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FSpaceRPG is a science fiction roleplaying game in the classic mould. This is an optional module for expanding the mechanics around skills and how they are defined. What you get: This book is a 15 page expansion book suited to the GM wanting to expand the rules around the use of skills.
The Robots Guide is a collection of robots for use with FSpaceRPG. It includes a range of robots presented in the various rulebooks along with extra ones. This guide includes 22 robot profiles (compared with the 13 in the Concise Rulebook, 5 in Reference Manual and the 12 presented in the KAPCON, v2, v3 and v3.1 rulebooks) along with enhancements and options. A great gaming addition for gaming by either GMs or players.
McDougal Space v1 is the original developer presentation of the company, robots, starships and vehicles of McDougal Space presented by Andrew Russell in 2000 for publication consideration. It was published in it's first printing at that time as a beta document and included on the v2 and 2001 (v3) CDROMs released by FSpace Publications. It remains under active development for a future publication. Some great ideas are presented in it's 19 pages for those looking for some extra nuggets for their FSpaceRPG gaming. It is being made available as an ebook for those looking for it as an individual item.
FSpaceRPG is a science fiction roleplaying game in the classic mould. This module that presents a variant setting and alien race, the Solarians for use with FSpace. It provides an overview of galactic history for this darker universe, along with information pertaining to introducing the Solarians in the context of the normal FSpace time line. Also included is a 2 page scenario concept to help introduce the Solarians into campaign situation. What you get: This book is a 7 page expansion module suited to the GM wanting to explore alternatives to the mainstream FSpace setting.
A short adventure scenario staging a defence against a boarding action of a Mitan modular transport starship. Covers a early politically backed seizure of a ship along with further ideas for running similar boarding actions of such vessels during the Martian Wars, Serpenti War and post war periods.
FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Concise rulebook contains all you need to generate characters, select equipment and play this roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. This is a revised presentation of our prior book which includes 28 of the illustrations presented in colour. What you get The FSpaceRPG Concise Rulebook includes a 234 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe.
This is a collection of articles from the Federation Times magazine published during the 1990s during the height of preparations for the commercial launch of FSpaceRPG. It contains some of the discussion documents used to construct the commercial version of the game, while also publishing material related to universe 3 used by the developers prior to the creation of universe 4 used in FSpaceRPG. FSpaceRPG is a science fiction roleplaying game.
Character theory is a powerful tool for understanding finite groups. In particular, the theory has been a key ingredient in the classification of finite simple groups. Characters are also of interest in their own right, and their properties are closely related to properties of the structure of the underlying group. The book begins by developing the module theory of complex group algebras. After the module-theoretic foundations are laid in the first chapter, the focus is primarily on characters. This enhances the accessibility of the material for students, which was a major consideration in the writing. Also with students in mind, a large number of problems are included, many of them quite challenging. In addition to the development of the basic theory (using a cleaner notation than previously), a number of more specialized topics are covered with accessible presentations. These include projective representations, the basics of the Schur index, irreducible character degrees and group structure, complex linear groups, exceptional characters, and a fairly extensive introduction to blocks and Brauer characters. This is a corrected reprint of the original 1976 version, later reprinted by Dover. Since 1976 it has become the standard reference for character theory, appearing in the bibliography of almost every research paper in the subject. It is largely self-contained, requiring of the reader only the most basic facts of linear algebra, group theory, Galois theory and ring and module theory.
This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.
Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming