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An examination of the mythological, historical, and archaeological evidence for lost civilizations throughout the world • Explores unexplained mysteries such as the Caucasian mummies of China, the pyramids of Caral in Peru, and the genetically unique X-woman of Siberia • Examines evidence of lost, ancient civilizations in Asia, Europe, and the Americas, including extensive investigation into Atlantis • Shows that Siberia and the Amazon may have been cradles of humanity before Africa Over and over again, mainstream views of early history--which state that the first civilizations arose around 3500 BCE--are plagued by evidence of much older civilizations, evidence ranging from artifacts and inexplicable remains to pyramids and ubiquitous myths that clearly speak of great empires prior to the rise of the Sumerian city states and pharaonic Egypt. Viewing Atlantis and its many related myths as a metaphor for a long-lost global civilization, Patrick Chouinard explores the mythological, cultural, religious, and archaelogical evidence for many forgotten civilizations in Europe, Asia, and the Americas. He addresses unexplained mysteries from around the world, such as Caucasian mummies found in China, the pyramids of Caral in Peru, the “hobbit” remains on Flores Island, the giant heads of Easter Island, the lost legacy of Lemuria, the ideology and occult mysticism behind Nazi theory, and the genetically unique X-woman of Siberia. He also examines evidence of ancient alien visits and other supernatural phenomena in the distant past. Using recent archaeological findings, he shows that Siberia and the Amazon may have been cradles of humanity millennia before Africa. Sounding the call to continue searching ancient, remote, and formerly forbidden regions for lost cultures and genetic root races, Chouinard offers a new chronology for the emergence of human life and civilization as well as a new mechanism for how and why societies and species change over time. By finding lost peoples and their forgotten worlds, we can truly begin to understand the human race and learn from its long history.
Introducing a fabulous sci-fi adventure that will take your reading experience to a whole other level. Author Albert Taylor puts together a super complex adventure where you as the reader decide on how the story develops. Sounds too good to be true; well it’s here and packed with 71 different ways to make or break your story. It’s your story so you decide. The author Albert Taylor has been inspired by sci-fi, even before he could even walk, so this is the masterpiece he has been yearning to create; for a very, very long time. Ever since he was a child he has dreamed of creating his own style of science fiction, and finally it has become a possibility. Much more than just a simple book, the author has packed it with another dream; the dream of converting a simple book into something the reader could take and modify to his or her own desire! If you never liked the end of your favorite story, well here you actually have the option of changing that. You can end the story as tragically or heroically as you want to. You can run or hide, or just confront the multitudes of challenges that will try and end your story.Basically, if you are accustomed to the author leading you by the hand throughout the story to the very end, you will find that it’s not going to happen here. Consider that style to be kindergarten, for readers who depend on someone else telling them that there is no other way to go. Here you will have to come up with your own plan of survival, or face the consequences for reckless decisions. In this story the concept of parallel worlds is looked at in a more drastic, real life type of way. You’re pretty much faced with the big question of, what would I do if I discovered a parallel world. A million things probably come to mind, along with the big question of how to get back home. That’s the story in the nutshell, and you can go many ways, and even end up in some places where you would like to hang out a bit more. You can go that route, but you may find that it’s not at all that easy since your very presence has moved entire worlds! Your presence may have altered a bit more than you may have imagined, but leave that to book II, which is in reality your goal. If you survive and reach book II, then you have successfully reconstructed something compatible to the original story. You may want to get there another way though, which is not at all bad, and you may even be shocked to find out that there was a much better way to get to the end.
Fossil Gods offers a comparative analysis of some of the greatest gods of antiquity, including Inanna, Horus, and Thor. The basic thesis holds that many mythological traditions surrounding these gods can only be understood by reference to extraordinary planetary events.
Cover has a circular, plastic-covered opening.
A small band of pilots fight against a seemingly unstoppable alien empire in this thrilling space opera. Commander Lanoe's skills made him a hero of the interplanetary civil war, but he was left with nothing except battle scars and painful memories. But now he faces the greatest threat mankind has ever known. Once again, Lanoe must go to war -- but he does not go alone. A ragtag band of criminal and outcast pilots stand with him. Some are old friends, one an old enemy, and despite their own battle scars, they are the only ones willing to fight back. Sometimes the few must stand against the many, but the best these aces can do might not be good enough. This explosive first novel from D. Nolan Clark is an epic tale of a fight against the odds -- and the terror of realizing that we're no longer alone in the cold vacuum of space.
Although Benjamin is psyched to be living in Lemuria full time, he knows he needs to find his last brother soon.
Benjamin's looking at eight weeks of summer school someplace which can only be reached by a teleporter inside the ugly picture in his hallway. And that's the most normal thing he does all summer.