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Join Jin Sakai on an adventure through Tsushima, where you'll embark on a journey to recruit fellow warriors to help breach the gates of Castle Kaneda to save Lord Shimura. Here you'll explore many locations, solve interesting climbing puzzles, and find new Armour to help you look the part. Version 1.1 (Aug 2021): - A 100% Walkthrough - Covering every step of Jin's Journey through Tsushima. - 100% Walkthrough for the Iki Island Expansion - How to stop the Eagle Tribe. - All Side Quests & Mythic Tales - With breakdowns of the trickier moments. - An Interactive Map - featuring every Artifact, Location, Mission & Service. - Trophy Guide & Roadmap - Earn the Platinum Trophy in the fastest and easiest way possible! - All collectibles - Discover the location of all in-game collectibles such as: - Bamboo Strikes - Hidden Altars - Hot Springs - Haikus - Inari Shrines - Lighthouses - Mongol Artefacts - Pillars of Honour - Records - Singing Crickets - Sashimono Banners - Shinto Shrines - Vanity Gear
Take revenge, restore your honor, kill ingeniously. From Software return with another epic, take control of a Shinobi in a world teeming with larger than life foes utilizing an arsenal of deadly prosthetic tools and ninja abilities. The guide for Sekiro: Shadows Die Twice features all there is to see and do including a walkthrough featuring every Gourd Seed, Prayer Bead, Shinobi Tool and more. Including indepth strategies on every boss and all endings. Inside Version 1.0 (07/05/2019) - Full Walkthrough of the main storyline - Coverage of all Collectibles - Trophy/Achievement Guide Coming Soon for Version 1.1 (14/05/2019) - Coverage of all endings - All NPC Questlines - Details on all skills and Shinobi Tools
A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.
An illustrated account of one of the most important campaigns in the history of Japan and the origin of the kami kaze - a key part of Japanese national identity. From his seat in Xanadu, the great Mongol Emperor of China, Kubla Khan, had long plotted an invasion of Japan. However, it was only with the acquisition of Korea, that the Khan gained the maritime resources necessary for such a major amphibious operation. Written by expert Stephen Turnbull, this book tells the story of the two Mongol invasions of Japan against the noble Samurai. Using detailed maps, illustrations, and newly commissioned artwork, Turnbull charts the history of these great campaigns, which included numerous bloody raids on the Japanese islands, and ended with the famous kami kaze, the divine wind, that destroyed the Mongol fleet and would live in the Japanese consciousness and shape their military thinking for centuries to come.
A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.
The classic samurai novel about the real exploits of the most famous swordsman. Miyamoto Musashi was the child of an era when Japan was emerging from decades of civil strife. Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated, dazed and wounded among thousands of the dead and dying. On his way home, he commits a rash act, becomes a fugitive and brings life in his own village to a standstill—until he is captured by a weaponless Zen monk. The lovely Otsu, seeing in Musashi her ideal of manliness, frees him from his tortuous punishment, but he is recaptured and imprisoned. During three years of solitary confinement, he delves into the classics of Japan and China. When he is set free again, he rejects the position of samurai and for the next several years pursues his goal relentlessly, looking neither to left nor to right. Ever so slowly it dawns on him that following the Way of the Sword is not simply a matter of finding a target for his brute strength. Continually striving to perfect his technique, which leads him to a unique style of fighting with two swords simultaneously, he travels far and wide, challenging fighters of many disciplines, taking nature to be his ultimate and severest teacher and undergoing the rigorous training of those who follow the Way. He is supremely successful in his encounters, but in the Art of War he perceives the way of peaceful and prosperous governance and disciplines himself to be a real human being He becomes a reluctant hero to a host of people whose lives he has touched and been touched by. And, inevitably, he has to pit his skill against the naked blade of his greatest rival. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely. Full of gusto and humor, it has an epic quality and universal appeal. The novel was made into a three-part movie by Director Hiroshi Inagai. For more information, visit the Shopping area
The guide for Xenoblade Chronicles: Definitive Edition features all there is to see and do including a walkthrough featuring coverage of all Chapters, Quests, Affinity Charts, and much more. Including an in-depth walkthrough of Future Connected, the new story and all of the new changes that Definitive Edition brings. Inside this guide you will find: - A Complete Walkthrough - Taking you through the main story and side quests. - An in-depth Quests section - All the side quests found in the different cities and regions. - Extensive Tour Guide section - Annotated maps and details on enemies found in each region. - Full coverage of Future Connected - Everything you need to know about the new DLC! - Detailed information on all Characters - Pages dedicated to Arts and Skill Trees for each character. - And guides on so much more: Equipment, Gems, Affinity Charts, Records, Trials.
Prolific dwarven author and heroic companion of the Dragon Age games, Varric Tethras brings us the collected edition of his breakthrough crime-noir drama, Hard in Hightown (with help from his trusted human confidante, Mary Kirby)! This volume is beautifully illustrated by Stefano Martino, Álvaro Sarraseca, Andres Ponce, and Ricardo German Ponce Torres, with a painted cover by E.M. Gist! Twenty years of patrols have chiseled each and every stone of the Kirkwall streets into city guardsmen Donnen Brennokovic. Weary and weathered, Donnen is paired with a recruit so green he might as well have leaves growing out of his armor. When the mismatched pair discover a dead magistrate bleeding out on the flagstones, they're caught up in a clash between a shadowy organization known only as the Executors and a secretive group of Chantry agents--all over some ancient artifact. This is a prose novel featuring 24 black And white full page images.
Karl Friday, an internationally recognised authority on Japanese warriors, provides the first comprehensive study of the topic to be published in English. This work incorporates nearly twenty years of on-going research and draws on both new readings of primary sources and the most recent secondary scholarship. It overturns many of the stereotypes that have dominated views of the period. Friday analyzes Heian -, Kamakura- and Nambokucho-period warfare from five thematic angles. He examines the principles that justified armed conflict, the mechanisms used to raise and deploy armed forces, the weapons available to early medieval warriors, the means by which they obtained them, and the techniques and customs of battle. A thorough, accessible and informative review, this study highlights the complex casual relationships among the structures and sources of early medieval political power, technology, and the conduct of war.
You wake up in the mysterious Shrine of Resurrection and see a Hyrule you no longer recognize. All you have by your side is the equally mysterious Sheikah Slate and the voice of a stranger to guide you. Take up the mantle of the chosen hero Link and journey throughout the most expansive, open iteration of Hyrule yet in your quest to destroy the monstrous Calamity Ganon and recover your memories of what happened 100 years ago This guide will serve as your companion as you traverse the beautiful world of Hyrule. It currently covers the following content: Version 1.1 (Updated September 2021) - A complete guide on the main story, beginning on the Great Plateau and finishing with your final attack on Calamity Ganon. - How to free all four Divine Beasts. - Information on how to obtain the legendary Master Sword. - Locations and information on activating every Region Tower. - Solutions to all 120 Shrines in Hyrule and walkthroughs on each of the 42 Shrine Quests. - Walkthrough for all side quests found in every region. - A complete guide on the DLC expansion packs, including where to find every EX Treasure Chest. - A Weapons and Armor index with a breakdown of the best melee weapons, bows and armor sets.