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Goblin Slayer and his party are set to delve into the depths of an ancient, goblin-infested fortress—but first, they will have to find a way in! Read the next chapter of Goblin Slayer the same day as Japan!
After getting a salary raise, Spearman entreats the blacksmith for a magic spear. Meanwhile, Goblin Slayer encounters a magic weapon of his own—but from the other side! A goblin has got its grubby hands on a sword that blazes with a pale blue light... And as if well-equipped goblins weren’t enough, he will have to face up against a giant eye monster, whose gaze can melt stone! If only Goblin Slayer had some help and advice from a more experienced adventurer...
Goblin Slayer is back on his feet...much to the dismay of many, many goblins... Read the next chapter of Goblin Slayer Side Story: Year One at the same time as Japan!
Goblin Slayer's party finally starts to break through Noble Fencer's shell, but what will happen when they encounter the goblin paladin...? Read the next chapter of Goblin Slayer at the same time as Japan!
A young priestess joins her first adventuring party but almost immediately encounters the most unspeakable horrors. Rescued by an enigmatic warrior called Goblin Slayer, she partners with her savior on his mission to exterminate all goblins-by any means necessary. When rumors of Goblin Slayer's feats begin circulating, there's no telling who might come calling next...
Six adventurers, brought together by chance, now descent into the Dungeon of the Dead as a party for the very first time. In this strange place, unbound by natural law and inimical to human life, the slightest mistake can mean death for them all. They will have to cover for one another’s weaknesses and tap hidden strengths to survive this expedition, but their fates ultimately depend on the capricious rolls of the dice...
Not so very long ago, the Death began stalking the continent. The King of Time issued aproclamation: "Find the source of this Death and seal it away."The source: the Dungeon of the Dead. A fortress city that arose at the mouth of thedungeon serves adventurers who seek companions, challenge the dungeon, battle, find loot... and sometimes die. You are an adventurer who has come to the fortress city in hopes of reaching the dungeon's lower- most depths-but can you and your party conquer the untold evils that lurk beneath the surface?
NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!
HE DOES NOT LET ANYONE ROLL THE DICE. Summer is here, and Female Merchant pays Goblin Slayer and his party an unexpected visit at their usual tavern to make them a proposal. Her next trade route will take her through the vast eastern desert where goblins now run rampant, and she would like the party to escort her. They accept her request, and the group promptly sets out for the arid eastern borderlands with its different cultures, vicious traps, harsh climate, and shadowy desert figures. How will our heroes fare in this unforgiving foreign territory...?
The impregnable Dungeon of the Dead lies in the farthest north, spewing the Death from its gaping maw, a plague of devastation and undeath that has spread throughout the Four-Cornered World. Nothing but certain doom has awaited those who descend to its deepest level in hopes of finding the source of this pestilence—at least, not until that challenge is met by a certain party of adventurers, six men and women who would one day be called heroes...With this volume, the ashen tale of the legends of Goblin Slayer's world begins!