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Against the backdrop of embryonic Melbourne, John Thomas Smith left behind his currency roots to become an influential member of society. A widely recognised figure about town smoking a cutty pipe and wearing a white top hat, in 1851 he became Lord Mayor of Melbourne; he went on to be re-elected seven times. His scandalous marriage to the daughter of an Irish Catholic publican, however, and his awkwardly appropriated gentility made him unpopular with certain sections of society. He could never shake the shadow of his background and was dogged by ignominious rumours. From 1849 to 1860 Smith and his family occupied 300 Queen Street, Melbourne, one of the first true residential townhouses in the city. Flashy, Fun and Functional: How Things Helped to Invent Melbourne’s Gold Rush Mayor explores the things they left behind. Excavations at the site in 1982 by Judy Birmingham and Associates uncovered a rich and important archaeological record of the Smiths’ lives in the form of a cesspit rubbish deposit. The recovered artefacts can be used to examine the distinctive way the Smith family used material culture to negotiate their position in colonial society. Popular decoration styles and expensive materials suggest the family’s efforts to secure their newly obtained social status. The artefacts evoke the turmoil, volatility and opportunity of life in the first decades of the colony of Port Phillip. They provide an example of the possibility of social mobility in the colony, but also of the challenges of navigating the customs of a newly forming society.
The World Heritage-listed Port Arthur penitentiary is one of Australia’s most visited historical sites, attracting over 400,000 visitors each year. Designed to incarcerate 480 men, between 1856 and 1877 thousands of convicts passed through it. In 2013, archaeologists began one of the largest ever excavations of an Australian convict site. Recovering Convict Lives: A Historical Archaeology of the Port Arthur Penitentiary makes their findings available to general readers for the first time. Extensively illustrated, it is a fascinating journey into the inner workings of the penal system and the day-to-day lives of Port Arthur convicts. Through the things they left behind – the sandstone base of a prison wall, a clay pipe discarded in a washroom, gambling tokens dropped between floorboards – this book tells their stories. Praise for Recovering Convict Lives 'In this richly illustrated volume readers will be taken on an archaeological tour of a lost world of work, leisure and punishment. A forensic reconstruction of one of Australia’s most iconic buildings, Recovering Convict Lives peels away the layers of time to reveal the hidden history of everyday life in a penal station.' - Professor Hamish Maxwell-Stewart, author of Closing Hell’s Gates 'Recovering Convict Lives is the kind of substantial and significant publication that does justice to one of Australia’s most iconic heritage sites. The authors skillfully combine complex evidence from diverse sources in order to produce a nuanced and detailed account of the experiences of those who lived at the penitentiary. The discussion ranges seamlessly between fine-grained glimpses of individual lives and the global systems and processes that structured local action. Flowing, readable text and abundant illustrations are partnered with ready access to technical archaeological reports provided in an online repository, an elegant solution that allows readers to choose the amount of detail they want. The authors powerfully demonstrate the value of an integrated, multidisciplinary approach and showcase the strengths of historical archaeology as a discipline at the intersection of documentary and non-documentary evidence. Recovering Convict Lives presents some of the "unwritten histories" of Port Arthur - stories of places, spaces and lives that have been not previously seen. This impressive book provides a compelling argument for the need to tell and understand convict stories in order to understand the genesis of modern systems of incarceration.' - Professor Susan Lawrence, author of Sludge: Disaster on Victoria’s Goldfields
This groundbreaking book reports on almost three decades of excavations conducted on the Commonwealth Block – the area of central Melbourne bordered by Little Lonsdale, Lonsdale, Exhibition and Spring streets.
The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake. The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content. The end result is a snapshot of Flash as the ideal medium. In these amazing examples, we see the software pushed to its limits to create unbeatable applications—a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online! Beyond this, we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant—perfectly suited to lure surfers back to your website!
This revised edition of Dr Neville A. Ritchie’s 1986 PhD dissertation explores the history and archaeology of the 19th century Chinese mining communities in the Clutha Valley, New Zealand. Lavishly illustrated with black-and-white line drawings of Chinese domestic and industrial sites, and of the artefacts excavated from them, this study offers unprecedented insight into the life and material culture of these male-only “sojourner” communities. Widely considered the most comprehensive archaeological study of overseas Chinese miners’ experience anywhere in the world, this volume contains the total summation and analysis of artefacts found in 23 Chinese sites excavated over nine years, which included two camps (with 40 individual huts and other features), a Chinese store and 20 rural sites, including miner’s huts and rock shelters. Considered by the Australian Society for Historical Archaeology to be a seminal work in the field of historical archaeology, this 2023 edition introduces Dr. Ritchie’s groundbreaking work to the next generation of archaeologists.
More than just a programming guide, this book takes you step by step through the process of gathering and preparing content, asking the right questions, determining the scope of the project and writing the project proposal. The authors cull from their professional experience of running their own digital media company to explain the special considerations in deploying Flash video applications, presenting ideas for solutions as well as tips for avoiding the most common pitfalls.
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers. Inside, you'll find complete coverage of Flash 8 ActionScript Master the basics of ActionScript expressions, functions, and variables Work with numbers, arrays, and strings Transform your movie clips with colors and filters Program sound and manage video Manage data with Web Services and Flash Remoting Call ActionScript functions from JavaScript Learn scripting for the Flash stand-alone player Bonus Companion Web site! Find code downloads and example files at: www.wiley.com/go/actionscriptbible
This guide provides basic knowledge of Flash and its features and tools, then leads users through interactive tutorials and sample demos. Chapters cover drawing, sound, the library, animation, interactivity, testing, and publishing your work. There is additional information on how to make the development process flow easier and more efficiently.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.