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Explore the fascinating world of geometric forms with the 3Doodler. This series kicks off with an exercise on pyramids, a structure that forms the basis for much of the structural strength in modern architecture and engineering.
With linkages to the Next Generation Science Standards, the Common Core and the Career Technical Standards of NASDCTEc, this unit encompasses 22 days of instruction that provide an authentic problem-solving experience that focuses on the physics of the engineering and design of bridges.
A 3D printer can be of use to people in a vast variety of fields. This book details some of the many ways to put 3D printers to great use and it explains the field's best practices. Readers are provided with an overview of materials and their pros and cons, and troubleshooting tips.
Based upon New York City’s Blueprint for Teaching and Learning in the Arts, these lessons allow students to get hands-on to explore the principles of art and design with the 3Doodler.
Want to create with your 3Doodler® but not sure where to start? This book will guide you through the basics of how to use your 3Doodler 3D printing pen and take you on a journey all the way from beginner to master Doodler. Kick things off with our special 3Doodler Bootcamp to take your skills to the next level and prepare you for the 26 exciting step-by-step projects that follow. Shared by our own 3Doodler Community artists, the projects range from simple to challenging, making learning fun and easy. We’ve even included a special multi-project Holiday section to help you put your own creative spin on decorating for those special celebrations. Packed with inspiration, this book will leave you designing your own impressive creations. The only question left to ask yourself is: What Will You Create? Featuring 26 unique projects and 14 stencils for you to follow, from the easy to the masterful, including: • 3Doodler Bootcamp • Wearable items • Portraits & characters • Animals & dinosaurs • A jam-packed Holiday section and inspiration for so much more!
This beginner's guide to 3D design and printing provides librarians with lessons, tips, and instructions for integrating these technologies into the K–12 standards-based curriculum. This fascinating primer illustrates how 3D printing can be used in different curriculum areas to engage and inspire your K–12 students. You'll gain insight into the printing process and learn how to best utilize multi-dimensional equipment in your library. Written in non-technical language, the book introduces the technology, shows how to get started, and offers ideas for creating project-based learning models. Author Lesley M. Cano, a school librarian with considerable experience integrating 3D printing into the school curriculum, discusses how to implement this technology in projects across disciplines ranging from math to fine arts and grade levels K through 12. She offers concrete examples that can be easily adjusted to fit subject areas and developmental needs. The title also includes step-by-step instructions for using freely available software tools along with practical tips and strategies to manage implementation of this innovative new technology.
This book reflects and expands on the current trend in the building industry to understand, simulate and ultimately design buildings by taking into consideration the interlinked elements and forces that act on them. Shifting away from the traditional focus, which was exclusively on building tasks, this approach presents new challenges in all areas of the industry, from material and structural to the urban scale. The book presents contributions including research papers and case studies, providing a comprehensive overview of the field as well as perspectives from related disciplines, such as computer science. The chapter authors were invited speakers at the 7th Symposium “Impact: Design With All Senses”, which took place at the University of the Arts in Berlin in September 2019.
Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of user communities. Essays feature e-learning projects involving MOOCs (massive open online courses), augmented reality, chatbots and other innovative applications. Contributors describe the process of project development, from determination of need, to exploration of tools, project design and user assessment.
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
3D printing has rapidly established itself as an essential enabling technology within research and industrial chemistry laboratories. Since the early 2000s, when the first research papers applying this technique began to emerge, the uptake by the chemistry community has been both diverse and extraordinary, and there is little doubt that this fascinating technology will continue to have a major impact upon the chemical sciences going forward. This book provides a timely and extensive review of the reported applications of 3D Printing techniques across all fields of chemical science. Describing, comparing, and contrasting the capabilities of all the current 3D printing technologies, this book provides both background information and reader inspiration, to enable users to fully exploit this developing technology further to advance their research, materials and products. It will be of interest across the chemical sciences in research and industrial laboratories, for chemists and engineers alike, as well as the wider science community.