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[CALL OF CTHULHU ROLEPLAYING] When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for "Call of Cthulhu" provides it. "The 1920s Investigator's Companion" is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.
A New Call of Cthulhu Roleplaying Game from Chaosium Inc.Cthulhu Dark Ages950 A.D. -- The world is torn apart: empires and kingdoms have endured two centuries of invasions, and now warlords fight over the remains like wild dogs. The clergy is weak and morally depraved, cities are depopulated, trade is stagnant and violence reigns everywhere. History is coming into the Sixth Age of humankind, the ultimate age before the end of the world.The Byzantine Theodoras Philetas translated the Al Azif into Greek, and renames it the Necronomicon. It will take one century before that blasphemous tome is finally condemned, and most copies destroyed.CTHULHU DARK AGES continues with Lovecraft's sinister tradition of men and women struggling against the dark forces of the Cthulhu Mythos, but in a time nearly one thousand years before Lovecraft's birth.CTHULHU DARK AGES is a compleat roleplaying game using Chaosium's classic Basic Roleplaying System. All you need to play are some dice and some friends.For more info, or graphics contact mailto: [email protected]
Call of Cthulhu 7th edition, second printing
A Companion to Crime Fiction presents the definitive guide to this popular genre from its origins in the eighteenth century to the present day A collection of forty-seven newly commissioned essays from a team of leading scholars across the globe make this Companion the definitive guide to crime fiction Follows the development of the genre from its origins in the eighteenth century through to its phenomenal present day popularity Features full-length critical essays on the most significant authors and film-makers, from Arthur Conan Doyle and Dashiell Hammett to Alfred Hitchcock and Martin Scorsese exploring the ways in which they have shaped and influenced the field Includes extensive references to the most up-to-date scholarship, and a comprehensive bibliography
[CALL OF CTHULHU ROLEPLAYING] The Keeper's Companion is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of The Keeper's Compendium, somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!
Private investigator Maisie Dobbs receives her first assignment from the British Secret Service in A Lesson in Secrets, the eighth book in Jacqueline Winspear’s award-winning mystery series. Sent to pose as a junior lecturer at a private college in Cambridge, she will monitor any activities “not in the interests of His Majesty’s government.” When the college’s pacifist founder is murdered, Maisie finds herself in the midst of sinister web of murder, scandal, and conspiracy, activities that point towards members of the ascendant Nationalsozialistische Deutsche Arbeiterpartei—the Nazi Party—on Britain’s shores. An instant classic, and sure to captivate long-time Maisie Dobbs fans as well as readers of Agatha Christie, Elizabeth George, and Alexander McCall Smith, A Lesson in Secrets is “a powerful and complex novel, one that will linger in memory as a testament to her talent and her humanity” (Richmond Times-Dispatch).
Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family. Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin. Prosperity fled, and a dark despair seized the people. What remains is a skeleton town, mills closed, its citizens without hope or future. However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators. H. P. Lovecraft's Dunwich begins with "The Dunwich Horror, " Lovecraft's masterful tale of life in the town and its surroundings. It expands upon the story with extensive information about the town: pertinent buildings, useful people, and important locations are described in detail. A 17X22" map depicts the area for miles around, and two scenarios are included. All statistics and gameplay notes for d20 Cthulhu are also provided.
"The Great Old Ones" consists of a set of six scenarios for Call of Cthulhu: "The Spawn" is in the Wild West, with Indians, Wobblies, and bad guys; "Still Waters" is an adventure for people who hate to lend books; "Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; "One In Darkness" features South Boston hoodlums; "The Pale God" introduces investigators to an unusual contract; "Bad Moon Rising" is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited cross-references allow the scenarios to stand independently.
A serial killer is loose on the streets of London, murdering apparently random members of the gentry with violent abandon. The corpses are each found with their chest cavities cracked open and their hearts removed. Charles Bainbridge, Chief Inspector of Scotland Yard, suspects an occult significance to the crimes and brings Newbury and Veronica in to investigate.
When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.