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Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.
From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
CODING is a creative activity that a student from any discipline can engage in. It is also one of the highest-paid skills today. It helps to build computational thinking, develop problem-solving skills, critical thinking, and exposure to real-life situations to solve issues in various realms. Problems in both professional and personal lives can be dealt with using the knowledge of coding. With such aims in mind, Coding is being introduced as a Skill Module of 12 hours duration in classes 6-8. In an effort to multiply CBSE’s vision to empower students from class 6 itself, we are releasing our series “Fun with Coding”, for classes 6 to 8. The book contains 5 chapters each for the sake of aiding students of this age group in their programming skills development. The books have the following features: • Did You Know: This part gives some additional information for quenching the curiosity of the students. • Hot Hints: This part gives an important point that is related to the topic and the student should know. • Check Your Knowledge: A set of two or three questions to check how much you learned till there. • Exercises: These are questions that will help students assess their own knowledge of the chapter. This part contains MCQs, Answer the following questions, Higher Order Thinking Skills (HOTS) and Applied Projects. This is our effort to augment the developing talent pool in the country with the knowledge it needs in the later years. We hope that our books will be accepted and benefited from by the student community. Any errors or inadequacies brought to our notice will be gladly acknowledged. — Goyal Brothers Prakashan
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 4 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Combinations 1.2 Understanding Arithmagon 1.3 Word Patterns 1.4 Word Search CHALLENGE 1 Magic Square LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Symmetry : The Mirror Image 2.3 Logical Analysis 2.4 Odd one Out 2.5 Super Sudoku CHALLENGE 2 How Fast Can You Say? ACTIVE LEARNING: Symmetry Craft LEVEL 3 DATA PROCESSING 3.1 Sorting: Arranging Information 3.2 Representing Information as Binary Codes 3.3 Data Compression CHALLENGE 3 Calendar Confusion LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Conditional Puzzles Coding Corner Scoreboard Gamification Answers
CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan
Advanced Computer Skills: Students learn about computer evolution, classifications, and memory aspects. They also explore basic operations using Windows 10. Graphic Design Skills: The class 4 computer book teaches mastery of graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and creative design. Basics of Coding and Algorithm: Our class 4 CBSE coding book introduces algorithms, programming in PictoBlox, decision-making loops, variables, and debugging. This lays a foundation for advanced coding skills. MS Office Proficiency: Students become familiar with MS Word, learning text formatting and creative tools like Thesaurus and WordArt. They also learn chart creation and data sorting in MS Excel from our CBSE computer book for class 4. Robotics and AI Education: The CBSE curriculum for class 4 covers robots' functionalities, focusing on the Quarky robot. It also delves into human body detection techniques using the PictoBlox AI features. Table of Contents Know Your Computer: Learn about the history of computers, their classification by size, work with Windows 10, and lab activities on using Windows GUI and file folder management. Fun with Paint: Edit shapes and import images in MS Paint and lab activities in TUX Paint and MS Paint. Basics of Coding and Algorithm: Introduction to PictoBlox, understanding algorithms, programming, sensing, motion, and loops in coding, and developing decision-making skills with lab activities on animation, working with conditions, and loops. Introduction to MS Word: Get familiar with MS Word's interface, learn text formatting, and use a thesaurus and word art with lab activity on practicing Word with Word Monkeys. Introduction to MS Excel: Get used to the interface and formulas in Excel. Sketch with PictoBlox AI: Introduction to PictoBlox, explore PictoBlox 's extensions and blocks, and lab activities on creating sketches and patterns in PictoBlox AI. Fun with Robotics: Understand Quarky, its features, and lab activities on digital dice, fun with music, and LED patterns with Quarky. Fun with AI: Explore artificial intelligence and learn about human face and body detection with AI. Into the Game Design: Introduction to game design, understanding variables and their types, and lab activities on creating games in PictoBlox.
Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Practical strategies for teaching computational thinking and the beginning steps to introduce coding at any grade level, across disciplines, and during out-of-school time Instruction-ready lessons and activities for every grade Specific guidance for designing a learning pathway for elementary, middle, or high school students Justification for making coding and computer science accessible to all A glossary with definitions of key computer science terms, a discussion guide with tips for making the most of the book, and companion website with videos, activities, and other resources Momentum for computer science education is growing as educators and parents realize how fundamental computing has become for the jobs of the future. This book is for educators who see all of their students as creative thinkers and active contributors to tomorrow’s innovations. "Kiki Prottsman and Jane Krauss have been at the forefront of the rising popularity of computer science and are experts in the issues that the field faces, such as equity and diversity. In this book, they’ve condensed years of research and practitioner experience into an easy to read narrative about what computer science is, why it is important, and how to teach it to a variety of audiences. Their ideas aren’t just good, they are research-based and have been in practice in thousands of classrooms...So to the hundreds and thousands of teachers who are considering, learning, or actively teaching computer science—this book is well worth your time." Pat Yongpradit Chief Academic Officer, Code.org