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Introducing The Effective Engineer--the only book designed specifically for today's software engineers, based on extensive interviews with engineering leaders at top tech companies, and packed with hundreds of techniques to accelerate your career.
"In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer." --
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
"Now in its second edition, the Structural Engineer's Pocket Book is a comprehensive pocket reference guide for professional and student structural engineers, particularly those taking the iStructE Part 3 Exam. The combination of tables, data, facts, formulae and rules of thumb make it a valuable aid in scheme design for structural engineers in the office, in transit or on site." "Concise and precise, this second edition is updated to reflect changes to the British Standards, which are used and referenced throughout, as well as the addition of a new section on sustainability. Other subject areas include timber, masonry, steel, concrete, aluminium and glass." --Book Jacket.
Provides guidance on controlling asbestos-containing materials (ACM) found in buildings. Provides a current summary of data on exposure to airborne asbestos; gives survey procedures for determining if ACM is present in buildings; explains how to establish a special operations and maintenance program in a building found to contain asbestos; reviews technical issues confronted when assessing the potential for exposure to airborne asbestos, in particular indoor settings; suggests a structured process for selecting a particular course of action, and much more. Commonly referred to as the Blue Book.
"This book is designed for governments that make decisions on the application of preventive resettlement programs a disaster risk reduction measures, as well as for institutions and professionals in charge of preparing and implementing these programs, civil society organizations participating in resettlement and risk reduction processes, and at-risk communities. The basic premises of the guide are that resettlement as a preventive measure should be incorporated in comprehensive risk reduction strategies in order to be effect; and that resettlement's objective is to protect the lives and assets of persons at risk and to improve or at least restore their living conditions"--P. x.
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
"The objective of this report is to identify and establish a roadmap on how to do that, and lay the groundwork for transforming how this Nation- from every level of government to the private sector to individual citizens and communities - pursues a real and lasting vision of preparedness. To get there will require significant change to the status quo, to include adjustments to policy, structure, and mindset"--P. 2.
Included on CD-ROM: Shelter training : a training tool complementling the Transitional settlement: displaced populations guidelines; Shelter library : key documents for the transitional settlement and shelter sector.
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