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What happens when a science geek and magic collide?Be careful what you wish for. Really. Because wishes are bad. Very bad. They can get you trapped in fantasy worlds full of killer bunny rabbits, evil aunts, and bothersome bacteria, for example. Or at least that's Ralph's experience. He's been asked to spend the summer with his strange British relatives at their old manor house in order to set up their Wi-Fi network. But there's much more to it than that, of course. It's just that nobody told Ralph. He's a gamer, sure. But this game is much stranger--and funnier--than anything to be found on his xbox. He is a geek. This is his story.
National Book Award Finalist • Here is the unforgettable story of the Binewskis, a circus-geek family whose matriarch and patriarch have bred their own exhibit of human oddities—with the help of amphetamines, arsenic, and radioisotopes. One of The Atlantic’s Great American Novels of the Past 100 Years Their offspring include Arturo the Aquaboy, who has flippers for limbs and a megalomaniac ambition worthy of Genghis Khan . . . Iphy and Elly, the lissome Siamese twins . . . albino hunchback Oly, and the outwardly normal Chick, whose mysterious gifts make him the family’s most precious—and dangerous—asset. As the Binewskis take their act across the backwaters of the U.S., inspiring fanatical devotion and murderous revulsion; as its members conduct their own Machiavellian version of sibling rivalry, Geek Love throws its sulfurous light on our notions of the freakish and the normal, the beautiful and the ugly, the holy and the obscene. Family values will never be the same.
From the bestselling author of the Heralds of Valdemar series comes an enchanting novel. In the land of the Five Hundred Kingdoms, if you can't carry out your legendary role, life is no fairy tale.… Elena Klovis was supposed to be her kingdom's Cinderella—until fate left her with a completely inappropriate prince! So she set out to make a new life for herself. But breaking with "The Tradition" was no easy matter—until she got a little help from her own fairy godmother. Who promptly offered Elena a most unexpected job.… Now, instead of sleeping in the chimney, she has to deal with arrogant, stuffed-shirt princes who keep trying to rise above their place in the tale. And there's one in particular who needs to be dealt with…. Sometimes a fairy godmother's work is never done….
When Saffron Coulter stumbles through a hole in reality, she finds herself trapped in Kena, a magical realm on the brink of civil war. There, her fate becomes intertwined with that of three very different women: Zech, the fast-thinking acolyte of a cunning, powerful exile; Viya, the spoiled, runaway consort of the empire-building ruler, Vex Leoden; and Gwen, an Earth-born worldwalker whose greatest regret is putting Leoden on the throne.But Leoden has allies, too, chief among them the Vex’Mara Kadeja, a dangerous ex-priestess who shares his dreams of conquest. Pursued by Leoden and aided by the Shavaktiin, a secretive order of storytellers and mystics, the rebels flee to Veksh, a neighboring matriarchy ruled by the fearsome Council of Queens.Saffron is out of her world and out of her depth, but the further she travels, the more she finds herself bound to her friends with ties of blood and magic. Can one girl ‘an accidental worldwalker’ really be the key to saving Kena? Or will she just die trying?
Clerks meets Buffy the Vampire the Slayer in this original urban fantasy ebook about Geekomancers—humans that derive supernatural powers from pop culture. Ree Reyes’s life was easier when all she had to worry about was scraping together tips from her gig as a barista and comic shop slave to pursue her ambitions as a screenwriter. When a scruffy-looking guy storms into the shop looking for a comic like his life depends on it, Ree writes it off as just another day in the land of the geeks. Until a gigantic “BOOM!” echoes from the alley a minute later, and Ree follows the rabbit hole down into her town’s magical flip-side. Here, astral cowboy hackers fight trolls, rubber-suited werewolves, and elegant Gothic Lolita witches while wielding nostalgia-powered props. Ree joins Eastwood (aka Scruffy Guy), investigating a mysterious string of teen suicides as she tries to recover from her own drag-your-heart-through-jagged-glass breakup. But as she digs deeper, Ree discovers Eastwood may not be the knight-in-cardboard armor she thought. Will Ree be able to stop the suicides, save Eastwood from himself, and somehow keep her job?
-Three friends, two love stories, one convention---Cover.
