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The FSpaceRPG Martial Arts expansion is an expansion supplement providing extra detail to expand the unarmed and armed skills in the core rules to take into account real world martial arts, covering style unarmed moves, weapons and equipment. The styles presented in this expansions include Tai Chi Chuan, Wing Chun, Karate, Wushu, Tae Kwon Do, Kenjutsu, Ninjutsu, Muay Tai, Sambo and MCMAP.
A look into the development cycle of the FSpace Roleplaying Martial Arts expansion with an earlier author draft showing some slightly different concepts to the finished product. Great for those contemplating the game creation process.
FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it’s own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.Whether you’re a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.If you don’t like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Complete rulebook 2010 contains all you need to generate characters, select equipment and play this character level roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. It also includes some starter scenarios to get you going. What you get: The FSpaceRPG Complete Rulebook 2010 v2 is a 400 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe. Delivered in our color book style with plenty of colour illustrations, this edition is great entry into the world of FSpaceRPG.This book is a merger of the Concise Rulebook 4.2 with: • Derelict v2 • vehicle profiles from AGLC, Rough Rider and Tech Update • gun profiles from Tech Update and Turram Encounter • starship profiles from Tech Update and Turram Encounter • Robots v1 replaced entire robots section • Personality 1.1 • Martial Arts v1.1 • Serpenti Regional maps • Alt Skills • Library Data 2177 • the 2177 calendar from Netrules 2 • Kuetques v1.1 • Solarians 1.1 • Psionics v1.1 replacing entire psionics section • Quinkose Contact & Boarding Action scenarios from FED Times • Elements from Turram Encounter and McDougal Space v2
FSpaceRPG is a science fiction roleplaying game in the classic mould. This is an optional module for expanding the mechanics around skills and how they are defined. What you get: This book is a 15 page expansion book suited to the GM wanting to expand the rules around the use of skills.
FSpaceRPG is a science fiction roleplaying game in the classic mould. This is an optional module for describing NPC and player character personalities. It also provides rules for their interaction based on their personality types. It also details the Coalition violence index and how to use it as another personality indicator.
Setting out to exterminate the upstart Tau Empire before it becomes a threat, the Ultramarines under Captain Atheus discover that the xenos may be more of a menace than they originally believed… The Imperium of Man takes its bloody revenge upon the expansionist tau in a war of dizzying spectacle. For the first time, the daredevil warriors of the Ultramarines Assault Company go to war en masse, fighting in the skies, in the streets, and even in the prototype testing facilities of the tau Earth caste. However, Sergeants Sicarius and Numitor must overcome their hunger for glory as the brightest stars of the Tau Empire, Commanders Farsight and Shadowsun, hunt them to the brink of disaster. Tempers run short as battle-brothers fall, ammunition runs out and the course of the war takes ever-darker twists and turns. With two warrior cultures struggling for a vital edge and the body count spiralling towards a terrible conclusion, can notions of honour and duty survive at all?
Welcome to the world of Kobolds Ate My Baby! a role playing game where you take on the mantle of the most meager and mundane critters in existence - KOBOLDS - in a futile attempt to satisfy the endless appetite of your king , Torg. (All Hail King Torg!) Fresh human baby is his favorite treat but, Kobolds are pretty tasty too so, in a pinch, you'll do nicely. In your quest for food you venture from the relative safety of The Caves into a nearby human town to ransack it for dinner. Explore exotic locations - like the farm! Do battle with deadly foes - like chickens! Steal babies and burn down the town!
The Architects' Handbook provides a comprehensive range of visual and technical information covering the great majority of building types likely to be encountered by architects, designers, building surveyors and others involved in the construction industry. It is organised by building type and concentrates very much on practical examples. Including over 300 case studies, the Handbook is organised by building type and concentrates very much on practical examples. It includes: · a brief introduction to the key design considerations for each building type · numerous plans, sections and elevations for the building examples · references to key technical standards and design guidance · a comprehensive bibliography for most building types The book also includes sections on designing for accessibility, drawing practice, and metric and imperial conversion tables. To browse sample pages please see http://www.blackwellpublishing.com/architectsdata
Theory and foundation - Exercises - Children and the theatre - The formal theatre_