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The third book in the series concludes the in-depth look into the life and art of one of the most significant comics and animation artists of all time. This companion volume to the award-winning Genius, Isolated and Genius, Illustrated zooms in to focus on Toth's groundbreaking contributions in the field of animation and features many rarely-seen or never-before-published pieces of art, much of it uncovered in the archives of Hanna-Barbera Studios! Featuring presentation illustrations for unsold series, character designs and storyboards for old favorites such as Space Ghost, SHAZZAN, and Superfriends, and work taken from both the beginning (Space Angel) and end (Bionic 6) of Toth's "Saturday kidvid" career, this oversized artbook features observations from animation professionals about his work, plus Alex's own commentary on the cartoon shows that shaped a generation. Genius, Animated is filled, cover-to-cover, with must-see material, making it essential reading for Toth-fans and animation enthusiasts alike. Winner of the 2015 Eisner Award for Best Comics-Related Book!
Presents a biography of the artist's life and explores his career as a cartoonist and comic book illustrator with such publishing houses as Western, Dell, and National Periodicals, along with a compilation of some of his work.
Ever wonder why Estonian animation features so many carrots or why cows often perform pyramids? Well, neither question is answered in Chris Robinson's new book, Estonian Animation. Robinson's frank, humorous, and thoroughly researched book traces the history of Estonia's acclaimed animation scene from early experiments in the 1930s to the creation of puppet (Nukufilm) and cel (Joonisfilm) animation studios during the Soviet era, as well as Estonia's surprising international success during the post-Soviet era. In addition, Robinson writes about the discovery of films by four 1960s animation pioneers who, until the release of this book, had been unknown to most Estonian and international animation historians.
The never-before-told account of the intersection of some of the most insightful minds of the 20th century, and a fascinating look at how war, resistance, and friendship can catalyze genius. In the spring of 1940, the aspiring but unknown writer Albert Camus and budding scientist Jacques Monod were quietly pursuing ordinary, separate lives in Paris. After the German invasion and occupation of France, each joined the Resistance to help liberate the country from the Nazis and ascended to prominent, dangerous roles. After the war and through twists of circumstance, they became friends, and through their passionate determination and rare talent they emerged as leading voices of modern literature and biology, each receiving the Nobel Prize in their respective fields. Drawing upon a wealth of previously unpublished and unknown material gathered over several years of research, Brave Genius tells the story of how each man endured the most terrible episode of the twentieth century and then blossomed into extraordinarily creative and engaged individuals. It is a story of the transformation of ordinary lives into exceptional lives by extraordinary events--of courage in the face of overwhelming adversity, the flowering of creative genius, deep friendship, and of profound concern for and insight into the human condition.
Presents a collection of the artist's cartoon artwork, including sketches from such television shows as "Space Ghost," "Jonny Quest," and "Thundarr the Barbarian," complemented with biographical and trade information.
The illustrated classic, complete with a new preface by Matt Groening. Winner of three Academy Awards and numerous other prizes for his animated films, Chuck Jones is the director of scores of famous Warner Bros. cartoons and the creator of such memorable characters as the Road Runner, Wile E. Coyote, Pepé Le Pew, and Marvin Martian. In this beguiling memoir, Chuck Jones evokes the golden years of life at "Termite Terrace," the Warner Bros. studio in which he and his now-famous fellow animators conceived the cartoons that delighted millions of moviegoers throughout the world and entertain new generations of fans on television. Not a mere history, Chuck Amuck captures the antic spirit that created classic cartoons-such as Duck Dodgers in the 241/2 Century, One Froggy Evening, Duck Amuck, and What's Opera, Doc?-with some of the wittiest insights into the art of comedy since Mark Twain.
A “generously illustrated and well-designed appreciation” of the Pulitzer Prize–winning illustrator, with an introduction by New Yorker writer Adam Gopnik.(The New York Times) Cartoonist, humorist, sculptor, author, engineer, and inventor, Rube Goldberg wrote and illustrated nearly 50,000 cartoon in his seventy-two-year career. Goldberg (1883–1970) was the most famous cartoonist of his time, best known for his comical inventions, which were syndicated in daily newspapers throughout the world. Author Jennifer George celebrates all aspects of her grandfather’s career, from his very first published drawings in his high school newspaper and college yearbook to his iconic inventions, his comic strips and advertising work, and his later sculpture and Pulitzer Prize–winning political cartoons. Also included are essays from such writers and comic historians as Adam Gopnik, Al Jaffee, Carl Linich, Peter Meresca, Paul Tumey and Brian Walker, as well as rare photographs, letters, memorabilia, and patents, many reproduced here for the first time. Brilliantly designed and packaged to capture the inventiveness of Rube Goldberg’s work, The Art of Rube Goldberg is a coffee table book the whole family can enjoy. “Goldberg’s cartoons touch the edge of modern art.” —Adam Gopnik “There will likely never be another Rube Goldberg. Fortunately, his granddaughter’s wonderful book ensures that we’ll always remember this one-of-a-kind cartooning legend.” ―The Washington Times
Taking over a rowdy gym class right before winter vacation is not something James Naismith wants to do at all. The last two teachers of this class quit in frustration. The students—a bunch of energetic young men—are bored with all the regular games and activities. Naismith needs something new, exciting, and fast to keep the class happy—or someone's going to get hurt. Saving this class is going to take a genius. Discover the true story of how Naismith invented basketball in 1891 at a school in Springfield, Massachusetts.
Dean Mullaney and Bruce Canwell continue their comprehensive review of the life and art of Alex Toth in Genius, Illustrated. Covering the years from the 1960s to Toth's poignant death in 2006, this oversized 9.5" v 13" book features artwork and complete stories from Toth's latter-day work at Warren, DC Comics, Red Circle, Marvel, and his own creator-owned properties, plus samples of his animation work for Hanna-Barbera, Ruby-Spears, and others, as well as sketchbook pages, doodles, advertising art, and other rarities provided through the cooperation of Toth's family and his legion of fans. Two of Toth's best stories are reproduced complete from the original artwork: "Burma Skies" and "White Devil…Yellow Devil." A full-length text biography will chart the path from Toth's increasingly-reclusive lifestyle to his touching re-connection to the world in his final years. Fans of comics, cartoons, and all-around great artwork revere Alex Toth. See why Genius, Illustrated — along with its companion volume, 2011's Genius, Isolated — are being praised as the definitive examination of the life and art of The Master, Alex Toth. Winner of the 2014 Eisner Awards for Best Comics-Related Book and Best Publication Design.
Raymond Briggs’s funniest creation–theBoy Wonder of the Stone Age. This funny, sad, yet wonderfully life-affirming story is about a misunderstood boy genius who refuses to accept the limitations of the world in which he lives. Young Ug is upwardly mobile, always on the brink of finding a better way, a nicer way of getting through life. He discovers that the fire that comes out of the sky can make dead animal bits taste terrific, but his mother thinks this is a disgusting idea and, she adds, “Terrific? What sort of word is that? Don’t you bring language like that into this cave!” He invents the wheel but doesn’t know quite what to do with it. What he really wants is a pair of soft, warm trousers. But how many millions of years must he wait for them? Ug’s story is told in more than 100 colorful frames with speech balloons much like a graphic novel but for a younger audience. Witty footnotes explain some of the many hilarious anachronisms.