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Malcolm and Dandy have added a new gadget to their ghost hunting gear--XSpecs! These miraculous glasses are supposed to have Xray vision, but all they seem to do is hypnotize whoever looks at them. This comes in handy when the boys battle some vicious bubblegum that's snuck into their Halloween treats. But who's controlling the creeping confection? It'll take all of the ghost detecting tools to pop this case.
The local movie theater is hosting Horrorfest--two days of back-to-back monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spine-tingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth.
Malcolm and Dandy have added a new gadget to their ghost hunting gear--XSpecs! These miraculous glasses are supposed to have Xray vision, but all they seem to do is hypnotize whoever looks at them. This comes in handy when the boys battle some vicious bubblegum that's snuck into their Halloween treats. But who's controlling the creeping confection? It'll take all of the ghost detecting tools to pop this case.
Malcolm and Dandy are about to hunt down a ghost when they realize they have a bigger problem on their hands. Their beloved ghost dog, Spooky, is missing! The boys set out to find their precious pooch. But things get hairy as they visit a pet cemetery, investigate an animal shelter, and track down Spooky's dognapper. Can Malcolm and Dandy save their furry friend? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO.
As two brothers try to reunite the lonely ghosts of a farmer and a sheepdog, “readers will be cheering them on every step of the way” (Publishers Weekly). In this short-chapter winner of the IRA Children’s Choices, Peter and Martin enjoy living atop Popcorn Hill, except for two things: They long for a big dog and their cabin is haunted by a lonely ghost. They do get a frisky mutt named Rosie, but she’s not as big or as appealing as the stray sheepdog that has been roaming around outside. When the boys learn the sheepdog is a ghost, however, they devise a plan for bringing the two ghosts together. In the process, they learn to appreciate their real pet, Rosie.
Jack's dad is the new caretaker for the Dareville Community Theater. Jack is not looking forward to living in the rundown theater. To make matters worse, a ghost visits him on the very first day. The ghost promises to haunt Jack until he helps solve the mystery of his disappearance. What will Jack discover is the answer to the ghost's disappearance? The ending is Up2U. Aligned to Common Core Standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
Something creepy is lurking in the funhouse at the annual school carnival. Can the G.H.O.S.T. Squad solve the case in time so their school can raise the money it badly needs?
A wedding is a time to celebrate—unless it's being crashed by the church's resident ghost. Can the G.H.O.S.T. Squad help the spirit move on in time for their client's wedding? Features fast-paced action, diverse characters, and nonfiction resources.
Einstein, Frank, Clarita, and Tracy, four smart kids and great friends, meet at the Windmill Bakery to use their Virtual Visors to explore the world of ghosts and sprits, and share tales about cases of ghost sightings.
What do you do when you’re being bullied—by a ghost? Find out in this story that “nicely blends the comic and the sinister” (Booklist). Three months ago, when Ernie P. Barber came to Treverton from Los Angeles, he’d been like a missile aimed at trouble. And Ernie had chosen Jeff to be his best friend, whether he liked it or not. “You’re my buddy, old buddy,” Ernie would always say, “. . . and I’m going to cut you in on my T.S.P.” But when Ernie dies as a result of a freak accident, Jeff’s troubles are only beginning. The ghost of Ernie P. starts to haunt Jeff. At first, Jeff thinks he’s going crazy. But when the letters T.S.P. (Ernie’s code for Top Secret Plan) and some newspaper clippings keep mysteriously appearing, Jeff is convinced that Ernie’s ghost wants him to carry out the T.S.P. alone—whatever it might be. Not until Jeff faces terrible danger and stands up to the ghost of Ernie P. does the mystery of the T.S.P. unravel.