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Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed... Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warlord of Blood. But the mysterious armor soul. Now, pursued by demons who covet the dark armor for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever... An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated electronic game form Blizzard Entertainment. Intended for mature readers.
An anthology of the first three Diablo novels includes Legacy of Blood, The Black Road, and The Kingdom of Shadow, and is complemented by the original eBook title, Demonsbane, in which a warrior, the sole survivor of a massacre, is driven to avenge his fallen comrades. Original. 35,000 first printing.
In the early 12th century, the world enjoys its Fourth Age of Magic. Seas churn at the flick of a wrist and the dead rise from the ground at a beckoned call. Monsters stalk the land and demons lie in wait in every shadow. In the waning years of such an age, two sibling sorcerers and each of their fanatical armies vie for control over the planet. Constable Tarthadius seeks out the power to turn the tides of war and send the world into an Endless Age in one fell swoop. Such a power, he suspects, lies within The Grand Hall of Iniquity, the world's most well kept secret. Inside are held captured horrors, feral nightmares, and the darkest of arcane artifacts pilfered from every corner of the globe. Getting inside is the hard part. Finding want you want is even harder. And getting out is next to impossible.
Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy. At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.
Earth was a beautiful place, but all beautiful things can and will die given enough time. So surely enough, the world died, or at least as it was known. Many monstrosities were born of this cataclysm. Only Man and Reaper were of the old world, though reapers came soon before this death ... In a new reality born from the corpse of the last, an ancient being known as The Reaper John Doe wanders the wilderness alone with his pale horse. After a time, he happens upon an old friend by the name of Forbol. Forbol leads John to a city rife with hate. Although John is nomadic—as are most lone Reapers—he is called to stay and fulfill a sacred duty. As member of the Nomad Order, he must answer The Call of the Nomad. Cruelty and bloodshed require John to set things right, but this dangerous adventure is much more than the Reaper expects. Tumble into the wondrous sparks of magic and science, the bloody darkness of humanity, and the bizareness of life in Samuel Grom’s Blood Tower.
The human Race is at war with the Vicious Dalki and when they needed help more than ever, THEY started to come forward. Humans who had hidden in the shadows for hundreds of years, people with abilities. Some chose to share their knowledge to the rest of the world in hopes of winning the war, while others kept their abilities to themselves. Quinn had lost everything to the war, his home, his family and the only thing he had inherited was a crummy old book that he couldn’t even open. But when the book had finally opened, Quinn was granted a system and his whole life was turned around. He completed quest after quest and became more powerful, until one day the system gave him a quest he wasn’t sure he could complete. "It is time to feed!" "You must drink human blood within 24 hours" "Your HP will continue to decrease until the task has been completed" More info, visit: https://www.webnovel.com/
A civil war suddenly erupts in the Chaos Zone, the Central American empire ruled by the Third Primogenitor. Kojou & Co. sense that someone is backing anti-government forces from the shadows. Suddenly, a mysterious suitcase arrives at Kojou's apartment from the Chaos Zone - and the sender is Dimitrie Vatler. Inside the suitcase sleeps a mysterious foreign girl named Celesta. Kojou and Yukina look after Celesta while she, regarding Vatler as her savior, disparages the two of them with a poisoned tongue. However, Celesta, the "Bride" of Zazalamagiu, harbors a frightening secret unknown even to her-!The long-awaited tenth volume of the school action fantasy series about the World's Mightiest Vampire and the man-made island of never-ending summer!
You'll never become the main villain if you're not willing to die a bunch as the hero. Arnold O'Connor is a gamer who just lost his office job to AI. Short on cash, he can appreciate the irony of taking a job at an indie gaming company looking to train their monster AI. But Anachronism Interactive isn't looking for just any players to copy from, they're interested in hardcore gamers. After being run through a series of psychological tests while hooked up to a brain scanner, Arnold finally gets a chance to check out the game these scientists have been making. Already questioning his sense of reality after all the mind games and brain twisters, Arnold finds himself immersed in a world that's both utterly real and disconcertingly incomplete. As each iteration of the company's flagship game releases, Arnold is drawn farther and farther into the alternate reality. And as the game world becomes more real, the real world begins to fade away entirely. His only hope of escape lies in ultimate victory. Pixelate is a LitRPG fantasy series that follows the adventures of Arnold O'Connor as his digital self, delving into the secrets of a world that feels as real as his own body. The Pixelate series will appeal to fans of classic JRPGs, World of Warcraft, and Lord of the Rings Online. It touches on themes of self and reality, style vs. stats, and how to kill dragons through the superior application of math.
In a world where nightmares stalk the earth and the few survivors must battle the vampire legions of the Ebon Cities, a team of soldiers races to save mankind when a traitor threatens to destroy the future of humanity. Southern Claw warlock Eric Cross is a member of Viper Squad, and his mission is to pursue the witch called Red across the wastelands. His hunt takes him through haunted forests and blighted tundra, into war-torn cities and to the edge of a twisted necropolis. And before the journey is done Cross will uncover the dark origins of magic, and learn the true meaning of sacrifice...
In order to become a Blood Guard, Ronan and his friends are sent to compete in the "Glass Gauntlet," a series of dangerous tests against ruthless opponents where no one is as they seem.