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Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
The gorgeous and darkly compelling sequel to The Crown’s Game—perfect for fans of Red Queen and Shadow and Bone.A New York Times bestseller! Magic is growing, shadows are rising, and the throne is at stake… Russia is on the brink of great change. Pasha’s coronation approaches, and Vika is now the Imperial Enchanter, but the role she once coveted may be more difficult—and dangerous—than she ever expected. Pasha is grappling with his own problems—his legitimacy is in doubt, the girl he loves loathes him, and he believes his best friend is dead. When a challenger to the throne emerges—and with the magic in Russia growing rapidly—Pasha must do whatever it takes to keep his position and protect his kingdom. For Nikolai, the ending of the Crown’s Game stung deeply. Although he just managed to escape death, Nikolai remains alone, a shadow hidden in a not-quite-real world of his own creation. But when he’s given a second chance at life—tied to a dark price—Nikolai must decide just how far he’s willing to go to return to the world. With revolution on the rise, dangerous new magic rearing up, and a tsardom up for the taking, Vika, Nikolai, and Pasha must fight—or face the destruction of not only their world but also themselves.
Let's face it: most roleplaying games aren't grab-and-go. Giant books and prep work out the ying-yang can be fun if you've got the time, but what if you don't? What if you're looking for a last minute game? What if you're new to the RPG world and want a no hassle way to try one out? What if you're introducing your kids to RPGs and want something easily accessible for them that won't bore you to tears? We've got a solution: Fate Accelerated Edition. Fate Accelerated, or FAE, is a condensed version of the popular Fate Core system that brings all the flexibility and power of Fate in an easily digestible--and quickly read--package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple--you can be playing in minutes. Whether you're new to RPGs or an expert gamer, FAE brings something special to the table. Fate Accelerated Edition. Your story--full speed ahead.
"Persephone is the Goddess of Spring in title only. Since she was a little girl, flowers have only shriveled at her touch. After moving to New Athens, she hoped to lead an unassuming life disguised as a mortal journalist. All of that changes when she sits down in a forbidden nightclub to play a hand of cards with a hypnotic and mysterious stranger. Hades, God of the Dead, has built a gambling empire in the mortal world and his favorite bets are rumored to be impossible. But nothing has ever intrigued him as much as the goddess offering him a bargain he can't resist. After her encounter with Hades, Persephone finds herself in a contract with the God of the Dead, and his terms are impossible: Persephone must create life in the Underworld or lose her freedom forever. The bet does more than expose Persephone's failure as a goddess, however. As she struggles to sow the seeds of her freedom, love for the God of the Dead grows-a love that is both captivating and forbidden"--
"Gorgeous and richly imagined."—Sara Raasch, New York Times bestselling author of the Snow Like Ashes series "Teeming with hidden magic and fiery romance."—Sabaa Tahir, #1 New York Times bestselling author of An Ember in the Ashes Perfect for fans of Shadow and Bone and Red Queen, The Crown’s Game is a thrilling and atmospheric historical fantasy set in Imperial Russia about two teenagers who must compete for the right to become the Imperial Enchanter—or die in the process—from debut author Evelyn Skye. Vika Andreyeva can summon the snow and turn ash into gold. Nikolai Karimov can see through walls and conjure bridges out of thin air. They are enchanters—the only two in Russia—and with the Ottoman Empire and the Kazakhs threatening, the tsar needs a powerful enchanter by his side. And so he initiates the Crown’s Game, an ancient duel of magical skill—the greatest test an enchanter will ever know. The victor becomes the Imperial Enchanter and the tsar’s most respected adviser. The defeated is sentenced to death. Raised on tiny Ovchinin Island her whole life, Vika is eager for the chance to show off her talent in the grand capital of Saint Petersburg. But can she kill another enchanter—even when his magic calls to her like nothing else ever has? For Nikolai, an orphan, the Crown’s Game is the chance of a lifetime. But his deadly opponent is a force to be reckoned with—beautiful, whip smart, imaginative—and he can’t stop thinking about her. And when Pasha, Nikolai’s best friend and heir to the throne, also starts to fall for the mysterious enchantress, Nikolai must defeat the girl they both love . . . or be killed himself. As long-buried secrets emerge, threatening the future of the empire, it becomes dangerously clear . . . the Crown’s Game is not one to lose.
Brush your fur and sharpen your eye teeth. War is coming.Welcome to the War of Ashes RPG: Fate of Agaptus! This "grimsical" minis-friendly tabletop RPG is based on the popular miniature game War of Ashes: Shieldwall.Head off to adventure in a world where the inhabitants might look cute and cuddly but often carry pointy objects with which they might just decide to stab you. Play as a determined Elvorix, a vengeful Vidaar, a militaristic Jaarl, or a ravenous Kuld. Stage Romanic-style battles and then celebrate your victory with a pint of kogg.Inside, you'll find everything you need to get started, including:Fate-style lightweight approaches combined with detailed (optional) minis-compatible combat to get the best of both worlds.Character generation instructions and even sample characters to get you started on a romp across Agapta.A bestiary full of interesting creatures that you can tame, hunt, or light on fire.Plenty of settings and stories to fuel your campaigns.
"Fan favorite Scarlett St. Clair expands her universe of New Greece and the Hades and Persephone retellings with a new series told in Hades's point of view. Rediscover the world of A Touch of Ruin through the eyes of the God of the Underworld, Hades, as he tries to balance the demands of his position while maintaining his relationship with Persephone"--
Dear Pilgrims of the Flying Temple,We need your help...So begins the latest letter your troupe of pilgrims has received. There's only one problem--the Flying Temple has disappeared, leaving only a single dragon's egg in its place! It's up to you and the other teenaged pilgrims to carry on with the temple's work, helping the residents of the Many Worlds with their problems. But it won't be easy. Evildoers plot to take advantage of the temple's absence; there are no monks to give advice on how to deal with them, and your young dragon gets you into trouble as much as it helps you. But you cannot ignore the people of the Many Worlds when they turn to you for help...Do: Fate of the Flying Temple is a family-friendly standalone roleplaying game. This book contains everything you need to set off for adventure in the windpunk setting of the Many Worlds. In this game, you can fly with dragons, solve problems and puzzles, and defeat the bad guys just like the heroes of Avatar: The Last Airbender and How to Train Your Dragon.Join the Flying Temple and set off for adventure!
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night