Download Free Flash Web Design Book in PDF and EPUB Free Download. You can read online Flash Web Design and write the review.

Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.
You can get Flash-y with your Web site -- here's how! Know your audience, plan your site, and make it both interactive and cool Gone are the days when you could get by with a boring Web site. With Flash, you can add interactivity, video, an exciting and easy-to-navigate interface, and eye candy like custom cursors and flying text. This friendly guide makes Flash fun and easy, so you can have your site up and running in no time. Discover how to * Build an interface with custom buttons and menus * Include animation and soundtracks * Dress up your text * Create tween animations * Create ActionScript objects * Test and publish your site
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
With 75% of U.S. households having Internet connections, more people than ever are going online for information, shopping, or just to surf. The need for interactive and well-designed sites has never been higher, and more people are looking to learn—or improve—their Web skills. For the busy professionals whose boss wants them to jazz up their Web site, or the student burning the midnight oil to put together some Web animations for a class, Creating a Web Site with Adobe Flash CS3 Professional: Visual QuickProject Guide is just the book they need to start creating Flash sites in an instant. Pared down to just the essentials, this book shows readers who are short on time just what they need to know to accomplish their first project in Flash. Topics covered include using the Flash authoring tool, creating and animating graphics, tweening, loading dynamic data, adding sound and video, plus coverage of new Flash CS3 features: Primitive Object drawing tools, Adobe Illustrator import, Active content detection, and more. It’s everything readers need to know to develop their Web site using Adobe Flash! The book’s companion Web site offers project files and updates.
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
Though there are already books about web design, most are technical in nature, and none take this case study approach. The primary focus is on Netscape Navigator and Internet Explorer's HTML extensions, with new material devoted to new tags. The book is aimed at those who have already designed a web site, as well as for those wannabe web site designers.
Macromedia Flash 4 is the first simple-to-use multimedia tool for creating vector-based animations with built-in interactivity. Its three programs in one: a drawing tool, an animation package, and an authoring program. Flash 4 is ideal for artists and designers who want to enliven the Web with animation and sound. You dont have to be a programmer - Flash 4 lets you create lively interactive sites without having to master JavaScript, Java, or HTML. Flash 4 Creative Web Animation introduces you to the art of creating Web animations incorporating resolution-independent graphics, antialiased text, and streaming sound. Follow step-by-step tutorials to master Flash 4, from basic drawing to authoring complex interactions. Learn to: *Create vector illustrations and modify images created in other drawing programs. *Make your Web site come alive with Flash animations, buttons, and actions. *Plan and test your creations. *Optimize Flash movies for faster downloading and smoother playback on the Web.
Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
Flash movies—the ones that play and then, well...stop—are all well and good. They are great as platforms for cartoonists and motion type artists to showcase their stuff. But it's the non-interactive and uninterruptable aspect of these Flash events that has led to some serious underestimations of the power of Flash. All you need to do to begin creating the cutting-edge Flash web-sites of the future is learn how to get the most out of ActionScripting, how to hook up your Flash movie with client/server coding and begin working with a back-end database. And it really is that easy! Suddenly, the world of true Flash functionality is at your fingertips. Flash 5 Dynamic Content Studio is written by a collective of Flash 5 experts who will show you everything you need to know to upgrade your Flash 5 knowledge to Flash 5 expertise. Assuming a basic knowledge of Flash, the book gives you a thorough grounding in ActionScripting techniques, teaches you the basics of a myriad of scripting languages and their Flash interaction capabilities, discusses and implements client-side/server-side interaction, explains the middleware that can make your life considerably easier (Ultradev, Generator, Swift Generator, ASP Turbine), and demonstrates database interaction and usability (Access, SQL, and MYSQL). To conclude this admittedly tough but not prohibitive learning curve, the book walks you through a selection of fairly generic real world case studies, using Flash with middleware and database connectivity, demonstrating how these elements come together to give you truly dynamic, interactive Flash sites. This book is about visual richness and utility. This Web business is getting beautiful, and Flash is getting useful. What you’ll learnWho this book is for Flash 5 Dynamic Content Studio addresses the growing market of web artists under pressure to learn the finer points of interactive design with Flash 5. This book demonstrates the best tools for integrating dynamic content using a Flash front-end. Readers will see how to link Flash movies, via a middleware bridge, through to a back-end datastores (images and/or text). This book assumes that the reader already knows the fundamentals of creating Flash movies, but doesn't assume any programming knowledge at all. The book covers ActionScripting, (of course!), ASP, PHP, JSP, Perl, CGI, Cold Fusion, Macromedia Generator, ASP Turbine, Swift Generator, and Macromedia Ultradev.