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When twelve-year-old, psychic ghost hunter Alannah Malarra faces demons from another dimension, rather than the treasure-hoarding ghosts she is used to, she needs the help of protectors from the Attack-ready Network of Global Evanescent Law-enforcers (A.N.G.E.L.) police force to help her quell the dangerous uprising.
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Demons from the Dark Dimension pour through a portal in the wall of Pittingham Manor, the mid-point for an attack on high. They're planning an assault. Into this chaos stumbles 12-year-old ghost-busting psychic Alannah Malarra and burglar Worley Flint. Up until now they've only ever faced tame treasure-hording ghosts, but this is something else. Their only hope is a plucky angel police patrol on a routine earth-monitoring mission. Enter Inspectre Flhi Swift and officers Yell and Gloom.
"From drones to satellites, missile defense systems to cyber warfare, Israel is leading the world when it comes to new technology being deployed on the modern battlefield. The Weapon Wizards shows how this tiny nation of 8 million learned to adapt to the changes in warfare and become the new prototype of a 21st century superpower, not in size, but rather in innovation and efficiency--and as a result of its long war experience. Sitting on the front lines of how wars are fought in the 21st century, Israel has developed new weapons and retrofitted old ones so they remain effective, relevant, and deadly on a constantly-changing battlefield. While other countries begin to prepare for these challenges, they are looking to Israel--and specifically its weapons--for guidance. Israel is, in effect, a laboratory for the rest of the world. How did Israel do it? And what are the military and geopolitical implications of these developments? These are some of the key questions Yaakov Katz and Amir Bohbot address. Drawing on a vast amount of research, and unparalleled access to the Israeli defense establishment, this book is a report directly from the front lines"--
The normal fires of excitement and fear run through Finn, Cerys, George and Arlene. But they aren't the only fires they have to deal with in The Lair... Finn's, Cerys', George's and Arlene's worlds have changed dramatically due to an imposed destiny they didn't ask for. The struggle against the Fomorie intensifies, awareness of their existence has stoked Balor’s desire to crush the Tuatha. The revelations of their Determinations mean that expectations among the Tuatha are high. Suddenly they are involved in battles before they’ve had a chance to prepare. Is it all too much too soon for them, will they measure up to expectations? When Professor Brion goes missing, the young heroes must journey into the dangerous depths beneath the Tuatha's White Keep to find him. But an ancient evil lurks below, and they soon find themselves battling fearsome beasts and deadly dragons. With one of their own captured by the enemy, the stakes are higher than ever. Will they survive fights against enemies they never anticipated or even dreamt about in their worst nightmares? The Lair is the third book in P.M. Gilbert's Tuatha Legends Action Adventure Fantasy Series. This story takes readers on an exciting underground adventure filled with magic and thrilling action. READERS: Please note. These books are set in Ireland, England, Scotland and Wales. As a result they are written in UK English - spellings of some common words will vary from US spellings - They are not typographical errors.
A collection of short stories set in the witcher universe.
VIVECA She has a warrior’s heart, but nothing can prepare her for the possibility of losing Richard. She did all she could to save him, and now she must concentrate on protecting their son, Liam. Enemies are lurking with dark intentions, and the light Liam exudes is one more they’ll try to extinguish. RICHARD He was a vampire, and when Viveca pulled him through the blazing, he became human for the first time in two centuries. He was adjusting to life as an ordinary man. Then the vampire returned. Now two spirits are at war within him, and he doesn’t yet know which one will win. THE RISING Something is happening to Richard. The rising is upon him, and it comes with a power he doesn’t understand. The enemy is waiting, and a new threat may destroy everyone he loves if he cannot learn to control it in time.
While being tracked by a team of Demon Hunters, hordes of demons of all shapes and sizes scurry and lurk in the darkness at every bend. Overwhelmed by the bloodthirsty demons and the satanic Dwellers that live in the sewers, one former angel would lend a helping hand. Through tenacity and gadgetry, Arcane will rise as a formidable adversary to ward off evil. As the arrival of the biggest threat the city has ever encountered, Arcane will need all the help he can get. Follow this giant screenplay with multiple characters on their own personal journeys through Hell and back again, while being delighted with Noir style masterful illustrations to keep your mind racing and your nightmares plentiful.
It seemed like any other accident, which happens thousands of times across the cities and towns, which make up America. But, this one on Highway 44 in St. Louis, Missouri was much different. So, different in fact, it changed the world. St. Louis, population 3 million, the gateway to the west. But, within, its city limits is the home of drug companies seduced by vast profits. A population and a world unprepared for what happens next. Unleashed without warning; an unknown chemical which when exposed causes the dead to rise and destroy the living. The results; a horrifying quick outbreak, which spares no one it encounters. Populations devastated, as the creatures destroy all semblance of society. Left over, the aftermath is a realm that is molded after the new ruling species. Aftermath of the Dead concerns the plight of what happens to the residents of St. Louis. The story of how the residents are forced to deal with and somehow survive this new reality. Deep inside themselves, people have the same sense, that there is no way in which to overcome the creatures!