. Ulax, Pomtant, and Mirene were all from different worlds, and such has been their lot. They are all pieces in a game which supersedes all others, albeit unknowingly. The struggle to grow into adulthood is extreme. The cast of adversaries is long. The Authority, Ultamax, the Thorne and the Folknar, the Mother, and the Little Princess. Only with the help and guidance of their counterparts are they to ever reach the stage where they can attain what means most - freedom. Apottomax, Manax, and Shadow, with one another, are all that stands between them in the complexity we call life. Magic is king of the universe. Those who control it rule with it. Some seek to destroy it, others to attain it. The Ascension to the stage of God's Game is long and filled with space, sex, mortal combat, struggle, strife, lust, and inevitability. Fantastic beasts, mages, different worlds, and life and death are the deal of the day. Who will survive to play God's Game?
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.