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This book is a take on some of the negative aspects of the skyrocketing growth of consumer technology, which now almost fits the term 'universal'. Although we have taken for granted many controversial, to say the least, aspects of gadget designs and the software side of it, there are several important politico-environmental parameters that are getting more important each passing day. What are some of the most important aspects of it, and what should the stakeholders do about it? In this book, the readers can look forward to get an introductory glimpse of this very important, up-and-coming topic.
The long-awaited ultimate illustration collection of Shirow Miwa, known as the author of manga DOGS, takes us deep into the core of his imagination! Characters from the game Fate / Grand Order, Saber/Sigurd and Lancer/Brynhild are now included in this updated English edition! Shirow Miwa, the Japanese manga artist and illustrator, is best known for the manga series DOGS and RWBY, but has also contributed to visual works such as the 7th Dragon 2020 and Fate / Grand Order games, and the animated films Kiznaiver and JOKER GAME. In his career as a manga artist and an illustrator, Miwa has drawn a range of edgy characters from ancient people with animal ears, summoned beasts and superhero-like aliens, to true bad boys wearing glasses, pretty girls riding robots, a mysterious priest, samurai in sailor uniforms, brutal twins, a macho butler, a hot final boss and many more... How were these distinctive characters created? Where does Miwa's imagination comefrom? What was he thinking while he was working on each of these stunning visual works? Delving into the core of Shirow Miwa's imagination, this book will fascinate those in the animation and gaming industries with its treasured rough sketches, character model sheets, and visual illustrations. Included at the end is Shirow Miwa's own commentary on each manga, game, and animations, which he wrote as part of each work's creative team. This additional material gives readers insight into his creative process and thinking and allows them to witness the moment of birth of each of his mysterious yet attractive characters. This book is an updated English edition of Gadgetry Shirow Miwa Design Achieves, which was originally published in Japan. The cover image has been redesigned to feature Saber/Sigurd and Lancer/Brynhild from the game Fate / Grand Order. This edition also showcases new character model sheets of Saber/Sigurd, which will surely satisfy the fans of Shirow Miwa hoping to collect all of his artworks.
Examines the continuing popularity of two television institutions through their fans and followers.
Thank you Stan, for all you have done. You will be in our hearts for generations to come. Review "Revolutionary." -- MSNBC "An ideal pick"-- Midwest Book Review "This is the Harry Potterization of the Self-Help genre." "Undoubtedly the right book for the right time."-- Stan Lee From the Back Cover Whether you choose to fight crime or social injustice, advance in your career, further your education or just be a better you, there is a clear path to success in these pages... and it starts... with you becoming an actual SuperHero. SuperHeroes are everywhere in today's marketplace; Self-Help books more so. This is the first book to combine them both! Stan Lee called it "undoubtedly the right book for the right time." You can be more than you ever imagined and it can be fun. It can be informative... and you absolutely can begin today. Inside you will find 268 pages packed with truly rewarding content. The exercises are challenging, yes. They are meant to be... but they are also fun. You will learn more about who you really are than you ever thought possible. Every detail you need is inside: Training Plans Super Powers You Can Develop Missions to Plan and Accomplish Tools for Your Own Utility Belt Even Gadgets for Your Car! The book is divided into three sections: SuperHero Theory SuperHero Boot Camp Super Powers If you find yourself searching for that next level; if you know you can achieve more but you don't yet know how; if you are ready to leap off that proverbial cliff you are facing but just know that you can fly if you were only given a chance... than this book is definitely for you. I give you, my reader, but one promise: If you follow this book through until the end and you complete every exercise you find inside... you absolutely will become.... a SuperHero
Why doesn't Batman just kill the Joker and end everyone's misery? Can we hold the Joker morally responsible for his actions? Is Batman better than Superman? If everyone followed Batman's example, would Gotham be a better place? What is the Tao of the Bat? Batman is one of the most complex characters ever to appear in comic books, graphic novels, and on the big screen. What philosophical trials does this superhero confront in order to keep Gotham safe? Combing through seventy years of comic books, television shows, and movies, Batman and Philosophy explores how the Dark Knight grapples with ethical conundrums, moral responsibility, his identity crisis, the moral weight he carries to avenge his murdered parents, and much more. How does this caped crusader measure up against the teachings of Plato, Aristotle, Kant, Kierkegaard, and Lao Tzu?
From contemporary deployments of taxidermy, magic lanterns and microscopy to the visualization of forgotten lives, marginalized narratives and colonial histories, this book explores how the work of artists including Mat Collishaw, Yinka Shonibare, Tessa Farmer, Mark Dion, Dorothy Cross and Ingrid Pollard reimag(in)es the Victorians in the ‘present’. Examining how recent paintings, sculptures, photographs, installations and films revisit and re-present nineteenth-century technologies, practices and events, the book’s rich interdisciplinary approach applies literary, media and linguistic theories to its analysis of visual art, alongside in-depth discussions of the Victorian inventions, concepts and narratives that they invoke. The book’s emphasis on how – and why – we represent the historical past makes its contribution particularly timely. And by drawing attention to the importance of historiography to the work of these artists, it also unravels the complicated history of History itself. This book will speak to diverse audiences including those interested in art history, visual culture, Victorian and neo-Victorian studies, as well as literature, histories of science and media, postcolonialism, museology, gender studies, postmodernism and the history of ideas.