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Developing Strengths-Based Project Teams integrates common project management and strengths-based talent development language to help you and your project team learn about and become a strengths-based project team. Everyone has talents and strengths. Everyone does projects. This book is designed for project managers, team members, and stakeholders who have an interest in talent development—not only their own talents and strengths, but also the combined talents and strengths of their project teams. Learn about the characteristics of a strengths-based project team. Apply a series of building blocks for individual and team strengths-based development. Through exercises, templates, action plans, and reflective questions, learn how to cultivate the collective strengths of project team members to become a strengths-based project team. Explore the various project management roles for sustaining a strengths-based project team culture. Create an environment in which team members can use their talent development tools long-term to develop and apply what they naturally do best—resulting in higher project team performance.
Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.
The Manual of Engineering Drawing has long been recognised as the student and practising engineer's guide to producing engineering drawings that comply with ISO and British Standards. The information in this book is equally applicable to any CAD application or manual drawing. The second edition is fully in line with the requirements of the new British Standard BS8888: 2002, and will help engineers, lecturers and students with the transition to the new standards.BS8888 is fully based on the relevant ISO standards, so this book is also ideal for an international readership. The comprehensive scope of this book encompasses topics including orthographic, isometric and oblique projections, electric and hydraulic diagrams, welding and adhesive symbols, and guidance on tolerancing.Written by a member of the ISO committee and a former college lecturer, the Manual of Engineering Drawing combines up-to-the-minute technical accuracy with clear, readable explanations and numerous diagrams. This approach makes this an ideal student text for vocational courses in engineering drawing and undergraduates studying engineering design / product design.Colin Simmons is a member of the BSI and ISO Draughting Committees and an Engineering Standards Consultant. He was formerly Standards Engineer at Lucas CAV.* Fully in line with the latest ISO Standards* A textbook and reference guide for students and engineers involved in design engineering and product design* Written by a former lecturer and a current member of the relevant standards committees
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.
This book provides an introduction to the creative skills, knowledge and processes required in order to produce a professional, creative and commercially aware portfolio of printed textiles.
This volume presents a solid fundamental treatment of engineering graphics, geometry and modeling suitable for engineers and technologists. It reflects the most modern drafting procedures from the fundamentals (for the beginner), to techniques and practices of drawing in specialized fields.This book is an Engineering Drawing Book, named Fundamentals of Engineering Drawing- Scales where author has given complete detail about the topic that is not easily found in general books. Author believes that chapters should have completness of information which in most cases is compromised to procuse a light weight and affordable book by publishing and book should be written seperately with lucid and easy to learn content. Also complete Engineering Drawing book will have arount 20 chapters and area specific syllabus is limite to only 6 -12 chapters out of 20 chapters that means it is a waste of money buying a book with loads of content that is not useful. Also Youtube video lecture of this book is available for free for the buyers of the book.This volume presents a solid fundamental treatment of engineering graphics, geometry and modeling suitable for engineers and technologists. It reflects the most modern drafting procedures from the fundamentals (for the beginner), to techniques and practices of drawing in specialized fields.
Ying-Kit Choi details the guidelines, principles, and philosophy needed to produce design documents for heavy civil engineering projects.
This richly illustrated textbook, now in its Second Edition, continues to provide a solid fundamental treatment of the essential concepts of machine drawing. The book is suitable for students pursuing courses in mechanical engineering (and its related branches) both at the undergraduate degree and diploma levels. The students are first introduced to the standards and conventions of basic engineering drawing. The machine elements such as fasteners, bearings, couplings, shafts and pulleys, pipes and pipe joints are discussed in depth before moving on to detailed drawings of components of steam engines, IC engines, boilers, and machine tools. Gears are covered in a separate chapter. Finally, the book introduces the students to the principles of computer-aided drafting and designing (CADD) to prepare them to use software tools effectively for the production of computerised accurate drawings. This Second Edition includes three new chapters, namely Fits and Tolerances, Assembly Drawings, and Freehand Sketching, anda revamped chapter on Gears. Besides,all the earlier chapters have been revised and enlarged with numerous new topics and worked-out examples. Key Features Provides first and third angle projections Follows the standards set by the Bureau of Indian Standards as per IS:696–1972/SP:46–1988 Contains multiple-choice questions and practice exercises
Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design