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"From the beginning of time, we've sought ways to categorise and catalogue the world around us, through maps and other geographic drawings. Now in today's modern and globalised world, we can focus our attention not only on simple cartography but rather in the development of the map as an essential symbol of design. The new book Geo Graphic celebrates geography and maps in all their creative uses and applications, featuring a wide array of design projects inspired by geographic elements. Using both traditional map imagery and creative new illustrations or interpretations of geography, these projects include everything from product packaging to furniture, all exploring a graphic representation of the geography that surrounds us "
Little did Isaac Newton, Charles Darwin and other ‘gentlemen scientists’ know, when they were making their scientific discoveries, that some centuries later they would inspire a new field of scientific practice and innovation, called citizen science. The current growth and availability of citizen science projects and relevant applications to support citizen involvement is massive; every citizen has an opportunity to become a scientist and contribute to a scientific discipline, without having any professional qualifications. With geographic interfaces being the common approach to support collection, analysis and dissemination of data contributed by participants, ‘geographic citizen science’ is being approached from different angles. Geographic Citizen Science Design takes an anthropological and Human-Computer Interaction (HCI) stance to provide the theoretical and methodological foundations to support the design, development and evaluation of citizen science projects and their user-friendly applications. Through a careful selection of case studies in the urban and non-urban contexts of the Global North and South, the chapters provide insights into the design and interaction barriers, as well as on the lessons learned from the engagement of a diverse set of participants; for example, literate and non-literate people with a range of technical skills, and with different cultural backgrounds. Looking at the field through the lenses of specific case studies, the book captures the current state of the art in research and development of geographic citizen science and provides critical insight to inform technological innovation and future research in this area.
Whether you are studying for a test at school of just seeking to expand you knowledge of the world, you'll find this to be an invaluable tool.
A retrospective of the past 125 years of the National Geographic Society, using photographs, time lines, maps and stories to illustrate its history, milestones and accomplishments.
Multi-Agent Geo-Simulation (MAGS) is a modelling paradigm which has attracted a growing interest from researchers and practitioners for the study of various phenomena in a variety of domains such as traffic simulation, urban dynamics, environment monitoring, as well as changes of land use and cover, to name a few. These phenomena usually involve a large number of simulated actors (implemented as software agents) evolving in, and interacting with, an explicit spatial environment representation commonly called Virtual Geographic Environment (VGE). Since a geographic environment may be complex and large-scale, the creation of a VGE is difficult and needs large quantities of geometrical data originating from the environment characteristics (terrain elevation, location of objects and agents, etc.) as well as semantic information that qualifies space (building, road, park, etc.). CurrentMAGS approaches usually consider the environment as a monolithic structure, which considerably reduces the capacity to handle largescale, real world geographic environments as well as agent's spatial reasoning capabilities. Moreover, the problem of path planning in MAGS involving complex and large-scale VGEs has to be solved in real time, often under constraints of limited memory and CPU resources. Available path planners provide agents with obstacle-free paths between two located positions in the VGE, but take into account neither the environment's characteristics (topologic and semantic) nor the agents' types and capabilities. In addition, agents evolving in a VGE lack for mechanisms and tools that allow them to acquire knowledge about their virtual environment in order to make informed decisions. In this thesis, we propose a novel approach to automatically generate a semantically-enriched and geometrically-precise representation of the geographic environment that we call Informed Virtual Geographic Environment (IVGE). Our IVGE model efficiently organizes the geographic features, precisely captures the real world complexity, and reliably represents large-scale geographic environments. We also provide a new hierarchical path planning algorithm which leverages the enriched description of the IVGE in order to support agents' reasoning capabilities while optimising computation costs and taking into account both the virtual environment's characteristics and the agents' types and capabilities. Finally, we propos an environment knowledge management approach to support the agents' spatial decision making process while interacting with the IVGE.
Intricate and soothing, this elegant coloring book for adults invites creative people of all ages to dive into the colorful and complex world of animals, using the power of their own imaginations. With 50 intricate black and white illustrations, printed on perforated pages that will render them collectible, users will color and embellish the detailed wings of a dragonfly, and the intricate patterns of zebras. Armed with artist's tools, they will explore the majesty of the world's wild animals. Fans of National Geographic and newcomers to the coloring world alike will welcome this creative and relaxing journey into our natural world.
Geocomputation with R is for people who want to analyze, visualize and model geographic data with open source software. It is based on R, a statistical programming language that has powerful data processing, visualization, and geospatial capabilities. The book equips you with the knowledge and skills to tackle a wide range of issues manifested in geographic data, including those with scientific, societal, and environmental implications. This book will interest people from many backgrounds, especially Geographic Information Systems (GIS) users interested in applying their domain-specific knowledge in a powerful open source language for data science, and R users interested in extending their skills to handle spatial data. The book is divided into three parts: (I) Foundations, aimed at getting you up-to-speed with geographic data in R, (II) extensions, which covers advanced techniques, and (III) applications to real-world problems. The chapters cover progressively more advanced topics, with early chapters providing strong foundations on which the later chapters build. Part I describes the nature of spatial datasets in R and methods for manipulating them. It also covers geographic data import/export and transforming coordinate reference systems. Part II represents methods that build on these foundations. It covers advanced map making (including web mapping), "bridges" to GIS, sharing reproducible code, and how to do cross-validation in the presence of spatial autocorrelation. Part III applies the knowledge gained to tackle real-world problems, including representing and modeling transport systems, finding optimal locations for stores or services, and ecological modeling. Exercises at the end of each chapter give you the skills needed to tackle a range of geospatial problems. Solutions for each chapter and supplementary materials providing extended examples are available at https://geocompr.github.io/geocompkg/articles/.
Geographic information science (GIScience) is an emerging field that combines aspects of many different disciplines. Spatial literacy is rapidly becoming recognized as a new, essential pier of basic education, alongside grammatical, logical and mathematical literacy. By incorporating location as an essential but often overlooked characteristic of what we seek to understand in the natural and built environment, geographic information science (GIScience) and systems (GISystems) provide the conceptual foundation and tools to explore this new frontier. The Encyclopedia of Geographic Information Science covers the essence of this exciting, new, and expanding field in an easily understood but richly detailed style. In addition to contributions from some of the best recognized scholars in GIScience, this volume contains contributions from experts in GIS' supporting disciplines who explore how their disciplinary perspectives are expanded within the context of GIScienceâ€"what changes when consideration of location is added, what complexities in analytical procedures are added when we consider objects in 2, 3 or even 4 dimensions, what can we gain by visualizing our analytical results on a map or 3D display? Key Features Brings together GIScience literature that is spread widely across the academic spectrum Offers details about the key foundations of GIScience, no matter what their disciplinary origins Elucidates vocabulary that is an amalgam of all of these fields Key Themes Conceptual Foundations Cartography and Visualization Design Aspects Data Manipulation Data Modeling Geocomputation Geospatial Data Societal Issues Spatial Analysis Organizational and Institutional Aspects The Encyclopedia of Geographic Information Science is an important resource for academic and corporate libraries.
Covers everything from earth sciences to astronomy; from climate and habitats to human arts and cultures; from ancient history to cutting-edge technology; and descriptions, flags, and statistics of all the countries in the world.