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A young German man comes to terms with the actions of his country during the Second World War.
Dieter has grown up in Germany during Hitler's rise to power, believing everything that he has been told, but as his involvement in the war increases, he finds himself questioning these beliefs as he fights for survival.
A powerful, character-driven narrative of the Korean War from the Pulitzer Prize-winning writer who helped uncover some of its longest-held and darkest secrets. The war that broke out in Korea on a Sunday morning seventy years ago has come to be recognized as a critical turning point in modern history -- as the first great clash of arms of the Cold War, the last conflict between superpowers, the root of a nuclear crisis that grips the world to this day. In this vivid, emotionally compelling, and highly original account, Charles J. Hanley tells the story of the Korean War through the eyes of twenty individuals who lived through it--from a North Korean refugee girl to an American nun, a Chinese general to a black American prisoner of war, a British journalist to a U.S. Marine hero. This is an intimate, deeper kind of history, whose meticulous research and rich detail, drawing on recently unearthed materials and eyewitness accounts, bring the true face of the Korean War, and the vastness of its human tragedy, into a sharper focus than ever before. The "forgotten war" becomes unforgettable.
Arnold Mindell, Ph.D., shows how working with power, rank, revenge and abuse helps build sustainable communities. Mindell is the co-founder of processwork and author of numerous books, including "Quantum Mind" "The Deep Democracy of Open Forums" and "The Leader as Martial Artist". He has appeared on national radio and television and works internationally with multi-racial and highly conflicted groups.
'War,' wrote Cardinal Richelieu, 'is one of the scourges with which it has pleased God to afflict men'. Yet the prelate's mournful observation scarcely begins to encapsulate the full complexity and unspeakable horror of the greatest man-made calamity to befall Europe before the twentieth century. Claiming far more lives proportionately than either the First or Second World Wars, it was a contest involving all the major powers of Europe, in which vast mercenary armies extracted an incalculable toll upon helpless civilian populations as their commanders and the men who equipped them frequently grew rich on the profits. Swedish troops alone are said to have destroyed some 2,000 German castles, 18,000 villages and 1,500 towns, while other vast armies in the pay of Spain, France, the Holy Roman Emperor and a host of pettier princelings brought death to as many as 8 million souls. Rarely has such a perplexing tale been more in need of a new account that is both compelling and informed, and no less comprehensible than comprehensive.
The Flames is a sci-fi tale by Olaf Stapledon. A "flame" in a burning stone tells of life on the sun and following exile when the planets were formed. Excerpt: "I asked the flame if his kind had a special organ of extra-sensory perception. "Yes," he answered. "The seat of all the most developed functions of the personality is the slender tip or lash, which appears to you green-blue." Again I interrupted. "What colour would it appear to you if you were looking at another of your kind?" The flame then bent his slender tip down so that it came within his own range of vision, which seemed to be centred in the dark collar; and I myself, seeing through his "eyes" saw the curved organ brilliantly coloured in a manner indescribable in our language, since we have no experience of it."
This meticulously crafted narrative weaves together the stories of heroes and villains, the relentless march of armies, and the enduring human spirit in the face of conflict. Set against the backdrop of a world in turmoil, the story explores the consequences of war on both a grand and personal scale. As the flames of battle rage on, readers are drawn into a richly detailed and immersive... This meticulously crafted narrative weaves together the stories of heroes and villains, the relentless march of armies, and the enduring human spirit in the face of conflict. Set against the backdrop of a world in turmoil, the story explores the consequences of war on both a grand and personal scale. As the flames of battle rage on, readers are drawn into a richly detailed and immersive universe where diplomacy, betrayal, sacrifice, and heroism collide. Amidst the chaos of the battlefield, the novel delves into the lives of compelling characters who are shaped by the crucible of war. Their individual stories, intertwined with the broader narrative, illuminate the multifaceted aspects of conflict – from the strategic maneuvering of generals to the quiet moments of reflection for foot soldiers.
An edited volume of primary sources from the Second World War, The World in Flames: A World War II Sourcebook is the first of its kind to provide an ambitious and wide-ranging survey of the war in a convenient and comprehensive package. Conveying the sheer scale and reach of the conflict, the book's twelve chapters include sufficient narrative and analysis to enable students to grasp both the war's broad outlines and the context and significance of each particular source.
FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.​