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Who would ever have imagined that the typically sedentary pleasures of video games would become responsible for sparking a growing trend towards movement-based and fitness-oriented home entertainment programs? With the introduction of Nintendo's Wii and other, similar game systems, Americans are suddenly hoisting themselves off their couches, grabbing a console, and getting heart-healthy workouts--all while remaining in front of their TV screens and having a blast. Early reports indicate the health benefits of these activity- and fitness-based video games are considerable. Yet there have also been reports of certain kinds of injuries peculiar to Wii and similar game systems. This book sorts out the reality from the hype and shows how you can minimize the likelihood of injury while maximizing your fitness—and fun—levels. Includes some common myths and facts about video game fitness and injuries and ten great questions to ask a doctor.
Guidance counselors note that there are plenty of books for young mothers but very few resources for teen fathers. This book fills that gap, talking directly to teen boys who are facing the prospect of teen fatherhood. It strikes the perfect balance between authoritative and empathetic, giving sound advice on all of the difficult issues that a teen father must make—keeping in mind all the time that the welfare of the baby is most important.
Offers teens an overview of how the adolescent brain works, explaining what a brain is made of, how it changes during the teen years, gender differences, and other related topics.
Describes how to handle such common emergency as minor wounds, animal bites and stings, injuries to muscles, bones, joints, the face, allergic reactions, heat and cold problems, and poisonous plants.
Blogs: Finding Your Voice, Finding Your Audience Foursquare and Other Location-Based Services: Checking In, Staying Safe & Being Savvy Gaming: Playing Safe and Playing Smart Google and You: Maximizing Your Google Experience Twitter and Microblogging: Instant Communication with 140 Characters or Less Wikipedia, 3.5 Million Articles & Counting: Using and Assessing the People's Encyclopedia Book jacket.
Traces the lives and athletic careers of the former pro quarterback and his two youngest sons, both of whom have been named most valuable player in the Super Bowl.
Chronicles the history of video game giant, Nintendo, from its earliest days to its current products, including the Wii and DS.
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
One's knowledge of emergency lifesaving techniques can mean the difference between a close-call and a tragic fatality. With more and more kids involved in extreme sports, organized sports, skiing, hiking, skateboarding, rock climbing, canoeing and rafting, mountain biking, surfing, and other risky activities, it is imperative that they learn how to stay safe and treat themselves and others in the event of an accident. Covering everything from broken bones, bleeding, trauma, and shock, to poisoning, exposure, and burns, this book provides readers with the basic information they need to save lives in an emergency. Also includes urgent reminders to immediately seek medical and emergency assistance from qualified EMTs before trying lifesaving techniques yourself. Includes myths and facts about emergency lifesaving techniques and ten great questions to ask an emergency room doctor.
What Greek philosopher thought writing would harm a student’s memory? Was the poet Byron’s daughter the first computer programmer? Who plays more video games, women over 18 or teenage boys? In Alphabet to Internet: Media in Our Lives, Irving Fang looks at each medium of communication through the centuries, asking not only, "What happened?" but also, "How did society change because of this new communication medium?" and, "How are we different as a result?" Examining the impact of different media on a broad, historical scale—among them mass printing, the telegraph, film, the internet, and advertising—Alphabet to Internet takes us from the first scratches of writing and the origins of mail to today's video games, the widespread and daily use of smartphones, and the impact of social media in political uprisings across the globe. A timeline at the end of each chapter places events in perspective and allows students to pinpoint key moments in media history. Now in its third edition, Alphabet to Internet presents a lively, thoughtful, and accessible introduction to media history.