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21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...
Showcases the computer animation program's newly designed interface while explaining how to build interactive Web sites using innovative graphics, text, and animated images.
If Flash 4 can do it, you can do it too… Whether you're a Flash beginner or an old hand, this is the one guide you need to unleash the full potential of this state-of-the-art Web animation software. Packed with examples and illustrations — including eight pages in full color — as well as expert tutorials from animations pros, the Flash 4 Bible covers everything from creating graphics and building interactive effects to using Flash with other applications and deploying Flash animations on the Web. It's all you need to discover the secrets of great Flash animation — and take any Web site to the next level! Inside, you'll find complete coverage of Flash 4 Create streaming animation and moving logos for any Web site Build pop-up menus and rollover buttons with ease Explore Flash drawing tools, animation controls, and file format support Use Flash with Dreamweaver, Photoshop, FreeHand, Illustrator, Premiere, and other design software Discover useful techniques such as in-betweening and onion-skinning Take advantage of JavaScript interactivity to make Flash movies Create standalone Flash projectors for floppy-disk distribution Add-one, plug-ins, and more on CD-ROM Trial software, including Director 7, Dreamweaver 2, Fireworks 2, Flash 4, and Freehand 8 Time-saving templates Examples from the book Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like—free—but they have no technical support. www.idgbooks.com System Requirements: Mac: Power PC at 100MHz or greater, 32MB RAM, System 7.6.1 or later. PC: Pentium PC at 133MHz or greater, 32MB RAM, Windows 95, 98, or NT 4
In 1990 Mark WaidÕs writing career began when he scripted his first issue of The Flash. Waid continued to work on Wally West for nearly a decade, building a world that would keep the character running for years after WaidÕs departure to other titles. Under WaidÕs keen pen, Wally West gained a new depth of character that changed The Flash for good. In this next graphic novel, Wally West gets a glimpse of the future after traveling through the time stream and doesnÕt like what he sees. Fearing for the one he loves and unable to approach maximum velocity without transforming into pure energy, Wally seeks a successor to the Flash mantle. Wally, Max Mercury, Johnny Quick and Jesse Quick take it upon themselves to train Impulse. But will the help of his friends be enough to prevent his horrible vision of the future from coming to fruition? Or will Wally have to make the ultimate sacrifice to change his destiny? This fourth volume of The Flash by Mark Waid collects The Flash #0, The Flash #95-105 and The Flash Annual #8.
Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life. Learn animation basics. Find everything you need to know to get started with Flash Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples Use 3D effects. Rotate and put objects in motion in three dimensions Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions Speed up development. Use templates, code snippets, and motion presets Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples
Aimed at intermediate/advanced-level Web developers, this reference gives real-world, hands-on projects supplemented by practical explanations by the author. The guide also offers a complete review of Flash 5.0's features and functionality.
Flash 5 Cartooning is a stunning, full color book that reveals scores of tips and techniques for building great cartoons, regardless of your artistic experience. Everything from cartooning fundamentals to advanced Flash techniques like ActionScripting and selling your work online is covered here, in this unique guide to creating exciting Flash cartoons. Author Mark Clarkson dives deep into the key topics cartooners need to know, with an emphasis on things like interactivity, special visual and audio effects, timing (it's critical to a good joke, you know), cartoon physics, and more! A free companion CD-ROM is packed with sample cartoons from the book, additional cartooning material, and product tryouts.
* New edition of the best selling and very well respected beginner’s Flash book. Sham Bhangal is very well known in the Flash community as a world class teacher, and beginners have even contacted him about personal tuition, as well as buying his books. * Provides easy-to-follow tutorials ideal for beginner market - it is slimmer and more concise than the competition, and concentrates on the essentials that beginners need to know. * Flash X is going to be a huge market – it is the most widely-anticipated release of Flash since 5, because of exciting new features. It is the release that MX 2004 should have been.
In 1990, Mark Waid wrote his first Flash story. Under his keen pen, Wally West, who had already been running in the footsteps of the Flashes who came before him, matured into a Flash in his own right. Waid brought a depth of character to The Flash that changed him for good. As a child, Wally visits his Aunt Iris and her distinctly boring fiancŽ, the perpetually tardy Barry Allen. Things get interesting for Wally, first when he discovers that Barry and The Flash work together, and then when an accident in BarryÕs lab gives him powers just like his heroÕs! Young Wally is quickly in danger-not only from The FlashÕs enemies, but from the side effects of his new powers! This first book in THE FLASH BY MARK WAID series collects THE FLASH #62-68, THE FLASH ANNUAL #4-5, THE FLASH SPECIAL #1 and THE FLASH TV SPECIAL #1.
The Fastest Man Alive continues his monumental run in DC Universe Rebirth! Barry Allen must get his powers under control and battle terrifying new villains before they both kill him. Dark clouds gather around Barry and his new family when the citizens of Central City meet Negative-Flash. The Flash sets out to save everyone he has ever loved from Negative-Flash, but there's just one problem: he is Negative-Flash! Barry Allen experiences the most brutal fight of his life when he faces off against Bloodwork, a gruesome new villain. Making things worse is that this unstoppable threat is all Barry's fault! Witness the penultimate act of the Negative-Flash story and the beginning of an unforgettable new chapter in Barry Allen's life. Collects THE FLASH #28-32