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Life as a part-elf isn’t always enchanting, especially when you’re sixteen-year-old Keelie Heartwood, an L.A. girl forced to live—without an iPhone—at a year-round renaissance festival. In between foiling evil plots by rotten fairies and flirting with hot elfin boys, Keelie struggles to embrace her special talents.
This book teaches you to command three different types of goblins so that they will perform powerful curses and whoever you choose. You will learn to summon them using the Greek god Hermes. At the end of the book you will learn to use all goblins together to perform the most powerful curses.
Sixteen-year-old Keelie is glad to be back at Colorado's High Mountain Renaissance Faire for the summer but her pet goblin, Cricket, is not welcome, especially after rumors spread of a nearby goblin army and even Sean, Keelie's boyfriend, holds her responsible.
Hoping to find his lost brother, Rownie escapes the home of the witch Graba and joins a troupe of goblins who perform in Zombay, a city where humans are forbidden to wear masks and act in plays. A National Book Award finalist.
"Augustus must fall upon taking the crown. If he falls, the goblin people will be saved." ~ Shaman Foretelling Augustus an Grakh, goblin warleader, pursues revenge for an atrocity centuries old that drove the last goblins deep underground. He struggles with elements within his own society that would rather forget the old wrong. Between dodging assassins and facing down the powerful goblin shamen caste and their ominous foretelling, Augustus must lead his people against unknown enemies on the surface above. Artorius Blueiron is a captain in the Royal Dwarven Legionnaires. Though dwarves and goblins have been friends for over a hundred years, he must find a way to stop Augustus from upsetting the already worsening conflict between the cannibalistic Tajumwali Hordes and the Palanisi Empire. But he is also at war with his own dwarven ideals - to let what must be happen. Augustus is determined to have revenge for his people. His destiny will lead him into conflict with the last vestige of decent humanity standing against the Tajumwali Hordes. The world above them does not remember the Tarong goblins. But they will - and the history of the event will be written in rivers of blood. A dark fantasy written from the goblin perspective, the reader comes face-to-face with goblin reasoning on justice, revenge, morality and achievement beyond expectations. Suitable for those who are not weak of heart or character.
Will Englewood, a fifteen year old boy, saw his infant brother kidnapped by something that shouldn't exist. 10 years later the creature came back for him. In an instant, Will finds himself in a world of exotic creatures, powerful mages, and treacherous landscapes, with his only chance to rescue his brother lying in a mystical being known only as the Dragonfaerie. But before his journey is over, Will must decide whether to live out his days as an average American teenager or to stay and help the world he is in... Before it tears itself apart.
Most people have no idea goblins live in the woods around the small town of Bellwater, Washington. But some are about to find out. Skye, a young barista and artist, falls victim to a goblin curse in the forest one winter night, rendering her depressed and silenced, unable to speak of what happened. Her older sister, Livy, is at wit’s end trying to understand what’s wrong with her. Local mechanic Kit would know, but he doesn’t talk of such things: he’s the human liaison for the goblin tribe, a job he keeps secret and never wanted, thrust on him by an ancient family contract. Unaware of what’s happened to Skye, Kit starts dating Livy, trying to keep it casual to protect her from the attention of the goblins. Meanwhile, unbeknownst to Kit, Skye draws his cousin Grady into the spell through an enchanted kiss in the woods, dooming Grady and Skye both to become goblins and disappear from humankind forever. It’s a midwinter night’s enchantment as Livy, the only one untainted by a spell, sets out to save them on a dangerous magical path of her own. Molly Ringle's growing list of other successful titles include: The Chrysomelia Stories 1. Persephone's Orchard 2. Underworld's Daughter 3. Immortal's Spring All the Better Part of Me Lava Red Feather Blue Sage and King
It's the last planet fall for Brianna's Call. Trapped between worlds, Billy is forced to watch Julie and Mouse struggle with Durf as he winds up on a planet full of nymphs. Enjoying himself to the fullest, Durf joins the team as Mouse falls victim to the uni-mind and Julie merges with a giant millipede. Able to see both worlds, Billy is helpless as the guys are nearly sacrificed by a group of evil Durfs and there is a problem with his children. One of them keeps disappearing. It takes a trip through time and several marriage proposal interruptions for Billy to free himself and try to save the day.
Welcome to Zombay, a town full of mystery, magic and make-believe. Once upon a time, Rownie lived there with his mother and his older brother. But his mother drowned in the town's vast River; and then his brother vanished; so now Rownie runs through Zombay's riddlesome streets orphaned and all alone . . . alone except for Graba, the coddle-headed, chicken-legged witch who offers him shelter along with the other stray children she has collected - her Grubs. Rownie suspects that his brother's love of acting - which is severely outlawed in Zombay - led to his disappearance; so when Rownie encounters a theatrical troupe of goblins daring to perform a play for the townspeople (with masks and stage-tricks and everything!) he wonders whether they might hold the key to discovering what happened to his brother . . . and perhaps even help him find him again. Thus opens a dazzling heroic adventure - of immense love, loss and all-conquering courage - in which one boy's quest for the truth, leads him to learn his greatest power may lie in his mighty and boundless imagination . . .
Fantasy roleplayers often get deep into their games, but thirteen-year-old Keith Croft is about to take it to a new level. He’s been invisible for seven years, smart but not working hard, athletic enough, but too lazy to excel. His parents are sorta cool, but only two weeks into his eighth-grade year, his friends are all busy with sports or projects and can’t hang out. On the way home one day, he stops at a neighbor’s yard sale and discovers a book for Crypts & Creepers that the lonely old woman says belonged to her granddaughter who disappeared without a trace. Days after he convinces his friends to try this bizarre game that doesn’t require electronics, strange noises in his closet wake him. His increasing inability to focus on anything other than a girl who vanished before he was born―and his obsession with her NPC ranger―drives him to dig deeper into the past, searching for what really happened to her. By the time Keith realizes the Gamemaster’s Codex holds something darker than rules within its pages, the curse that claimed the soul of a girl in 1987 has its claws in his group as well. Keith vows his friends will escape―even if he can’t.