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Everyone in the world shares the same thought: One day, I'm going to die! Although our common faith agrees that our last breath is inevitable, we are strangely divided as to what happens next. People believe that one of the following happens when we die: 1.Annihilation 2.Reincarnation 3.Purgatory 4.All go to Heaven 5.Do more good things than bad and go to Heaven 6.Judgment 7.Whichever one you personally believe is true I've been in search of the truth since I was eight years old, when I continually dreamt of being struck by a car while riding my bicycle. As I lay motionless wondering whether I was dead or alive, I was haunted by one question: Is this all there is to life? I am now fifty-five years old. I have lived on both sides of the fence of life: not believing in God and believing that God is the creator of the world and that His Son Jesus is its Savior. I sincerely hope that after reading this book, you will be convinced to do two things: 1. Recognize that only one of the seven answers above is correct, and 2. Open the Bible, believe for yourself, and don't gamble with God! Hint! "Come, you who are blessed by My Father, inherit the kingdom." - Heaven "I never knew you; depart from me." - Hell
Additional Contributors Are Jean Edmiston, E. H. Thorne, And Maxine Merrington.
The Action Bible presents more than 230 fast-paced narratives in chronological order, making it easy to follow the Bible’s historical flow and building up to the thrilling climax of God’s redemptive story. Plus, these spectacular updates take the action to a whole new level: 25 new stories showcase a more extensive exploration of God’s work in our lives. 23 expanded stories highlight additional experiences of the people who tell God’s story. 128 new pages of illustrations deliver a richer artistic experience with more close-up faces, historical details, and dramatic colors. Every page sparks excitement to explore God’s Word and know Him personally. Readers will witness God’s active presence in the world through stories from the life of Jesus and great heroes of the faith. Let this blend of powerful imagery and clear storytelling capture your imagination and instill the truth that invites you to discover your own adventure of life with God. Sergio Cariello’s illustrations for The Action Bible leap off the page with the same thrilling energy that earned him international recognition for his work with Marvel Comics and DC Comics.
A newly revised and updated look at the rising popularity of legalized gambling and its detrimental effects on individuals and society. "It is a call to action." --Tony Campolo
Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.
Like no other nation on earth, Americans eagerly blend their religion and sports. This book traces this dynamic relationship from the Puritan condemnation of games as sinful in the seventeenth century to the near deification of athletic contests in our own day.
Peter Kreeft believes that Baise Pascal is the first post-medieval apologist. No writer in history, claims Kreeft, is a more effective Christian apologist and evangelist to today's uprooted, confused, secularized pagans (inside and outside the Church) than Pascal. He was a brilliant man--a great scientist who did major work in physics and mathematics, as well as an inventor--whom Kreeft thinks was three centuries ahead of his time. His apologetics found in his Pensees are ideal for the modern, sophisticated skeptic.
Who wants to settle for fleeting treasures on earth . . . when God offers everlasting treasures in heaven? It’s time to rethink our perspectives on money and possessions. In this thoroughly researched classic, Randy Alcorn shows us how to view these things accurately—as God’s provision for our good, the good of others, and his glory. Alcorn presents a biblical and comprehensive view of money and possessions, including the following: Why is money so important to God? Is prosperity theology right or wrong? How can we be liberated from materialism? What should we do about debt? How much does God want us to give? How can we best help the poor and reach the lost? What about gambling? Investing? Insurance? Saving? Retirement? Inheritance? How can we leave our children a true heritage? How can we use money in ways that God rewards? This practical and refreshing theology of money contains topical and Scripture indexes, a study guide, and five helpful appendices.
What might Heidegger say about Halo, the popular video game franchise, if he were alive today? What would Augustine think about Assassin’s Creed? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this rumor now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philosophical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection all come into play in the video games that some critics so quickly write off as mind-numbing wastes of time. When one looks closely at how these games are designed, their inherent logic, and their cognitive effects on players, it becomes clear that playing these games creates a state of awareness vastly different from when we watch television or read a book. Indeed, the gameplay is a far more dynamic process that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engaging game can be a profoundly spiritual activity. It is not to think, but rather to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. As more and more of us look “screenward,” it is crucial to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.