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After being dragged to another world with his classmates, hardcore RPG player Makoto Takatsuki has spent his time training and grinding. Nearly a year has gone by since Makoto became an adventurer, and he has finally reached level 20 and iron rank, which should be a cause for celebration... However, despite these accomplishments, Makoto feels as though he’s hit a wall. All seems dim until the goddess Noah tosses him a lifeline—head for the great maze dungeon of Labyrinthos! The place is well-known for its difficulty, but since he and Lucy are now iron rank, they’re strong enough to challenge it. Makoto and Lucy head off to conquer Labyrinthos, fully intending to stay in areas that are relatively safe. But the best-laid plans often go awry, and after an accident plunges them into the depths of the dungeon, the pair end up facing off with both monsters and revelations wildly beyond their expectations.
Makoto Takatsuki is a normal high school student and a hardcore RPG player. However, “normal” goes out the window when his whole class is involved in a bus crash and whisked away to another world! Powerful gods rule this strange new land of magic and monsters, and every newcomer is blessed with strong stats and unique skills. Well, not quite. Makoto’s stats turn out to be pathetic, and his skills are super weak compared to his classmates’...he’s even stuck as an apprentice mage. Worse still, he’s given only ten years to live! Luckily, Makoto soon meets a minor goddess named Noah, who appears in Makoto’s dreams and asks him to become her first believer. With the help of Noah's blessings and a divine weapon, Makoto seeks to become strong enough to rescue his goddess from the dungeon where she’s been trapped. By training hard and using his weak skills in unorthodox ways, Makoto proves that, even when playing on hardcore difficulty, an RPG player always makes it to the end!
Game junkie extraordinaire Makoto Takatsuki, allied with his classmates and some friendly elementals, managed to defeat the blight dragons and save Labyrinthos. His reward? A summons to the capital of Roses, where he’ll receive recognition for his achievement alongside a reception from an ice-cold princess—the water priestess, Sophia. Unfortunately, this unwelcome reunion isn’t the only thing waiting at the capital. When the city is attacked by hordes of countless monsters, the situation begins to look hopeless. But then, Makoto gets a decree from Noah: to overcome the crisis facing the city, he’ll have to put aside his grudge with the princess and accept her assistance. Will he be able to do so? And will he be willing? Luckily, Makoto does have backup; he’s spent time strengthening his bonds with his friends and has even gained insight into Lucy through a brush with her elven culture. The odds might be bleak, but to Makoto, playing on hard mode is the only way to advance!
Reincarnated otherworlder Makoto Takatsuki is an apprentice mage with lackluster skills and stats, but when he is recruited by the goddess Noah, he becomes her sole believer. There’s just one caveat—Noah is actually a wicked deity! Along with his fellow mage Lucy, Makoto has been making a name for himself as an adventurer, taking down everything from ogres to griffins. After nearly a year in this new world, Noah finally offers Makoto a helpful revelation: a “fateful encounter” awaits him in the Great Maze Labyrinthos. He enlists the support of his best friend Fujiyan to tackle this vast dungeon, but before long, Makoto and Lucy are attacked by a dragon! When the floor of the dungeon collapses, the pair find themselves stranded deep underground and surrounded by high-level monsters that are eager for their next meal. Is this what a game over screen looks like? And when all seems lost, can a “fateful encounter” save Makoto from a bad end?
At Princess Sophia’s behest, Makoto Takatsuki faces off against the lava giant that’s incinerating the capital. Not even the city’s best warriors stand a chance, but Makoto uses his Synchro skill to access Sophia’s king rank ice magic and strike a decisive blow! Having saved the day, Makoto is rewarded with the “Hero” title he’s always dreamed of. It feels good to finally be recognized for his efforts, but being a hero comes with new trials to face. At least Sophia’s icy exterior is starting to crack—but little does he realize that he’s melted her heart completely! Once things settle down, the party takes a well-earned holiday to the sunny beaches of the Habhain Islands. Everyone vies for Makoto’s attention, but he’s more concerned about uncovering the ancient secrets that lurk beneath the waves...
After being summoned to another world with his classmates, Makoto Takatsuki starts a new game and a life of adventure. But as an apprentice mage with weak skills, he's playing on hard mode! At the start of his journey, he becomes the sole believer of Noah, a cute goddess who's actually a wicked deity. She’s trapped in an ultra-difficult dungeon, and Makoto has vowed to clear it and rescue her. But first, he has to become stronger. In between bouts of intense training, he befriends the elven fire mage, Lucy. Her magic is overpowered, but she’s unfortunately a bit butterfingered when aiming. Together, they tackle all sorts of quests―including one that brings them face-to-face with a fearsome griffin! During this harrowing fight, Noah commands Makoto to escape and leave his new party member behind, but... "Goddess, I won't abandon my partner." Will the eccentric fighting style of our cheatless hero allow him to grasp victory from the beak of defeat?
Inept with a sword, unable to ride a horse, and apathetic toward the empire he serves, Regis Aurick is a hopeless soldier who spends his days buried in books. Banished to the borderlands, he encounters a stirring young woman with red hair and ruby eyes. She is Fourth Princess Marie Quatre Argentina de Belgaria, known simply to Regis as Altina. “…Do you want to become my tactician or not?” Having sought him for his rumored strategic prowess, she aspires to reform an empire led by self-seeking nobles and driven to pointless wars, the legendary blade of an emperor, the Grand Tonnerre Quatre, at her hip. Continuously underestimated by her regiment, including her would-be tactician, the princess resolves to prove her worth beyond a shadow of a doubt—no matter the risk. Here is a tale of war, love, and politics, woven by the bookworm and the sword princess.
Takahiro’s group finds themselves in a hopeless predicament, facing off against the Skanda Iino Yuna’s overwhelming power. But thanks to Mana’s sacrificial play, they successfully overcome Iino’s strength. However, as a result, a landslide splits the party in two and half the group is washed away by the river raging below the cliff. When Lily manages to find Takahiro and the others who were separated, yet another cheater launches a sudden attack on them. With Takahiro’s forces scattered and exhausted from the previous battle, can he fend off this mad warrior?
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.