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Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down--and their ambassador demands that the player characters explain themselves for interfering in a legitimate assassination! So begins the looking-glass adventure that takes 7th to 10th level adventurers to the Realm of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen! Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows A Status system to track player character prestige--and new Status powers! Enter the world of shadows, and play the 5th Edition of the world's first roleplaying game on a whole new level! More than 140 pages of real action and adventure by designers Wolfgang Baur and Dan Dillon.
Using one of the continents supposed pathfinders, Cameroon as case-study, this book interrogates judiciary in Africa in three domains. First, as the third branch of government, second, as the acknowledged umpire of federalism, and, finally, as a means of reversing the institutionalization of in-human rights and injustice administration in Africa. While examining the roots and causes of the persisting human rights and justice administration problems in Cameroon particularly, and Africa in general, the book through the tumbu-tumbu Long-Distance Government Theory (LDGT), argues for a rethinking and freeing of strategies currently used from close to a century of colonial and neo-colonial bondage, under the confusing covers of independence and of advanced democracy. The book challenges Africa to consider a mentality change, for a real judiciary transformative change. The book will interest legal practitioners, social anthropologists, development studies and political science practitioners, among other such practitioners in the social sciences and humanities.
Lancelot, Guinevere, and Merlin come tumbling your way in this contemporary adaptation of the satirical tale from America’s favorite humorist. Wander with Twain as he time travels to 6th-century England through the eyes of Hank Morgan of Hartford, Connecticut, who is unexpectedly transported back to the time of legendary King Arthur. Hank astonishes the Middle Age with modern technology and pop culture. These tricks from the future initially advance and improve King Arthur’s Court, but society ultimately struggles to evolve 1,300 years into the future. Jeffrey Hatcher’s adaptation of Twain’s romp exposes the foibles and fortes of both ages, leading audiences to question and laugh at themselves and the principles of the 21st century.