“High adventure with magical spells and tall sailing ships makes for a rollicking, fun read from the author of the award-winning Indigo Springs.” —Library Journal One minute, twenty-four-year-old Sophie Hansa is in a San Francisco alley trying to save the life of the aunt she has never known. The next, she finds herself flung into the warm and salty waters of an unfamiliar world. Glowing moths fall to the waves around her, and the sleek bodies of unseen fish glide against her submerged ankles. The world is Stormwrack, a series of island nations with a variety of cultures and economies—and a language different from any Sophie has heard. Sophie doesn’t know it yet, but she has just stepped into the middle of a political firestorm, and a conspiracy that could destroy a world she has just discovered . . . her world, where everyone seems to know who she is, and where she is forbidden to stay. But Sophie is stubborn, and smart, and refuses to be cast adrift by people who don’t know her and yet wish her gone. With the help of a sister she has never known, and a ship captain who would rather she had never arrived, she must navigate the shoals of the highly charged politics of Stormwrack, and win the right to decide for herself whether she stays in this wondrous world . . . or is doomed to exile. “Something refreshing in the way of fantasy.” —S.M. Stirling, New York Times–bestselling author
Legacy of Ash is an unmissable fantasy debut--an epic tale of intrigue and revolution, soldiers and assassins, ancient magic and the eternal clash of empires. A shadow has fallen over the Tressian Republic. Ruling families -- once protectors of justice and democracy -- now plot against one another with sharp words and sharper knives. Blinded by ambition, they remain heedless of the threat posed by the invading armies of the Hadari Empire. Yet as Tressia falls, heroes rise. Viktor Akadra is the Republic's champion. A warrior without equal, he hides a secret that would see him burned as a heretic. Josiri Trelan is Viktor's sworn enemy. A political prisoner, he dreams of reigniting his mother's failed rebellion. And yet Calenne Trelan, Josiri's sister, seeks only to break free of their tarnished legacy; to escape the expectation and prejudice that haunts the family name. As war spreads across the Republic, these three must set aside their differences in order to save their home. Yet decades of bad blood are not easily set aside. And victory -- if it comes at all -- will demand a darker price than any of them could have imagined.
NEW YORK TIMES BESTSELLER • “Endlessly inventive . . . [a] hybrid of Alice in Wonderland, The Wizard of Oz, and The Phantom Tollbooth.”—Salon What is Un Lun Dun? It is London through the looking glass, an urban Wonderland of strange delights where all the lost and broken things of London end up . . . and some of its lost and broken people, too–including Brokkenbroll, boss of the broken umbrellas; Obaday Fing, a tailor whose head is an enormous pin-cushion, and an empty milk carton called Curdle. Un Lun Dun is a place where words are alive, a jungle lurks behind the door of an ordinary house, carnivorous giraffes stalk the streets, and a dark cloud dreams of burning the world. It is a city awaiting its hero, whose coming was prophesied long ago, set down for all time in the pages of a talking book. When twelve-year-old Zanna and her friend Deeba find a secret entrance leading out of London and into this strange city, it seems that the ancient prophecy is coming true at last. But then things begin to go shockingly wrong. BONUS: This edition contains an excerpt from China Mieville’s Embassytown. Praise for Un Lun Dun “Miéville fills his enthralling fantasy with enough plot twists and wordplay for an entire trilogy, and that is a good thing. A-.”—Entertainment Weekly “For style and inventiveness, turn to Un Lun Dun, by China Miéville, who throws off more imaginative sparks per chapter than most authors can manufacture in a whole book. Mieville sits at the table with Lewis Carroll, and Deeba cavorts with another young explorer of topsy-turvy worlds.”—The Washington Post Book World “Delicious, twisty, ferocious fun . . . so crammed with inventions, delights, and unexpected turns that you will want to start reading it over again as soon as you’ve reached the end.”—Kelly Link, author of Magic for Beginners “[A] wondrous thrill ride . . . Like the best fantasy authors, [Miéville] fully realizes his imaginary city.” —The A.V. Club “Mieville's compelling heroine and her fantastical journey through the labyrinth of a strange London forms that rare book that feels instantly like a classic and yet is thoroughly modern.”—Holly Black, bestselling author of The Spiderwick Chronicles
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post