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More than 200,000 years have passed since the Iconians first created the network of interdimensional gateways across the stars. Known to those who came after them as 'the Demons of Air and Darkness', the Iconians vanished from time and space millennia ago -- or did they? Summoned to an emergency briefing at Starfleet Headquarters, Captain Jean-Luc Picard is stunned to discover that the legendary Iconians have returned at last, and are offering to sell the secrets of their long-lost technology to the Federation. To prove their sincerity, they have reactivated their dormant gateways...but the result has been conflict and chaos throughout the Alpha Quadrant. Warring Klingons and Romulans are among the hazards Picard and his crew must contend with as they seek to discover the sinister truth behind the Iconians' mysterious return.
More than 200,000 years ago, the ancient Iconians created a network of interdimensional Gateways providing instantaneous transportation across unimaginable distances. Once known as the "Demons of Air and Darkness," the Iconians mysteriously vanished many millennia ago, never to return -- or so it was believed. Summoned to an emergency brieÞng at Starþeet Headquarters, Captain Jean-Luc Picard is stunned to discover that the legendary Iconians have returned at last, and are offering to sell the secrets of their advanced technology to the Federation. To prove their sincerity, they have reactivated their long-abandoned Gateways, but the results have been strife and chaos throughout the entire Alpha Quadrant. Now Picard and his crew must contend with feuding Klingons and Romulans as the captain seeks to discover the sinister truth behind the Iconians' unexpected rebirth!
After the Iconians offer to sell the secrets of their advanced technology to the Federation, chaos erupts, and Captain Picard and his crew contend with feuding Klingons and Romulans, and with the sinister truth about the Iconians' return.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
Dangerous remnants of an extinct interstellar civilization, the Gateways connect the Alpha Quadrant with the farthest reaches of the galaxy. Hidden away in various corners of the universe, the ancient portals could be the future of space travel, but they may also provide a open doorway for an invasion from beyond! Twenty years ago, in the space near Belle Terre, a caravan of alien vessels disappeared into a gigantic Gateway. Now the descendants of those aliens have returned, armed with incredible new weapons and abilities. Captain Nick Keller of the U.S.S. Challenger, already struggling to maintain peace in the troubled sector, must now cope with a fleet of hostile aliens driven by their own fanatical agenda!
SIREN SONGS As a small child, Jules Bashir underwent illegal genetic enhancements that forever altered the natural course of his life. As an adult, ever since the day he discovered what his parents had done, Dr. Julian Bashir has wondered what he might have become if "Jules" had been allowed to live, certain he would never know the answer. But when the lure of a strange alien artifact in the Gamma Quadrant inexplicably begins to reverse Bashir's enhancements, the person he had thought long dead is given a second chance at life. Ninety thousand light-years away, as the crew of Deep Space 9 ™ tries to comprehend a shocking tragedy, Ro Laren makes a fateful decision about her life aboard the station. And although political maneuverings and failing diplomacy have already extinguished all hope of a real, lasting peace between Bajor and Cardassia, one man's search for his true calling may lay a new foundation for the future.
When a deadly force from the Delta Quadrant threatens to annihilate a world near DS9, Colonel Kira Nerys and her crew battle to avert a planetary disaster, while Lieutenant Nog and Ensign Thirishar ch'Thane race to shut down the spatial portals forever.
Need to corral a group of giant monsters that fell through an interdimensional gateway? Need to get your brand-new planetary computer system working -- but the instructions are written in an alien language? Contact the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Led by Captain David Gold and former Starship Enterprise™ engineer Commander Sonya Gomez, the crew live by their motto: Have tech, will travel. Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle. Join Starfleet's miracle workers for a death-defying journey! SCE OMNIBUS BOOK 3: SOME ASSEMBLY REQUIRED contains the complete eBook editions of S.C.E. adventures #9-12.
A Klingon assassin has infiltrated the U.S.S. Enterprise. His mission: To ambush the horrible, dishonorable Captain James T. Kirk. But when Kirk turns out not to be what his Klingon superiors had said he was, the Klingon assassin must decide whether to do what he was told to do, or to follow the dictates of his honor. Every person has a story, and those who are lucky enough to share the voyages of Capt. James T. Kirk aboard the Starship Enterprise ™ have stories unlike anyone else's. Some live, some die, but even those who serve below deck sometimes make all the difference in the universe! The news from Starfleet Command is grim: a full-scale war against the Klingon Empire is coming, a war that the Federation may not be able to win. In anticipation of a monumental conflict, the U.S.S. Enterprise ™ is assigned to guard a vital starbase located perilously close to Klingon space. But even as Kirk's mission brings him into a tense confrontation with an invading Klingon battle cruiser, an equally deadly menace lurks within the ranks of his own crew: Klingon infiltrator agents, posing as Starfleet officers and sworn to destroy the enemies of the Empire—even at the cost oftheir own honor!